[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
I am currently trying to run the Pledge of Hands version of the build. The league mechanic is rippy. Figuring out how to survive better in 5+ stacks delirium.
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Are you using Winter Orb as the channeling skill still ?? It don't appear to be in any of the videos.
In game since Minotaur League..
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" Hey :) Thanks for the notice! I just updated all PoBs for 3.10. " " Hi :) Gz on very nice set at this early in the league! The monster damage seems to be very high this league. I wonder if running more physical minions with chance to taunt could do the trick. Using Zombies, Animate Guardian and TV Specs should add enough target for them to hit and to trigger taunt. One interesting alternative could be running 1-2 Stone Golems with Increased Area of effect. They have built-in taunt and adding 1x Abyssal jewel with taunt should increase the chance to trigger to pretty high. Then supporting their ground slam ability which has AOE with increased AOE support or multistrike could add very solid layer of defense. You could also equip Animage Guardian with "Dying Breath" to increase Temp Chains effect or with "Singularity" to add huge Hinder effect as it's area just got boosted in this patch. Maybe pair Singularity with "Whakatutuki o Matua" -shield as it has "f you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second" " Hey :) Yep, I use Winter Orb in the videos. Most likely in boss fights. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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"Have up to 71% block chance, 51% spell block chance" how do u achieve that with current setup ?
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primordial might again broken... agressive mode dont activated
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Hello, i am currently running your build Golemancer (Elem).
Unfortunatly, i am a bit lost... Sometime you speak about necro, sometime about elem and i have difficulties... Atm i am playing Elem with specter + clashayper. Would you recommand swaping to Primordial chain/Pledge of hands. Thing i dont understand, in your build when i want to check elem skill tree you recommand to use Primordial chain/pledge of hands but before you say "recquired gear" clayshaper + shield... + should i only summon Flame golem or stone golem is important ? (regen and use of jewel) Thanks in advance for your help Dernière édition par LOKAPANDA#1310, le 17 mars 2020 à 09:46:44
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" Hey Lokapanda, I think Clayshaper and Victario's charity shield are "required" in the "normal" version of the build if there is such a thing. Usually once you have played the build a few times you figure out how best you like to run flame golems. The clayshaper and Charity is good for those wanting to play it first time as it tends to be cheap and works well. Personally this league I am running one clayshaper and then a shield that gives ES, life & res which I don't put on necro aegis. I like to be a bit tanky as delirium is quite rippy. If you want to get the most damage out of your golems then the Pledge of hands "variant" is the way to do it. I wouldn't necessarily want to level with it due to losing the benefits of a shield in my case but you can decide that for yourself. If you can get your character tanky enough then it should be fine. You want to use a few different golems in order to benefit most from the Primordial Harmony jewels. You get up to 20% increased damage per TYPE of golem summoned. So if you had all flame golems then each jewel would give you 20% increased damage. With one stone golem & one chaos golem and the rest flame golems each jewel gives 60% increased damage. So deciding how many different types you can have out versus how many flame golems you have out to do damage is always a bit of a juggling act. Personally I am not using the primordial chain so I have access to 7 golems in total. I have 4 flame golems, 1 stone golem (for the life regen), one chaos golem (for the phys resist) and one lightning golem (for some extra cast speed and it is also really good at keeping feeding frenzy activated). I tend to find if you have less then 4 flame golems your clear starts to suffer. Obviously you can have more flame golems if you prefer and if you run the primordial chain then you might want 5 or 6. Mika will be along soon and he'll straighten you out on any questions you have. I thought I would just post a bit of advice till he does but basically your gear looks fine. I would carry on as you are until you decide how you want to build them going forward. Just get some more primordial harmonies as they always tend to be a good investment if you have space for them on your tree. Dernière édition par DrHarvey12#0114, le 17 mars 2020 à 11:32:24
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I have run the Pledge + Primordial Chain version for few days and I decide to get back to the normal version.
Here's my feel while the Pledge + Chain Version. I get can get nice Phy Reduce and Regen from golem and I have fast clear speed. However, I don't invest so much into the minion defense, delirium monster can kill the golems easily because of the less life in Primordial Chain. My golems have high chance to die in the delirium encounter and it's hard to keep survive and resummon the golem. I think the other reason that my golems get killed easily is because I don't have quality on my golem gem and I don't have a 6L for higher level golem. So, I decide to changed back to a normal version and try the Pledge of Hand version until I get a golem gem with quality and 6L for the Pledge. |
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" Hey :) You can get : - 25% block from shield - 26.25% block from Bone offering - 20% block from Rumis flask = 71% for physical damage and - 15% block from shield - 25.5% block from Bone offering - 10% block from Rumis flask = 50.5% for spell damage. You can squeese some more % by raising Bone Offerings level or having better shield. " Hi :) I have not noticed it myself in standard, but I will run some more tests to verify it! " " Hey :) Excellent answer already! Yep, Necro is the default setup so most of the guide and leveling part is about that variant. Elementalist is meant to be more like extra for players who have already played Necro, or start to level as Necro for first time as it's quite easy to swap variants and most gear is same. I like going for Primordial Chain to get maximum amount of projectiles, but running some other amulet works also and Golems will be quite a lot tankier. I like to do Flame Golems + Stone + Chaos myself for maximal defense benefits and still have very fast clear, but feel free to experiment with different ratios. Default Necromancer has best defenses, while Elementalist has more damage and immunities. If you want more damage, try out different amount of Golem types and add more Harmonies. If you want more defense, try clayshaper + Shield or swapping to Necro for even more block chance. " Hello :) Golems really can die fast with Elementalist if you dont have extra levels or quality on them. You can try running Bone Offering to give them block chance as they are already immune to elemental damage. Also replacing some damage support with Empower is very effective if you can get at least lvl 3 Empower. For support Golems I would try to get +2/+3 minion level helmet with maybe minion life support and lvl 3 Empower. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Would u think Storm Burst could be a viable substitute for Winter Orb ?
I like the ability to stand back (Im in HC) and still proc EE as its a lightning skill... Going Elementalist as I like GOlems and will probably run 4 flame, 1 chaos, 1 stone , at least until I can afford the Primordial Chain ... In game since Minotaur League..
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