[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth

3.11 Guide Archive Post #2
Spoiler

IMPORTANT NOTE: Most videos have timestamps and commentary about the run in the description - character info and DPS, what went wrong and what to improve etc. All videos were recorded in SSF or have gear/stats you can acquire in SSF environment.

3.9 Build Videos

Awakener kill
Conquerors: Crusader / Redeemer / Warlord / Hunter

All 5 Conquerors, awakening level 6+ (Guildmate's videos)

3.8 Build Videos

Shaper kill
Guardians: Minotaur / Phoenix / Chimera / Hydra

Uber Elder kill
Guardians: Eradicator / Enslaver / Purifier / Constrictor

T15 Blighted Colonnade
T14 Blighted Lava Lake
T14 Blighted Primordial Blocks

T16 Syndicate Mastermind
Pure Chayula's Breachstone
T12 Elder kill

3.7 Build Videos (Grace aura)

T16 Elder Conservatory
T16 Elder Conservatory with Incursions
T16 Elder Conservatory with Immortal Syndicate
T15 Desert Spring

Azurite Mine:
Abyssal City run, depth 270
Grand Architect Ahuatotli, Depth 270
Grand Architect Ahuatotli, Depth 261


Path of Building
PoB code:
https://pastebin.com/8SLAUjYz

This PoB is based on my character from Bestiary HC league. Some items are slightly different from the original for easier calculation and recommended gem setup. It has 2 gear setups (including CA gem setup) and total 4 different bows available, depending on the budget. Budget equipment and typical crafted +3 CA bow is default.

It features 5 different passive trees, CA Raider is default. You can change them at any time for quick comparison. Number indicates required level for that tree. Levelling trees and cluster jewel focused trees are also available for convenience. For less cluter during comparisons between passive trees, the activated Jade Flask also removes Poison/Bleed/Crit.

In Calcs tab, "In Combat" calculation shows tooltip dps. "Effective DPS" shows fully buffed damage with 15 stacks of Wither and Despair. When checking dps for Double Arrow / Ultimate Bow do not forget to enable Empower support if using non-expensive CA setup. To see boss damage, simply change the option in Configuration tab and look at number on the left.

Crafting Section
How to craft your own gear. To remind:

Magic items can have 2 affixes: 1 prefix and 1 suffix
Rare items can have 6 affixes: 3 prefixes, 3 suffixes
To check what mod is prefix or suffix, enable Advanced Mod Descriptions in game (Options -> UI)

Additional resources:
PoEDB.tw
My personal cheat sheet

In case you don't have required crafting recipes, ask a trusted mastercrafter. You can find them on forums under Trading -> [your league] - Shops. They'll require a small fee for their services.

+3 Bow crafting
Spoiler

NOTE: Fossil crafting method is currently the cheapest way to craft +3 bow. It's not 100% reliable, but usually costs only a fraction of classic method in the long run. Should take below 10 attempts to get one.

Fossil crafting:
Spoiler
Requirement: Non-influenced 6-linked bow ilvl 64+
Method: Corroded + Metallic + Jagged

Step 1: Spam 3-fossil combo until you hit +2 Socketed Bow Gems AND +1 Socketed Gems
Step 2: Craft 36-40% Chaos Damage over Time Multiplier

NOTE: You can also use Prismatic Fossil instead of Jagged, but the bow HAS TO be within 64-82 ilvl.

Classic method:
Spoiler
Requirement: Non-influenced 6-linked bow ilvl 64+
Average cost: 2 exalts, ~200 alts, 4 chaos, few regals, few scours, few tens of augs

Step 1: Spam alts/augs until you hit +2 to Socketed Bow Gems (prefix)
Step 2: Add a suffix with augment orb if it doesn't have already
Step 3: Regal and pray for another suffix. If it's a prefix, scour the bow and return to step 1

Step 4: Craft "Cannot roll attack mods"
Step 5: Slam the bow with exalted orb for guaranteed +1 Socketed Gems
Step 6: Remove the crafted mod, and then craft 36-40% Chaos DoT Multiplier

Useful suffixes you might want on the bow:
* +#% to Fire/Cold/Light/Chaos Resistance
* #% increased Projectile Speed (makes CA feel more responsive)
* +# Life gained on Kill
* #% increased Attack Speed

Bow bases, from best to worst:
* Highest base attack speed OR Maraketh Bow (+10% MS)
* Lowest base attack speed

End Game Bow crafting
Spoiler
There are two key mods you want:

* Bow Attacks fire 2 additional Arrows (suffix, ilvl 86)
* +(31–35)% to Damage over Time Multiplier (suffix, ilvl 82)

Unfortunately the chance of both of them appearing is very slim, so you'll have to settle on only one of them. Without doubt extra 2 arrows are more impactful than DoT multiplier. That way you can later focus on Hunter influenced quiver which is significantly easier to craft than Shaper/Warlord influenced quiver with only 1 extra arrow. I've prepared two crafting methods for +2 arrows mod only or if you're wealthy enough DoT multiplier with extra arrow(s).

Regardless of what you want to do, you should increase quality of the bow with perfect fossil or Hillock's transportation bench (25%+) and craft 15-18% quality mod. This will increase chance of 6-linking the bow, reducing the overall cost of crafting. Once the bow is 6-linked, proceed to real crafting:

Alt -> Regal Method (+2 Arrows only)
Spoiler
Required: Non-influenced 6-linked bow ilvl 86+
Average cost: 6-8 exalts, ~1000-2000 alts, ~500-1000 augs, 4 chaos, few regals, few scours

Step 1: Spam alts/augs until you hit "Bow Attacks fire 2 additional Arrows"

Step 2: Regal the bow:

* If you hit suffix, go to the next step.
* If you hit prefix, use beastcrafting recipe "Add suffix, remove prefix"

Step 3: If you have any prefix, craft "Suffixes cannot be changed" and scour the bow to remove it
Step 4: Craft "Cannot roll attack mods"
Step 5: Slam the bow with exalted orb for guaranteed +1 Socketed Gems
Step 6: Craft following mods in this order:

* Can have up to 3 Crafted Modifiers
* +2 to Level of Socketed Support Gems
* 33-40% Chaos Damage over Time Multiplier

Alt -> Regal Method (DoT Multi + Arrows)
Spoiler
Required: Non-influenced 6-linked bow ilvl 86+
Average cost: 6-8 exalts, 3000+ alts, 1500+ augs, ~100 regals and scours

Step 1: Spam alts/augs until you hit one of two mods:

* Bow Attacks fire (an/2) additional Arrow(s)
* 31-35% Damage over Time Multiplier

Step 2: Regal the bow:

* If you hit second of the listed mods, go to the next step.
* If you hit suffix, you can choose if you want to stop or to go to next step.
* If you hit any prefix mod, scour the bow and return to step 1.

Step 3: If you have any prefix, craft "Suffixes cannot be changed" and scour the bow to remove prefixes
Step 4: Craft "Cannot roll attack mods"
Step 5: Slam the bow with exalted orb for guaranteed +1 Socketed Gems
Step 6: Craft following mods in this order:

* Can have up to 3 Crafted Modifiers
* +2 to Level of Socketed Support Gems
* 33-40% Chaos Damage over Time Multiplier

Hunter Amulet
Spoiler

Hunter mods:
* +1 to Level of all Chaos Skill Gems (prefix, ilvl 82)
* +1 to Level of all Dexterity Skill Gems (prefix, ilvl 82)
* (13–16)% to Chaos Damage over Time Multiplier (suffix, ilvl 80)

This amulet is one of the reasons why +5 bows aren't recommended. If you're about to craft this, prepare for A LOT of currency wasted. Crafting an amulet with all 3 of those mods and good life is going to be close to impossible. Settling on any 2 of those should be enough, but even then it'll cost a lot of money and time.

IMPORTANT NOTE: Harvest crafting allows to reliably craft all suffixes (with Chaos DoT Multi being T2 or T1). It's currently the superior way to craft this amulet. You should check it out.

As always Alt -> Regal method should be the most reliable way to craft. For more random approach you can try spamming Aberrant fossils and hope to get something decent for cheap.

Harvest Crafting Method
Spoiler
Requirement: Hunter influenced amulet ilvl 82+

PART 1 - CRAFTING +2 CA LEVEL PREFIXES

Step 1: Spam alts/augs until you hit "+1 to Level of all Dexterity Skill Gems (prefix, ilvl 82)"
Step 2: (Optional) Add a suffix with Orb of Augmentation if it doesn't have already. Makes crafting slightly cheaper, but has a chance to add bad modifier you won't be able to remove with harvest crafting.
Step 3: Regal the amulet:

* If you regaled a suffix, go to next step.

* If you regaled a prefix and it's one of these 4 mods: "+# to Maximum Mana",
"#% increased Rarity of Items found", "Damage Penetrates #% Elemental Resistances" or "Projectiles Pierce an additional Target"
, use "Add suffix, remove prefix" beastcrafting recipe (Farric Lynx Alpha). If you removed +1 to Dexterity gem mod, go back to step 1.

* If you regaled a prefix that's not one of cases above, remove it with corresponding harvest crafting. Details what tags affixes have can be found on PoEDB as usual.

Step 4: From now on you can use one of two methods to craft your amulet, or combine them. A Route should be cheaper but is more RNG based. B Route more expensive but you'll 100% get it.

ROUTE A
Step 5a: Craft "9-12% increased Chaos Damage". If you have all suffixes blocked, then craft "Adds (6-8) to (14-18) Chaos Damage to Attacks" instead. Once you have it, go to next step.

Step 6a: Use "Remove random Chaos modifier and add a new Chaos modifier" harvest craft. If you hit "+1 to Level of all Chaos Skill Gems", go to next step. If not, go back to step 5a. Repeat until you succeed.

ROUTE B
Step 5b: Craft any suffix using crafting bench.

Step 6b: Use "Augment an item with a new Chaos modifier" harvest craft.

* If you hit "+1 to Level of all Chaos Skill Gems", go to next step.
* If you hit any other chaos mod, repeat step 6b.

PART 2 - ROLLING +# TO MAXIMUM LIFE

Step 7: Remove all life modifiers from amulet using "Remove a random Life modifier" harvest craft. If you have none, you'll be unable to execute this craft.
Step 8: If you have an open suffix, craft any non-life suffix using crafting bench.
Step 9: Use "Augment an item with a new Life modifier" harvest craft.

Step 10: Check if you hit a least +60 to Maximum Life. If you didn't or you're not satisfied with affix tier, use "Remove random Life modifier and add a new Life modifier" harvest craft. Repeat this step until you're happy with result.

PART 3 - FINISHING SUFFIXES

Step 11: Remove crafted suffix at crafting bench and all unwanted non-chaos suffixes with corresponding harvest crafting recipes.
Step 12: If you don't have "+#% to Chaos Damage over Time Multiplier" yet, use "Augment an item with a new Chaos modifier" harvest craft. Repeat if necessary.
Step 13: If you have an open suffix, craft any mod you want on crafting bench and finish crafting.

Alt -> Regal method
Spoiler
Requirement: Hunter influenced amulet ilvl 82+
Method: Aberrant

Step 1: Spam alts/augs until you hit at least one of the following mods:

* +1 to Level of all Chaos Skill Gems (prefix, ilvl 82)
* +1 to Level of all Dexterity Skill Gems (prefix, ilvl 82)
* (13–16)% to Chaos Damage over Time Multiplier (suffix, ilvl 80)

Step 2: In case you managed to get chaos DoT multiplier AND +1 level to gems, you should consider imprinting it with beastcrafting.
Step 3: Regal the amulet:

* In case you hit two +1 level mods, you should consider selling it for massive amounts of money or consider expensive metacrafting. If not, multicraft remaining mods.
* If you hit Chaos DoT Multiplier and +1 level, you can multicraft remaining mods.
* If you still have only one mod, scour the amulet and return to step 1.

Fossil crafting
Spoiler
Requirement: Hunter influenced amulet ilvl 82+
Method: Aberrant

Step 1: Spam Aberrant fossils until you have at least 2 desired mods.
Step 2: Craft life or any other mod you're missing at crafting bench
Step 3: In case you hit two +1 level mods, you should consider selling it for VERY BIG amount of money or consider very costly metacrafting.

Hunter Quiver crafting
Spoiler

You want these following mods:
* +(21–25)% to Chaos Damage over Time Multiplier (Hunter suffix, ilvl 82)
* +(16–18)% to Damage over Time Multiplier (suffix, ilvl 80)
* Projectiles Pierce an additional Target (Hunter prefix, ilvl 75)

First two mods are quite obvious and what you should be chasing for. Extra pierce is also worth mentioning, since with Penetrating base you can get total +2 arrows on a quiver. You could then respec pierce nodes from the passive tree. However getting all mods simultaneously is unlikely.

IMPORTANT NOTE: Harvest crafting allows to reliably craft all suffixes with high life. It's currently the superior way to craft this quiver. You should check it out.

I highly recommend Alt -> Regal method since it's cheap and above all - reliable. You will get what you want eventually, but chance of getting ridiculous quiver is slim. Fossil crafting should be used only if you have a lot of currency to spare.

Harvest Crafting Method
Spoiler
Requirement: Hunter influenced quiver ilvl 82+

PART 1 - CRAFTING DOT MULTIPLIER SUFFIXES

Step 1: Spam alts/augs until you hit "+(16–18)% to Damage over Time Multiplier"
Step 2: Regal the quiver:

* If you regaled a prefix OR "+# to Chaos Resistance", go to next step.

* If you regaled a suffix and it's one of these 4 mods: "+# Mana gained on Kill",
"#% increased Stun Duration on Enemies", "+# to Dexterity"
or #% chance to Poison on Hit, use "Remove random Non-Chaos modifier and add a new Chaos modifier". If you removed DoT Multiplier mod, scour the quiver and go back to step 1.

* If you regaled a suffix that's not one of cases above, remove it with corresponding harvest crafting. Details what tags affixes have can be found on PoEDB as usual.

Step 3: If you already have any chaos affix, go to next step. If not, "Augment an item with a new Chaos modifier" harvest craft.

Step 4: If you hit "+(21–25)% to Chaos Damage over Time Multiplier", go to next step. If not, use "Remove random Chaos modifier and add a new Chaos modifier" harvest craft. Repeat this step until you succeed (1/6 chance).

PART 2 - ROLLING +# TO MAXIMUM LIFE

Step 5: Remove all attack prefixes using "Remove a random Attack modifier" harvest craft. If you have none, you'll be unable to execute this craft.
Step 6: Craft any suffix.
Step 7: If you already have "+# to Maximum Life", go to next step. If not, use "Augment an item with a new Life modifier" harvest craft.

Step 8: Check if you hit a least +80 to Maximum Life. If you didn't or you're not satisfied with affix tier, use "Remove random Life modifier and add a new Life modifier" harvest craft. Repeat this step until you're happy with result.

PART 3 - FINISHING AFFIXES

Step 9: Craft your final crafted suffix on crafting bench.
Step 10: (optional) You can add good influenced prefixes with "Augment an item with a new Influence modifier" harvest craft. You can also use same craft but with Speed or Chaos for specific influenced mods. Check PoEDB.

Alt -> Regal Crafting Method
Spoiler
Required: Hunter influenced quiver ilvl 82+

Step 1: Spam alts/augs until you hit at least one of the following:

* +(21–25)% to Chaos Damage over Time Multiplier
* +(16–18)% to Damage over Time Multiplier
* +80 to Maximum Life (or more)

Step 2: If you don't have 2 affixes yet, augment the bow.
Step 3: Regal the quiver:

* If you have at least 2 desired mods, proceed to next step.
* If you still have only one, scour the quiver and return to step 1.

Step 4: Depending on your mods and suffixes, do the following:

* If you don't have any life, craft 40-55 life at crafting bench and finish crafting.
* If you have life below 40 and both DoT multiplier suffixes, go to step 5a.
* If you have life and any 2 suffixes, craft remaining suffix and finish crafting.
* If you have life and any 1 suffix, go to step 5b.

Step 5a - Do in following order:
* Craft "Suffixes cannot be changed".
* Use Scouring Orb to remove prefixes.
* Craft 40-55 life at crafting bench and finish crafting.

Step 5b - You have two choices:
#1 - Craft suffix and finish crafting.
#2 - Craft an extra suffix with an exalted orb. You need to craft cheap prefix at crafting bench, afterwards use exalted orb, and then proceed with choice #1.

Fossil Crafting Method
Spoiler
Required: Hunter influenced quiver ilvl 82+
Method #1: Aberrant
Method #2: Aberrant + Corroded + Metallic

Step 1: Use the one of the methods until you hit two out of three following affixes:

* +(21–25)% to Chaos Damage over Time Multiplier
* +(16–18)% to Damage over Time Multiplier
* +80 to Maximum Life (or more)

Step 2: Craft anything you need on the remaining affix (assuming you have one)

First method should be used if you only want the suffixes. Second method blocks all prefixes except life and Hunter mods, it's better if you want higher chance of rolling life. Unfortunately there's high chance of rolling poison related suffix with second method.

Other useful mods you might want on the quiver:
* Bow Attacks fire an additional Arrow (Shaper/Warlord influence, ilvl 80)
* +#% to Fire/Cold/Light/Chaos Resistance
* #% increased Projectile Speed (makes CA feel more responsive)
* +# Life gained on Kill
* #% increased Attack Speed
* Projectiles Pierce 2 Additional Targets (Deafening Essence of Misery)

Jewellery crafts
Spoiler
Hunter Belt
Requirement: Hunter influenced belt ilvl 84+
Fossil method: Pristine + Aberrant (optional)

Influenced mods:
* 8–10% increased maximum Life (Hunter/Elder)
* 26-30% increased Chaos Damage (Hunter)
* +(16–18)% to all Elemental Resistances (Elder)
* (16–20)% increased Life Recovery rate (Elder)

Crafted mods:
* 17–20% increased Damage
* 2% of Life Regenerated per second during any Flask Effect

With this method it's insanely easy to roll a decent belt in ~10-20 tries. Pristine fossil removes majority of bad mods and makes rolling Life mods really common. Aberrant is used to improve chances for chaos damage mod.

Elder Ring
Crafting method: Chaos Orb spamming

Influenced mods:
* +(2–3)% chance to Evade Attacks (Elder, ilvl 68 suffix)

Crafted mods:
* -9 to -8 to Total Mana Cost of Skills
* 17–20% increased Damage
* 13–16% increased Chaos Damage

It's all about the evade chance mods. Not much can be done to increase chances of hitting it. Chaos spam should be the best way. You can also try using Dense fossils, but it's not very efficient since it prevents life roll from occuring.

Armour crafts
Spoiler
Body Armour
Vaal implicits:
* You take 50% reduced Extra Damage from Critical Strikes
* (40–50)% increased Damage
* +1% to all maximum Resistances
* (4–6)% increased maximum Life

Considering we're using unique body armour and don't need it 6-linked, this is a great opportunity to acquire very powerful vaal implicits.

Both 40-50% damage and 50% reduced crit damage mods are chase mods, for offensive / defensive purposes respectively. Next up is +1% to maximum resistances, in short it reduces elemental damage by a small but in reality significant amount. 4-6% max life is always good to have if you don't have anything better.

Hunter Helmet
Crafting method: Alt -> Regal -> Multimod
Essence method: Screaming/Shrieking Essence of Greed
Fossil method #1: Aberrant
Fossil method #2: Pristine + Aberrant (opt)

Influenced mods:
* Nearby Enemies have -9% to Chaos Resistance (Hunter, ilvl 85 suffix)

Crafted mods:
* (18-21)% increased Evasion Rating / +(12–14) to maximum Life
* Projectiles Pierce an additional Target / +1 to Level of Socketed Projectile Gems
* 7–8% of Physical Damage from Hits taken as Fire Damage

With limited ways to reduce enemy's resistances, this mod is a huge damage boost. This is especially true in chaos resistant maps and against bosses. I think single fossil spam is the best choice. Aberrant for highest chance of rolling the mod or Pristine so once you hit the mod, it's likely to be a decent helmet. I suggest the former.

Elder/Hunter Gloves
Crafting method: Alt -> Regal -> Multimod
Fossil method #1: Aberrant + Pristine (opt) + Aetheric (opt)
Fossil method #2: Aetheric + Metallic (opt) + Pristine/Aberrant (opt)

Influenced mods:
* (13–16)% to Chaos Damage over Time Multiplier (Elder/Hunter, ilvl 80 suffix)
* (7–10)% chance to gain a Frenzy Charge on Kill (Elder/Redeemer, ilvl 84/80 prefix)

Crafted mods:
* (18-21)% increased Evasion Rating / +(12–14) to maximum Life
* (24–28)% increased Damage during any Flask Effect
* Projectiles Pierce an additional Target / +1 to Level of Socketed Projectile Gems

If you only want DoT multiplier, then Hunter is easier to roll. Elder if you want charges on kill as well, which is awesome QoL in general.

Alt -> Regal method always works in the long run if you want deterministically get something really good but not the best.

First fossil method focuses on crafting chaos DoT multiplier with optional bonus Aetheric to increase chances of rolling frenzy on kill mod.

The second fossil method is aimed for the latter mod. Aetheric and Metallic block bad prefixes from spawning. Pristine as always for higher chance of rolling life mods and removing defence mods. Aberrant for higher chance of rolling chaos DoT multi.

Elder Boots
Crafting method #1: Chaos Orb spamming
Crafting method #2: Alt -> Regal -> Multimod
Essence method: Screaming/Shrieking Essence of Greed
Fossil method: Pristine + Dense (optional)

Influenced mods:
* (7–10)% chance to gain an Endurance Charge on Kill (Elder/Redeemer, ilvl 83/80 prefix)
* (9–10)% chance to Dodge Spell Damage (Elder/Redeemer, ilvl 83/80 suffix)

Crafted mods:
* (18-21)% increased Evasion Rating / +(12–14) to maximum Life
* (20–24)% increased Movement Speed
* (17–20)% increased Movement Speed / (6–9)% increased Movement Speed if you haven't been Hit Recently

Elder influence is easier to roll in general.

Great defensive craft. There's no tricks to easily craft these unfortunately. I suggest chaos spam or alt -> regal if you have something specific in mind. High life, desired mod and movement speed/open prefix are the key mods. 20%+ MS can be crafted, it's enough for the build. Essences will guarantee high life roll, but might be really costly.

You can also use fossils if you only care about endurance charge on kill. It'll remove nearly all prefixes (elder), making it somewhat easy to hit movement speed and charges. Craft 70 life / movement speed mod afterwards.

Other crafts (Jewels, Flasks)
Spoiler
Jewels / Abyssal Jewels
Crafting method: Alt -> Regal
Fossil method: Aberrant + Pristine (opt)

Jewels have a really high pool of mods, so prepare for a lot of failed attempts. Just keep spamming Aberrants until you hit 5-7% maximum life. Adding Pristine is probably not worth it, however it will make crafting easier for sure.

Flasks
Crafted mods:
* 3% of Life Regenerated per second during Flask Effect
* (20–25)% reduced Mana Cost of Skills during Flask Effect
* 50% Chance to avoid being Stunned during Flask Effect / (8–12)% increased Movement Speed during Flask effect

There's not much to say. All 3 of those mods can be really, really good. 3% Life regen is amazing, equals ~2 mods on gear. Mana cost reduction should solve any mana problems during mapping. Stun avoidance can potentially save your life if you receive a heavy hit. These mods can only be acquired by unveiling unique flask that drops only from Syndicate Mastermind.

I should probably mention, use Beastcrafting for easy Warding/Staunching mods on your flasks. Simply roll a right prefix and finish it off in menagerie.

FAQ
Q: Is this build good for a new player?
A: Yes. Assuming you understand basics of Path of Exile, this build should carry you through whole content. Caustic Arrow is really strong right now and that means forgiving, allowing you to be slightly inefficient and still have a great time.

Q: How about additional Toxic Rain setup?
A: Can be possible with some sacrifices. Toxic Rain has huge mana consumption, so you would need quite a lot of investment to sustain it. It also requires small passive tree changes in order to scale Toxic Rain's damage to reasonable levels.

Q: How about scaling Herald of Agony minion?
A: This build does not focus on poison and therefore Herald of Agony isn't going to be very reliable or powerful tool. The opportunity cost is simply too high.

Primary issues are virulence stack generation and high mana reservation cost (4-link+) or underwhelming damage (3-link or worse). You can convert the build to include the scorpion, but it's not worth it at all.

Q: How about Abyssal Cry?
A: You won't need it for clearing monsters quickly. Only useful for Null Portals or some bosses with adds, but that shouldn't be necessary.

Q: How do i know that i'm evade chance capped?
A: Check your character sheet (C) and find estimated chance to evade attacks. With flasks activated you need ~73% to be capped. That's assuming you have onslaught buff active which enables Raider's 30% more chance to evade. That buff is not included in those calculations.

I did not include 15% less monster accuracy while phasing debuff as it should be treated as an extra buffer against certain monster/map mods.

Q: I have problems sustaining mana, what can i do?
A: Taking Druidic Route should solve all your mana issues. If not, a single or max two ~40% mana regen mod OR Non-Channelling Skills have -(8-9) to Total Mana Cost on jewellery is going to be sufficient.

If the problem persists, that's due to incorrect playstyle. Only a single cloud can deal damage at the same. Your job is to spread degen or reapply it right before previous one expires, not to spam it.

Q: What is Caustic Arrow's cloud scaling with?
A: It's a degeneration area that scales off DoT / chaos / projectile / area / global damage increases. It's not a poison and doesn't scale with it.

It's not an attack itself, but the gem has an attack tag allowing it to be scaled with chaos / DoT increases with attack/bow skills. I know it's a bit confusing, but it's exactly what i said.

Q: How good is this build for magic finding?
A: Depends. It won't outperform specialized MF builds that run a single map in 1 minute. Caustic Arrows clear abilities are simply limited compared to other skills. However you can use few very effective pieces of MF gear in order to get bonus loot without any real drawbacks to the build itself, allowing you to safely run high tier content. The recommended MF gear:

2x Ventor's Gamble, IIQ Shaper Amulet, Divination Distillate
Max IIQ: 48%
Max IIR: 170%

I would bother with any other setup. MF flask requires lower mana regeneration in order to give you any benefits.

Q: Where can i find 36-40% Chaos DoT Multiplier and +2 Socketed Support Gems crafts?
A: Both of them can be acquired through unveiling items. Chaos DoT Multi can appear on any weapon, relatively easy to acquire. +2 Levels to Socketed Support Gems is a Mastermind exclusive mod, so unlocking it will take a lot of time or luck. Item level 80+ items can give you +2 levels. Below ilvl 80 items only have +1 level.

Q: What do you think about Impresence amulet? What about Despair aura?
A: It's a good amulet that's usually quite expensive. It's main attribute is 0 mana reservation for Despair and really good stats. However it's not worth it's cost. Everything should be dead before it gets into range of Despair aura. For bosses we use Cursed Frenzy setup.

The stats on amulet are good but it's possible to craft better one with Essence of Envy on a better base.

Q: Why do you take Master of the Arena node on passive tree?
A: For life regen and little bit of strength. Life regen is great for mitigating small degens for Damage on Full Life and defensive purposes. Strength for easier gearing and that little bit of life you get.

Q: Why don't you pick X node on the passive tree?
A: Because jewels are better, period. I provide level 93 tree that's as efficient as possible, many people won't even reach it. If you're above that level, it probably means you have resources to make or buy good jewels that will be worth using over the nodes you have in mind.

Q: I have troubles progressing through acts / maps, what can i do?
A: Get more life and resists on gear, that's the most common answer to this question. If you've followed the guide, the damage shouldn't be a problem at all. That's true especially in maps.

Not having enough defense is a common mistake among new players. All you gotta do is buy or find gear with high life and/or resistances on them. 75% resists is pretty much required starting from act 5. When it comes to life, the more the better.

Q: Levelling passive trees have Piercing Shots notable, but not your final tree. Why is that?
A: You need at least 2 pierces for Caustic Arrow to clear comfortably. You can easily achieve it with +1 pierce small passive leading to Piercing Shorts and Penetrating Arrow Quiver. However finding a good quiver during levelling / early mapping is not guaranteed, especially for new players. That's why i recommend to respec it once you reach red maps, because you'll surely find/buy a good one before that.

Q: Is it good for party play?
A: Should be OK for ~3-4 man party. 5-6 is doable but not that great.

=====
These are questions i've been asked a lot by random people i've spoke to in game. Keep more questions coming.

Changelog
To do list (for myself mostly)
Spoiler
* Do something about Delve League, probably unify it as a master mission section.

* Minor adjustments everywhere i guess? I bet i've messed up somewhere.

* Better formatting for the guide, second wave (colors in big sections, i guess?) ON HOLD, kinda looked bad when i tried. Maybe later.

* How about you finally do that video guide?

* Proof read every single time there's a new big update.

For future reference:
July 12th, 2020
Crafting Section:
* Fixed some typos and added one missing modifier to remove in Hunter Quiver crafting (harvest method).

July 10th, 2020
Crafting Section:
* Removed End Game Bow Harvest Crafting method. Latest patch removed possibility of easily rolling +# arrows mod.

July 5th, 2020
Crafting Section:
* Added Harvest Crafting Method for Hunter Quiver.
* Moved Hunter Amulet above Hunter Quiver, since it's more impactful
* Added example amulet and quiver. I should get better ones later.

July 3rd, 2020
Crafting Section:
* Added Harvest Crafting Method for Hunter Amulet.
* Separated Hunter Amulet from Jewellery Crafting, since it's huge damage spike and you can reliably craft it this league.
* Improved End Game Bow Harvest Crafting.

July 1st, 2020
Crafting Section:
* Added Harvest Crafting Method for End Game Bow.
* Fixed a big mistake in one sentence in End Game Bow crafting commentary.

June 18th, 2020 - Harvest League
Passive Trees:
* Updated passive trees.
* Noteworthy change is picking up Wind Dancer keystone in end game setup.

Pantheon:
* Removed Soul of Garukhan.
* Soul of Shakari has been downgraded to situational tier.

Gem Setups:
* Added Dread Banner - Generosity setup in order to cap evade chance with Wind Dancer keystone at all times.

Levelling Section:
* Updated levelling and mapping progression passive trees.
* Added note about respecing Piercing Shots notable once you hit red maps.

Path of Building:
* Updated PoB build to newest version.
* Updated passive trees.
* Brush of Death is now recommended instead of Wicked Pall for 5% Chaos DoT Multiplier cluster jewels. Using total 4 of them in medium/heavy investment trees is probably an overkill tho.
* Removed Flesh and Stone from Aura Skills.
* Added new Dread Banner - Generosity setup. Cannot be linked with Aura Skills.
* Disabled Aspect of the Crab by default. With Dread Banner being used in main build, you must have Enlighten in order to have enough mana to cast spells.

FAQ:
* Added new question about Piercing Shots notable inconsistency in passive trees.

Changelog's... changes:
* Due to constant updates and really long list of changes, i'm removing old updates from it.
* You can still find archived 3.10 build with changelog on page 230 inside archived guide.

Final words
========

I'm really glad i've made this guide. I've spent tens of hours at this point, improving and polishing it to be the best it can possibly be. It wasn't the guide alone that improved over time, but the build itself too. I'll keep updating it for as long as i can.

Of course, a big thank you to all people who are lurking and people who contacted me one way or another. No doubt that this guide wouldn't be the same if it wasn't for you, giving me a reason to do my best.

Thanks for checking out the build, i hope you've had fun using it!
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
September 16th, 2020 - Heist League
Crafting Section:
* Removed remaning harvest crafting methods

Path of Building:
* Updated PoB build to newest version.

Changelog's... changes:
* Due to constant updates and really long list of changes, i'm removing old updates from it.
* You can still find archived 3.11 build with changelog on page 246 inside archived guide.

==============

In short no changes. Unless doom mechanic is completely busted, build will stick to usual Frenzy - Barrage - CoH - Despair setup. After all it's crucial to proc onslaught and upkeep frenzy charges for safety/damage.

I find it funny that i'll have more work to do in my Blight guide than actual in-depth build. Nothing to complain about tbh. Things might change as GGG reveals more information.

One thing i should do is update video section. Was supposed to do it last league and here we are again...
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
Dernière édition par DankawSL#2030, le 16 sept. 2020 à 16:10:15
Caustic Arrow Default 10% increased Area of Effect
Alternate Quality 1 20% chance to inflict Withered on Hit
Alternate Quality 2 20% of Physical Damage Converted to Chaos Damage

Seems like the alt quality gems are kinda poopy
"
SolaireofAstora74 a écrit :
Caustic Arrow Default 10% increased Area of Effect
Alternate Quality 1 20% chance to inflict Withered on Hit
Alternate Quality 2 20% of Physical Damage Converted to Chaos Damage

Seems like the alt quality gems are kinda poopy


Yup. Toxic Rain got +2 Arrows which, if you have enough AoE, gives you ~40% more damage and CA gets this lul. Mirage Archer gets +2 Projectiles as well.

Also @DankawSL, thank you for updating the Build and your dedicated work! Loving the guide, it provided me with everything I needed to plan my 1-100 journey. Well except how I'm gonna get a Kintsugi in SSF :)
Dernière édition par Craynor#7182, le 17 sept. 2020 à 03:10:32
"
Craynor a écrit :
Well except how I'm gonna get a Kintsugi in SSF :)
You need "deadly rivalry" prophecy (5 parts), good luck with silver coin spam. :P
Useful Alternate Quality Gems:
* Frenzy - Fires an additional Projectile
* Despair - 10% increased Effect of Curse (MAYBE, not sure)
* Malevolence - You and nearby allies have 10% increased Skill Effect Duration
* Dread Banner - 60% less Skill Effect Duration / Nearby Enemies deal 2% less Damage
* Generosity Support - Supported Skills have 100% increased Aura Area of Effect / Supported Skills have 10% increased Mana Reserved
* Blight (if you can corrupt it into Vaal Blight) - 60% increased Secondary Duration

I'm little disappointed in majority of alterante quality options. Diversity it decent for many options, but there's clearly couple of favorites that are very interesting or straight up broken. Definitely none of my builds are in that category.

"
SolaireofAstora74 a écrit :
Spoiler
Caustic Arrow Default 10% increased Area of Effect
Alternate Quality 1 20% chance to inflict Withered on Hit
Alternate Quality 2 20% of Physical Damage Converted to Chaos Damage

Seems like the alt quality gems are kinda poopy

In my last post i actually wanted to add "I hope CA doesn't get something shitty like that Withered on Hit enchantment" line... I knew it. I swear, GGG wants CA to be used as an attack/poison skill, not a DoT skill. But the problem is that you need heavy investment to even have any chance to beat Scourge Arrow / Toxic Rain.

"
Craynor a écrit :
Spoiler
Yup. Toxic Rain got +2 Arrows which, if you have enough AoE, gives you ~40% more damage and CA gets this lul. Mirage Archer gets +2 Projectiles as well.

Also @DankawSL, thank you for updating the Build and your dedicated work! Loving the guide, it provided me with everything I needed to plan my 1-100 journey. Well except how I'm gonna get a Kintsugi in SSF :)

Use normal armour until you find Deadly Rivarly prophecy chain from any league mechanic and then just roll with it. Second option is to pray for RNG while spamming coins, wouldn't recommend until you have roughly 150-200 of them.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
Dernière édition par DankawSL#2030, le 17 sept. 2020 à 15:31:21
"
DankawSL a écrit :

Use normal armour until you find Deadly Rivarly prophecy chain from any league mechanic and then just roll with it. Second option is to pray for RNG while spamming coins, wouldn't recommend until you have roughly 150-200 of them.


Yeah I guess this it what it comes down to + Beastiary Craft + Temple reroll. Might farm a Carcass Jack tho, seeing that it drops on a T2,T4&T5 map.
"
DankawSL a écrit :
* Clarity - You and nearby Allies have 20% increased Damage while on Full Mana
Does this work with reserved mana? Let's say if 80% mana is reserved are you counted as full when you have the other 20% intact?
"
Viktranka a écrit :
"
DankawSL a écrit :
* Clarity - You and nearby Allies have 20% increased Damage while on Full Mana
Does this work with reserved mana? Let's say if 80% mana is reserved are you counted as full when you have the other 20% intact?

Checked this interaction using on Damage on Full Life - nope, it doesn't give any damage. Nothing left but to remove it from already short list.
https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
Really nice build. I've tried TR/CA/HoA Pathfinder in previous league but wasn't impressed, while liked clearing with CA. This build is, on another hand, is more focused offensively, and more importantly, defensively. Plus Raider as an added bonus. Kudos ;)

Btw, two last slots in Frenzy setup are Accuracy and Enhance. Why not taking something like Faster Attack or Knockback instead of Enhance? Or even Blind for extra evasion when flasks are down...

Definitely, my starter for 3.12.

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