[3.0] How to Flicker. Terminus Est Edition!

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Whazup4341 a écrit :
Has anything really changed about this build for 3.1? I just found a rather really nice Terminus Est with 260% phys and 74% crit and thought that playing an flicker build would be fun. I had found this guide and was reading through it without having noticed it was 3.0 and if any changes were made to reflect on 3.1 or not yet... If there's any major changes, a PM about said changes and what to do and such would be awesome, Thanks a ton in advance!



Its not much they changed. VP doenst leech instantly anymore, so either you need legacy atziri gloves (80ex and higher in standard) to get instant leech, or you play a little more safe (dogde shit, like slam from mino, shaper beam ect.)

Other than that i dont think changes hit slayer that hard, it mostly gave them more strength, since VP is roughly 20 skillpoints away from the starterpoint.



I play it myself, its alot of fun. Im just stupid, i found a 5l Terminus Est for 10c, thought yeah, great deal...just noticed right now, after playing it for weeks, that its missing the most crucial part:



the hecking critchance...
Dernière édition par Camatoo#7023, le 24 janv. 2018 04:02:08
In the text,
9.. My Flicker build (passive tree, gear, screenshots)
Offenses*
Without Flasks (Flicker Strike + Increased Critical Strike Chance + Melee Physical Damage + Fortify + Multistrike + Added Fire Damage, [[[ 6 frenzy charges]]], 3 power charges, Herald of Ash, Blood Rage) [345,868 DPS]

I don’t understand how to get 6 frenzy charges in this build.
Basic frenzy charges : 3
Passive tree : 2 frenzy charges

Where is the last frenzy charge and how to get it?

I searched all of the gears in the text, but there is no possible way to get another frenzy charge.
I really looking forward to receiving any help.
NinaArroway
Dernière édition par arrr12#3894, le 24 janv. 2018 20:35:54
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arrr12 a écrit :
In the text,
9.. My Flicker build (passive tree, gear, screenshots)
Offenses*
Without Flasks (Flicker Strike + Increased Critical Strike Chance + Melee Physical Damage + Fortify + Multistrike + Added Fire Damage, [[[ 6 frenzy charges]]], 3 power charges, Herald of Ash, Blood Rage) [345,868 DPS]

I don’t understand how to get 6 frenzy charges in this build.
Basic frenzy charges : 3
Passive tree : 2 frenzy charges

Where is the last frenzy charge and how to get it?

I searched all of the gears in the text, but there is no possible way to get another frenzy charge.
I really looking forward to receiving any help.


A corrupted Item with +1 frenzy charge i have mine on my carnage heart
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Molfman5 a écrit :
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arrr12 a écrit :
In the text,
9.. My Flicker build (passive tree, gear, screenshots)
Offenses*
Without Flasks (Flicker Strike + Increased Critical Strike Chance + Melee Physical Damage + Fortify + Multistrike + Added Fire Damage, [[[ 6 frenzy charges]]], 3 power charges, Herald of Ash, Blood Rage) [345,868 DPS]

I don’t understand how to get 6 frenzy charges in this build.
Basic frenzy charges : 3
Passive tree : 2 frenzy charges

Where is the last frenzy charge and how to get it?

I searched all of the gears in the text, but there is no possible way to get another frenzy charge.
I really looking forward to receiving any help.


A corrupted Item with +1 frenzy charge i have mine on my carnage heart


Ok, I understand how to get it. Thank you.
NinaArroway
I dont have acess to POB right now, but did someone tried a 6l Terminus with



and as the 6th gem a


In this case you could spec out of "impact" and skill into "headsman" for 34% more damage.
The AOE is not important, but i think it would work out well with
since i think "impact" reduces heralds effect
Dernière édition par Camatoo#7023, le 25 janv. 2018 06:45:48
Thing is, you don't really need more damage during map clear, and you'll lose the benefit of headsman against bosses without adds.
Dernière édition par AsbelFar#6192, le 25 janv. 2018 08:01:42
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Camatoo a écrit :
Spoiler
I dont have acess to POB right now, but did someone tried a 6l Terminus with



and as the 6th gem a


In this case you could spec out of "impact" and skill into "headsman" for 34% more damage.
The AOE is not important, but i think it would work out well with
since i think "impact" reduces heralds effect

I did this and there is almost no difference. While you are correct on the more damage and the aoe, you "lose" a conveniece slot for - lets say Fortify or maim. At the same time Headsman lost a lot of it's appeal because of the removal of reflect.

My advice would be: if you think you need the extra gem go Impact; if you want optimised map clear go Headsman
I am following this guide with my first character. I finished the act 10 not long ago, currently lvl 76. This build was amaizing between 51-70. I killed everything so fast and didn't even died at bosses. But from lvl 70 became very hard to survive. Sometimes even trash instant kill me if flickering stops for a moment or get a stun and some act 9-10 bosses were a wipe party. I tryed to add immortal call, but not helped much. I am low geared and hardly even get the needed intellect for the items, probably it ll be better if I can get more res and life, but very annoying that I coudn't finish T3 lab on lvl 75 cause Izaro onehit me with his green shit.

1. Pls take a look at my gear and tell me what equipment I focus next. My current full gear was about 6c. I stacked up about 80c, just I am hesitateing for larger investments.
2. How do u modify your gems/flasks ect during boss fights? I am using WC totem and try to run around dodging/kill adds, while it finish bosses, but even if WC totem have quite a brutal damage I feel there should be much more effective ways to do this.
3. How much mana do u have, after activating the 2 buff and the curse?
I really enjoyed playing the terminus flicker and have been min-maxing different possibilities with it. I wanted to see how far I could take a level 50 2h sword with a dagger damage into endgame content with this guide as template. I finally caved and downloaded path of building to see the results.

I am currently at roughly 430k shaper/guardian dps without flasks, a bit above 700k with flasks on. Not counting the occasional unholy might/rampage/onslaught. With 7k based armour, 100% up time of blind on even bosses, and 6k hp, I have been able to mindlessly facetank all t15s, even the guardians if the mods arent nasty. Red elder is down without issues. Have yet to try the breachlords and shaper himself. The character's name is Cracksurfer. I feel that I have hit a bottleneck/ceiling. If anyone could give constructive advice on where to go from here, it would be greatly appreciated. Thank you.
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Awks a écrit :
Spoiler
I really enjoyed playing the terminus flicker and have been min-maxing different possibilities with it. I wanted to see how far I could take a level 50 2h sword with a dagger damage into endgame content with this guide as template. I finally caved and downloaded path of building to see the results.

I am currently at roughly 430k shaper/guardian dps without flasks, a bit above 700k with flasks on. Not counting the occasional unholy might/rampage/onslaught. With 7k based armour, 100% up time of blind on even bosses, and 6k hp, I have been able to mindlessly facetank all t15s, even the guardians if the mods arent nasty. Red elder is down without issues. Have yet to try the breachlords and shaper himself. The character's name is Cracksurfer. I feel that I have hit a bottleneck/ceiling. If anyone could give constructive advice on where to go from here, it would be greatly appreciated. Thank you.

Abyssus should push your damage past the 1m mark. Your clear speed should be plenty enough to kill packs even without the Lightpoacher spell.

After that it gets really hard to find massive upgrades for you. Switching to very good spiked gloves, steel rings and amulet would give you better DPS but should not be worth the multiple EX investment you would have to make. Unfortunately this build will never go into the insane millions of DPS.

But everything looks fine! Go for 100! ;)

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