3.6 Synthesis Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!

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Nitoes7413 a écrit :
Hi bourgee so i can follow our guide FP for league starter ? Thanks !


sure that's what a guide is meant for :D
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shikamaru1111 a écrit :
POB on this build is taking me to the 3.5 one. Am I doing something wrong?

I just re-downloaded PoB just in case, but still gives me an outdated build.


i used the 3.6 pob for it so idk why it doesn't work for you.
So why no Added Cold Damage Support in your FP 6link setup? With 150% effectiveness I figured it'd be one you want!

Was thinking of replacing Inc Crit Strikes with it...
I don't see fourth gem in chest list for FP variation. Could you please fix that?

Thank you Bourgee for this guide.

I import the Freezing Pulse Build, comments :
- In Path of Building, is there a best choice for the 4L - you don't put the "Socketed in" in Skills.
- I understand the items, but not the colors for sockets, the color are not matching with the "Skills", kris and shield with 3 blue sockets ? - ok for the skill with portal but the other one ? Still blue sockets for helmet and full blue or green for others items ^^
- In the Tree, I like the leveling 35-57-70-81-90-100 : I'm not sure in the beginning (lvl 35) that I will take the first socket, "First Snow", I will have a very good luck to have one at these level, isn't it ?... maybe it's for higher level I think.

An other time, thank you ! This will be my first build to use in 3.6 ;)
How fucking dead is Arc Totems cause of the nerf on a scale of 1-10 10 being how powerful we were last season
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indirect a écrit :
How fucking dead is Arc Totems cause of the nerf on a scale of 1-10 10 being how powerful we were last season


I'm using the FP build but leveling with Arc Totem until I can get some First Snow jewel(s). The distance on the chain nerf is very noticeable but the damage is fine. It's definitely better than FP until you get some +projectiles going.
Hi, the build looks great! But can you tell smth about that new Holy Flame
Totem? Can you add the variation with it to your pob,please?
There seems to be a mistake on your gem links for FP:

FP: -Spell Totem Support, FP, Controlled Destruction, (5l) Cold Penetration, (6l) inc Crit Strikes (or Faster Casting if you play with a rare amulet)

Is it missing a gem? You put 5L on the 4th gem...
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Bourgee a écrit :
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DonTheMage a écrit :
So for the FP build, what are you doing with the second ring, since Essence Worm/Wrath isn't going to do as much? Wrath was 20% to the damage, so ... Am I missing something?


We need to see if the New Aura or hatred is any good


Zealotry looks very interesting too.

Wrath
You and nearby allies deal (15-21)% more Spell Lightning Damage
Zealotry
You and nearby allies deal (10-15)% more Spell Damage

Wrath
You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
Zealotry
You and nearby allies have (20-39)% increased Spell Critical Strike Chance

Zealotry
You and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds

Be warned, I'm a new player. However, we all agree on this is a crit build. I want to calculate something but as said, new player. Looked for a flat amount of number for crit in game or PoB. But, didnt find any. So, be ready. Going straight. Detailed calculation up to you guys. Also can not remove Wrath and set Zealotry in in PoB. Seems gems are not updated for PoB yet.

On PoB (ignoring decimal part)
Crit Chance: 41%
Effective Crit Chance: 65%
Crit Multiplier: 548%

Straight method with Zealotry
Crit Change: 80%
Effective Crit Chance: 126% (yes, cap is 100%)

Another new player analysis is (going flat):

Wrath adds up (18% to both)
21K average damage
41K Total DpS

With Zealotry, our crit frequency is increasing a lot. Then we are starting to use that 548% Crit Multiplier more often.

I believe worth to try. Currently still on low leveling. Willing to try on Act9 Boss or Kitava with both Wrath/Zealotry. If PoB updated before I reach there then we can switch gems and check the result.

P.S.: Do not damage calculation let you miss Consecrated Ground which would be awesome on single target bosses for both 6% HP regen and additional critical strike chance.

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Consecrated Ground now affects both allies (providing life regeneration) and enemies (causing hits against them to have 100% increased critical strike chance). It is worth noting that effects granted while on Consecrated Ground from sources such as Ascendancies will be granted regardless of whether the Consecrated Ground was created by you/an ally or by an enemy.


Regards

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