Onslaught gem's description is wrong or gem is broken
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CaptainWARLORD a écrit :
And here's my gripe with Chieftain. Haven't played a Totem Chieftain yet, but when I read the Ramako, Sun's Light trait, then it says that totems will gain Endurance charges. Yet, totems cannot gain charges since they have a charge limit of 0. Can you elaborate on this? Like I said, I haven't tested it myself, but it intrigues me.
Totems have always been able to hold Endurance Charges, and could be generated through ex. Warlord's Mark. It's only Frenzy/Power Charges that they cannot utilize, and thus have a cap of 0 for.
My point being, all other gems imply " you" or clearly state totem not supported like
but onslaught doesnt mention either
Its says the skill "GRANT" onslaught on killing
Not "skill gain" or killer gain
Innervate doesn't work with Totems because they cannot benefit from the Buff.
Onslaught adds an on-Kill bonus to the linked Skill. Your Skill is not generating any Kills - the Skill that the Totem uses (which is a different Skill), is getting Kills. It doesn't need to mention anything specific because it works as is the norm.
(whoops that was supposed to be edited in)
Dernière édition par Vipermagi#0984, le 18 févr. 2018 à 09:13:59
Supported Skills have (25-44)% chance to grant Onslaught for 8 seconds on
dealing a Killing Blow
Nowhere its mentioned that you have to kill, only your skill
Only says that the supported skill has to kill in order to grant Onslaught
yet it doesnt grant you onslaught if you kill with a totem or trap, but they are still your skills
snorecheif with onslaughted totems would be pretty badass. Maybe too much.
After multiple testing, totems do get onslaught buff
atleast i think they do
they gain a really subtle white ghostly line that swirls around them
but thats still sad because you still dont benefit from it and the movement speed
well it should work if you put it in the totem's links but if you get it on the tree with jewels for example. totem kills wont get it. having it with the totem's links is a waste for sure. albeit i'm not 100% sure, that's what friendly global 1 had me beleive :)
Dernière édition par teksuoPOE#2987, le 18 févr. 2018 à 09:44:15
Most of us think you are. At some point that became "common knowledge", even if false.
Is this sarcasm or serious? Either of these it is silly af.
For the topic, don't bother yourself for some "misspell" on a 2D game stuff and have some fun with something other than PoE sometimes. It may be better for your own health.
Supported Skills have (25-44)% chance to grant Onslaught for 8 seconds on
dealing a Killing Blow
Nowhere its mentioned that you have to kill, only your skill
Only says that the supported skill has to kill in order to grant Onslaught
yet it doesnt grant you onslaught if you kill with a totem or trap, but they are still your skills
snorecheif with onslaughted totems would be pretty badass. Maybe too much.
After multiple testing, totems do get onslaught buff
atleast i think they do
they gain a really subtle white ghostly line that swirls around them
but thats still sad because you still dont benefit from it and the movement speed
anything with a hp of 1, is consider a "living spawn", be it a minion, trap, mine, or totem.
thus supports gem linked to those gems, are consider theirs.
FYI u may want to try linking onslaught with SRS.
Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
They do gain endu, there is an hidden mod that enables them to get maximum 3 endu charges... which imho should be stated and not limited to endurance charges
The reason they're allowed to gain endurance charges is because totems don't use the player's defenses, i.e. the player's endurance charges don't help them. They can't gain frenzy or power charges because they already benefit from the ones the player has. It'd just allow them even greater scaling if they could gain their own frenzies/powers AND benefit from the ones the player has.
Dernière édition par Shppy#6163, le 19 févr. 2018 à 00:09:06
Totems have always been able to hold Endurance Charges, and could be generated through ex. Warlord's Mark. It's only Frenzy/Power Charges that they cannot utilize, and thus have a cap of 0 for.
Hold one, doesn't Ancestral Warchief and Proctector work on Frenzy/Power Charges also?
Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.