Disgusting Porcupine Goliath

oh come on Snorkle. I get hit by these bastards with 15k Evasion... unless I take that arrow dancing keystone which got fkn butcher-nerfed, while the spikes probably got buffed to hit even harder.

you play hybrid ev+ar or ar characters so you don't notice just how much damage these things do. without warning. without a way to manually dodge. they die = you die.
that's not a fair mechanic.
fuck even Shaper's bullet hell attack can be dodged compared to this.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Porcupines are fine and fair. So are reflect, bearers and volitiles. You know they are there so you have to plan your defenses and play style to deal with them. If you don't pay attention to the mobs you are killing then eventually you will pay the price. I haven't died to any of the above mentioned mechanics with any of my characters in ages. It's not because I'm awesome or my characters are op. I'm a mediocre player at best and my characters tend to be alright. I play with strategy.

Unless the strongbox was the first thing you encountered in that map, you should have known porcupines were a possible spawn.

There are very few mechanics I'm POE that are unfair, once you have already seen them. Are there some cheap mechanics/gimmicks? You betcha. But if you are anyone but a noob , it is your own fault or your own stubbornness if you rip to porcupines, reflect, etc...


Wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Dernière édition par Lightning_Wolf#7115, le 12 mars 2017 à 10:45:07
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Wolf287 a écrit :
Porcupines are fine and fair. So are reflect, bearers and volitiles. You know they are there so you have to plan your defenses and play style to deal with them. If you don't pay attention to the mobs you are killing then eventually you will pay the price. I haven't died to any of the above mentioned mechanics with any of my characters in ages. It's not because I'm awesome or my characters are op. I'm a mediocre player at best and my characters tend to be alright. I play with strategy.

Unless the strongbox was the first thing you encountered in that map, you should have known porcupines were a possible spawn.

There are very few mechanics I'm POE that are unfair, once you have already seen them. Are there some cheap mechanics/gimmicks? You betcha. But if you are anyone but a noob , it is your own fault or your own stubbornness if you rip to porcupines, reflect, etc...


Wolf


You can't mean volatiles are fair for melee? A high tier volatile can do 9k dmg, and thats without any mods from map or mob. Nice balance there champ
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
I get in their face. they miss at point blank range for some reason.
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Saltygames a écrit :
You can't mean volatiles are fair for melee? A high tier volatile can do 9k dmg, and thats without any mods from map or mob. Nice balance there champ

Before any resistances ? Then yeah, you can get 2.25k+ damage from a white mob in a white map having volatile in higher tier.

However, if you mean after resistances, then you might have been drunk when it happened, idk.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz a écrit :
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Saltygames a écrit :
You can't mean volatiles are fair for melee? A high tier volatile can do 9k dmg, and thats without any mods from map or mob. Nice balance there champ

Before any resistances ? Then yeah, you can get 2.25k+ damage from a white mob in a white map having volatile in higher tier.

However, if you mean after resistances, then you might have been drunk when it happened, idk.

6k after resists

At least 7k after resists

8k after resists

Nearly 10k after resists

Thank you, come again.

And before you start with the "just don't get close" stuff, let me know how you plan to "just not get close" to devourers, flicker spiders, vultures, or any of the other enemies that can get on top of you and die in less than a second.
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suszterpatt a écrit :
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Fruz a écrit :
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Saltygames a écrit :
You can't mean volatiles are fair for melee? A high tier volatile can do 9k dmg, and thats without any mods from map or mob. Nice balance there champ

Before any resistances ? Then yeah, you can get 2.25k+ damage from a white mob in a white map having volatile in higher tier.

However, if you mean after resistances, then you might have been drunk when it happened, idk.
[...]

Next time take a bit more time to read maybe.

Thank you come again.

:)

PS : By white mob I meant without dmg mod btw, as the quoted part was implying.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 12 mars 2017 à 12:30:16
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SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 12 mars 2017 à 12:24:45
I think it is mean to call them disgusting but they are obnoxious. Also I think their mechanics might be bugged. I've got some characters that seem to evade them more and others not so much. Maybe kill them slower like someone already suggested?
Censored.
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Fruz a écrit :
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Saltygames a écrit :
You can't mean volatiles are fair for melee? A high tier volatile can do 9k dmg, and thats without any mods from map or mob. Nice balance there champ

Before any resistances ? Then yeah, you can get 2.25k+ damage from a white mob in a white map having volatile in higher tier.

However, if you mean after resistances, then you might have been drunk when it happened, idk.


No they can hit that hard. Volatiles are always rares, so you will run into one with extra damage at some point. Like Detonate Dead there are Volatiles that are unsurvivable under every possible circumstance except for Vaal Immortal Call. Of course Detonate Dead can explode boss corpses and even weaker bosses (the example that comes to mind was Twin Alira) take out 5 digit amounts of HP. The one situations that comes to mind would have require over 30k HP or ES to survive which is not realistically avaible, of course it was a stupid mistake and could have been avoided easily, but Volatiles are far harder to avoid and I'm not sure if it is reasonable to expect every player to reserve something to blow them up from afar, if weapon sweaping and the skillbar would work better I would say it is reasonable, but right now it is not.

It is also notable that Volatiles have a high damage range just based on how many mobs can have the mod. It is also notable that rare mobs always have an invisble increased damage mod (uniques even more so) and also always have higher HP. Otherwise a pure damage rare would always be oneshot and a pure defense rare would not do any damage. And those mods both make the Volatile explosion more dangerous and of course there is a huge difference between a Volatile Golem or Knitted Horror and a Skeleton.

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And before you start with the "just don't get close" stuff, let me know how you plan to "just not get close" to devourers, flicker spiders, vultures, or any of the other enemies that can get on top of you and die in less than a second.


Most of them though are not the dangerous kind of Volatiles, however even a hasted Knitted Horror is hard to keep of you and he does explode for serious damage, the others are usually survivable, given you are a CI char or have overmaxed resistances.

Porcupines are a whole different story though. They are avoidable with Immortal Call and yes Immortal Call can fail, but that is simply because their spikes gets nasty if they get Elemental Damage on them. Those Spikes are usually fair game for Evasion Characters but blow up Armor Characters incredible well just because how they interact with added Elemental Damage. Somehow though Melees are far less affected by them, which could mean they have Far Shot or another mechanic to avoid punishing melees too hard. They are obviously thoughest for CI chars, because they have neither Armor to reduce the impact nor Evasion/Dodge to avoid over half of the spikes. If you have upwards 50% chance to evade and dodge you are usually safe from them. If you have high armor and full endurance charges you are safe as well (although if you have added elemental damage on them they will destroy you).

In general a CWDT+Immortal Call evasion character is decently safe from them, because he is good at mitigating the elemental buffed spikes and the base physical ones because no unless they hit in the same frame Immortal Call will work, but exspecially with Strongboxes it is possible that you spawn blues with added cold or whatever damage or you have a map mod that gives them elemental damage or something similar like a totem giving them hatred, anger or wrath.
Dernière édition par Emphasy#0545, le 12 mars 2017 à 12:45:49

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