Being level 100 needs to be more sacred than it is now

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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder.

It... Actually has a LOT to do with your feelings. You've zero experience, so you're attempting to say that you're in an authority to know how the game "should" play for other people that don't play like you.

You come across as someone whining that other players are better than you, and demanding nerfs for them.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Dernière édition par ACGIFT#1167, le 25 mai 2018 à 15:22:57
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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder.

I have no job or school so any time I want I could just sit there and grind to 100 for a week or two.

My point, which everyone seems to have missed, is that it's POSSIBLE to hit 100 in less than a week.

THAT is what I'm saying needs to change.

Try to comprehend what I'm saying.


We all comprehend what you're saying, and I propose an alternative to your proposal.

Level 100 should be attainable in 1 week, heck, even 5 days of playing 24/7, as long as it actually is reached versus the most difficult content the game can throw at you. For the rest of the "plebs", those values need to increase 10 times, so you should reach 100 as long as you mindlessly grind easier content at least for 30 days.

Simple as that.

If you're "up to snuff" regarding knowledge, PoE experience, and skillplay, then be my guest and show everyone that. If not, "work" towards that goal like everyone else.

I think that such a change would actually entice better skillplay for all the community, and those obsessed with efficiency will actually need to choose between those two paths, as right now there is only one "right way" to reach 100, "the easy way"...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder.

I have no job or school so any time I want I could just sit there and grind to 100 for a week or two.

My point, which everyone seems to have missed, is that it's POSSIBLE to hit 100 in less than a week.

THAT is what I'm saying needs to change.

Try to comprehend what I'm saying.

Right but what "needs to change" is different depending on how you play the game. Im contemplating going from 99-100 in standard for me thats roughly 32 hours at 10 million exp an hour. Which could take a streamer/etc 2 days or someone else there free gaming time for a month.
Then do you balance around groups pushing with aurabots/cursebots etc, do you balance around flashback leagues etc.
Right now its pretty painful to level solo to 100 and you want to make it approx 4 times longer without any experience doing it.
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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder...

Utterly wrong. The fact is, you don't know how hard it is and that is why your OP is such nonsense.

In a similar way, you could say climbing 5.15 should be much harder, because more than a dozen people have already managed it. But you yourself are still at 5.8. Everybody in the climbing world will laugh at your silly little ranting. It's the same with level 100 in POE.
May your maps be bountiful, exile
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Fhark a écrit :
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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder.

I have no job or school so any time I want I could just sit there and grind to 100 for a week or two.

My point, which everyone seems to have missed, is that it's POSSIBLE to hit 100 in less than a week.

THAT is what I'm saying needs to change.

Try to comprehend what I'm saying.

Right but what "needs to change" is different depending on how you play the game. Im contemplating going from 99-100 in standard for me thats roughly 32 hours at 10 million exp an hour. Which could take a streamer/etc 2 days or someone else there free gaming time for a month.
Then do you balance around groups pushing with aurabots/cursebots etc, do you balance around flashback leagues etc.
Right now its pretty painful to level solo to 100 and you want to make it approx 4 times longer without any experience doing it.


Exactly. Just because there are some (a growing number of) players willing to suffer through the torturous process of reaching 100 doesn't mean we should conclude that the process isn't torturous enough. Obviously SOMEONE's always going to be willing to do it, and besides that argument relies on equating time with difficulty and entirely ignoring the utter lack of fun in grinding for 32-40 hours per level.

There's just no reason to make it harder. I don't give a crap about how many level 100s there are or how "sacred" someone in Open Beta decided it's supposed to be - it's already a really daunting prospect for me and most players to get to 96, let alone higher. This results in decisions about allocating skillpoints at that level being VERY meaningful. So why should I be punished over the players of the past if I'm finally willing to take that next step?

As with a LOT of issues with the game, this really comes down to balance (which will never be perfect but must nonetheless be pursued). The fact that OP easy-mode builds exist is the only reason anyone can possibly think level 100 comes too quickly. Try doing a straightforward 2h melee build with medium-tier skills (instead of, say, molten strike or blade flurry claw paired with shaper stat stick, or immortal RF, or glacial cascade miner) and you'll see how the devs intended the game to be experienced. This is not to blame players whatsoever for using what's available to them; I blame the devs for allowing those absurd build mechanics that are multiple times more efficient than anything else to persist.

I should also clarify that in my statement above I'm merely saying the existence of builds with such a huge magnitude more efficiency than others is skewing players perceptions of how fast everything should go in PoE, as well as dividing the playerbase between those who use builds-of-the-month and those who don't. These groups have very different experiences with leveling, running the toughest content, and massing currency, and it has less to do with "skill" and more to do with choosing to adhere to a meta (not that I'm going after players who do so).
We're all in this leaky boat together, people.
Dernière édition par demon9675#2961, le 26 mai 2018 à 13:30:37
"Getting to 100 is so easy." "I havent gotten to 100 because its not worth it." Seems to contradict each other.

I havent even hit 100, but I have a ton of 80+ chars, a lot of which I have deleted to make new ones. I find the fun in trying out new builds. I tend to get about 6-8 chars to 80+ each league. Thats what keeps me interested. Some other people like to grind out one single character to 100. This is an aRPG, not EverQuest.
Disclaimer: I don't play PoE anymore, haven't in years. I mostly just hang around Off Topic. I somehow wandered onto this thread and the first two posts ate at me over a period of days. Fortunately, knowledge of the current state of leveling to 100 isn't necessary to my points.
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TheVibeOfDeath a écrit :
People have hit 100 in less than a week in the flashback event and I think this is dumb.

In my opinion it should take at LEAST 2 months to hit 100, even for the best players in the game.
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Anonymous1749704 a écrit :
Right now the only way to make it more difficult is to double/triple/quadruple/... the exp requirement for levels 90-100. Problem is, it would still be easy and level 100 would only become a "this guy can play the game 24/7 in league" - achievement.
Vibe's way of looking at difficulty is all wrong. Difficulty isn't synonymous with time; if it was, the faster a game could be speed-runned (speed-ran?) the easier that game would be. Instead, the opposite is true; the faster you complete a game compared to another player playing the same game, the more difficult your playthrough is.

Instead, difficulty is a quality of a certain duration of gameplay. One moment of a game could be very difficult, the next moment very easy. A long duration of gameplay could be said to have a certain difficulty per unit time; if multiplied by time, difficulty per unit time equals total difficulty. However, in practice players tend to care more about difficulty per unit time than overall difficulty; the term "difficulty" usually refers to the former concept, not the latter, especially in games where failure is heavily punished.

Pointing to the "top players" of the game and pointing out that they reach maximum level in 2 weeks (presumably meaning roughly 200 hours of active play) doesn't speak towards the difficulty of the game one way or another. What it does speak towards is the tedium of play; no matter how skilled you are at trading, theorycrafting and/or actually using a mouse and keyboard to control your character, it'll take you at least five standard 40-hour work weeks of time to hit 100.

Anonymous has a better understanding of difficulty; (s)he understands that simply raising experience thresholds doesn't make the game more "difficult." However, (s)he is pessimistic: there is a way to make a randomly-generated ARPG more difficult per unit time. That way is making things less Cookie Clicker and more Dark Souls.

In keeping with my disclaimer above, I am ignorant about where on this continuum the current PoE speedleveling lies. However, I will say that so long as encounter design expects players to tank hits or preventatively kill their sources using blind blanket AoE, instead of manually avoiding hits through movement, this game will rely on the illusion of difficulty, manifested as tedium, rather than the real thing.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 29 mai 2018 à 02:36:05
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TheVibeOfDeath a écrit :
Whether or not I currently have a level 100 character has nothing to do with the fact hitting 100 should be harder.

I have no job or school so any time I want I could just sit there and grind to 100 for a week or two.

My point, which everyone seems to have missed, is that it's POSSIBLE to hit 100 in less than a week.

THAT is what I'm saying needs to change.

Try to comprehend what I'm saying.


the fact that you not having a lvl 100 char and making excuses on top of that is really silly.

How can you speak about somthing you dont have? It's like I would say that driving a formula F1 car on the track is to easy, while the fastest car I drove was a 600cc smart.

People who dedicate 24/7 to get to lvl 100 in a week, pretty much deserve it. They have no life, no real friends, no girlfriend. Many of them are most likely virgins too.

If you say you got the time to grind, you should do it, to prove your point and to be honest, record and track your progress.
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
Dernière édition par Miazga#7204, le 29 mai 2018 à 04:20:50
:)
Best way to do it IMO is to make another tier of maps that provide lucrative XP+loot gains but heavy risk to the player. Drop the gained XP from maps below this tier by some amount that makes it harder, but not impossible to get 100. Shift the entire process away from time spent being a zombie and more towards playing the game meaningfully.

Enough high level players die to DD and other shenanigans, but it would be nice to see them die to more varied legit mob OPness.

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