Path of Exile 3.1.0: War for the Atlas Patch Notes
I paid for the seeker support but don't fucking count my support on this stupid patch. Holy shit u fucked up so badly sort of 40% of the most played builds, and i'm not even talking about meta builds LOL.
Whats the fucking purpose of going after spectre/golem if my summons can't kill after i'm dead? its just slow clear now, FFS. "Increased damage while dead" WTF? Dernière édition par ArkthuriuS#4407, le 6 déc. 2017 à 15:54:12
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" Bow & shield build incoming PogChamp Kappa "What's do you what?" - Kira of the Maraketh
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" 400 hours and you are level 71 ? LoL ... I was not even that bad when I played this game for the first time. There are players who reach level 70 under 6 hours (like RaizQT, link here: https://www.youtube.com/watch?v=Phziw7NdZn0) Opinions from players like you are - I am really sorry to say - worthless and should not be taken into consideration when it comes to balancing. You probably belong to the casuals of the lower tier of casuals of this game, since you are the first person I read about that needs 400 hours to get level 70+. That's just so hilarious, I am sorry to say. Dernière édition par KinJin91#0915, le 6 déc. 2017 à 15:58:51
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" +1 |
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" I'm sorry are you joking? 71 lvl = 15 hours, weekend gaming. And i'm new player that playing just for 2-3 weeks.. Are you trying your "self only agility" build with 600 hp at act 10? And every monster 1shot you and you have delevel? |
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" I must say that i agree with most of what you say and i would like to add few things. I understand GGG you wanted to approach more people into this game and you have done it. Get them now into the complexity we all loved back in the day from this game. We are not a small playerbase anymore so get them on what we were introduced back in the day. Complexity and fun builds we wanted to revisit again and again. PoE was all about complexity. You people at GGG you have to take a breath and relax a bit with the nerfs. You see something as cheap defense mechanism you nerf it to ground, you see something as a rediculously OP build you nerf it to the ground. Nerf Nerf and there is nothing left. Stop nerfing everything and just create more ways to get that same result. For me all it started with AA nerf and EB change. That gem was giving you great defense and you had to build around it for the mana degen. EB with the cost of mana reserve and Discipline could give you great mana pool and mana regen. It was a really cheap defense mechanism no doubt especially when Mana Shield (MoM) came out but you instead of decreasing the values you took away complexity and replaced it with blant no brain changes and values. Now you dont think you just pick up nodes and auras. Then ascendancy classes came and limited complexity of builds and build variations. You cant do an archer Duelist anymore and its something i just can think of. After the ES and CI nerf (which i get it i was needed but not that butchered) its clear that you just nerf without bringing alternatives. CI is suppose to have more ES than a non CI character its the only def mechanism it has. Bring back those nodes behind it and now with VP changes which i really welcome, give es players more ways to get Faster start of energy shield recharge. Then make Zealots Oath to have a penalty of X amount of Faster start of energy shield or the amount of energy shield regen. Make MoM work while on low life by spending es while on low life. Low life real defense is only ES and its not a CI. Make EB the way it was. Since the so much ES nerfs i dont think it would be any problem. Bring back CoC or at least unerf it a bit.. I always loved battle mages and CoC was one of the ways you could accomplish that efficiently with rediculus builds. If you want to nerf it, then make it wider. You wanted to spread the same philosophy to cast on melee kill which makes it completely useless against bosses comparing it with CoC. Spread that philosophy more and give us more options to get a cast. Like cast when shock, ignite, chill/freeze, poison, bleed or limit it on melee shock, ignite etc. Make all bosses in game to be able to get ailments from non crit sources aswell with decent duration and make builds worth investing. Make them more resistant on elements but make them at least possible to get ailments from not crit sources. I was playing a Brain Rattler build in Harbinger with 65% chance to shock and couldnt shock shaper but a crit build can and for a good amount of duration. Bring in line non crit builds with crit builds while worth investing. This way you will give us more options of free casts by allowing us to apply ailments even on end game bosses by using a skill of our preference by letting the meta open in every skill in this game with no limitations. A cast on crit/Cast while Channeling gems but with applying ailments for non crit builds. Speaking of battle mages.. Let us use Acro with ES.. Es penalty is something i dont get at all. Especially with ev/es nodes and gear. Make these stats have a meaning and unerf Crown of eyes. It was suppose to be a battle mage helmet, battle mages comes with CoC, CoC is all about crits. Its simple and fun. It was all that, now its sunder bordomness... Stop nerfing things, game has moved on and you left so much behind. Give us more ways to have fun with multiple builds and viriations of them. You have limited your complex game too much with these nerfs! About Acuity i dont get the reason of having a legacy version and i own a pair. For me change them all or dont change them at all. Leaving them as the only source to get insta leech will make Uber Atziri more interesting and fits the atmosphere of the game as loot hunter. But legacy version i dont agree. Also i dont get the Ruthless and Cyclone change. |
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And guys, pls stop whine, this is just 3.1. patch. They will balance it 3-4 times...
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" +5 |
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The amount of people crying is ridiculous. What surprises me though, is that most people doesn't seem to understand the necessity for these nerf's.
- Great work GGG, I can't wait to explore the new uniques! |
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" You mean further nerf things 3-4 times. At best they'll do the 1 step forward 2 steps back approach to balancing. |