[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

ty for all the answers
Mika, hi!

Here is my take on Pledge of Hands Golementalist, CI version:
https://pastebin.com/WCqnnDKG

My goal was to have all-round pure golementalist leaning towards Uber Elder farming. Funny enough after 1 EZ Uber Elder kill i ended up grinding juiced up T16 Burials. :) This version had only one weakness - phys damage, but with 3.8 patch OP golem buffs last weakness is gone!

So, CI PoH Golementalist, featuring:

~ 9400 ES
- chaos immunity
- 36% phys reduction (w/o flasks, pure Chaos golem buff)
- 62%+ phys reduction with flask and 3 endurance charges
- Fortify
- 3 endurance charges (while maping)
- 1100 ES/sec regen (with boots when hit enchant and consecrated ground it goes to 1800 ES/sec)
- ES gain on spell hit + CWDT+GMP+Ball lightning

Shaper melts in seconds, Uber Elder is a joke. All content down obviously.
Very nice for delving, packs of mobs so dense that ball lightning replenishes like 500 ES every 0.2 sec.

No luck crafting 200+ ES boots so far, but i'm sure i can take it over 10K ES.
18% ES from Mana watcher's eye should give it 2K more, theoretically.
So potentially 12K+ ES with 50Ex+ investment. :) Or, as an option, droping Discipline in favor of curse aura for faster clear speed, with ES from Mana mod i'll still have 9K+ of ES.

Current budget is ~30Ex.

Prooflink: T16 burials clear with terrible gaming skill :) but at least you can see how tanky it is https://youtu.be/IMyEqA5m0Kk


Dernière édition par c__rat#5207, le 16 oct. 2019 à 21:24:19
"
c__rat a écrit :
3 endurance charges (while maping)


You can have two/three ECs up all the time with crafted rings/amulet.

"
c__rat a écrit :
1100 ES/sec regen (with boots when hit enchant and consecrated ground it goes to 1800 ES/sec)


You can also get another 3% temp regen from flask mod. Why no Zealotry? Besides dealing 22% more damage the flame golems will drop consec ground everywhere.

Without Chayula or Skyforth, how do you deal with stuns then?
Dernière édition par tomay#5509, le 17 oct. 2019 à 02:23:35
"
tomay a écrit :

...You can have two/three ECs up all the time with crafted rings/amulet.
...You can also get another 3% temp regen from flask mod.

Yeap, absolutely there is still room for improvements. I want to craft 200+ ES, 1% regen, 35% move speed + T1-T2 res boots first. Which will lessen resistance req. on other items, so they can be improved via target crafting.

"
tomay a écrit :

Why no Zealotry? Besides dealing 22% more damage the flame golems will drop consec ground everywhere.

It's a valid option. This time i decided to go for skitterbots and aspect of the spider. Spider give 15% more + hinders. Skitterbots shock for 20% base increased damage, with 20% quality an 30% shock efficiency from Ele ascendancy it becomes 30% more damage.
So it's ~50% more damage (1.15*1.30) with 60% mana reserved.

"
tomay a écrit :
Without Chayula or Skyforth, how do you deal with stuns then?

Simply don't care about because i never had issues. I guess Soul of the Brine King pantheon ensures there are no stun-locks, while single occasions are un-noticable.
"
c__rat a écrit :
This time i decided to go for skitterbots and aspect of the spider. Spider give 15% more + hinders. Skitterbots shock for 20% base increased damage, with 20% quality an 30% shock efficiency from Ele ascendancy it becomes 30% more damage.
So it's ~50% more damage (1.15*1.30) with 60% mana reserved.


So I've noticed in your character profile... it's an interesting alternative aright (btw, quality adds minion speed, shock effect comes from gem level). Shame I love Blood Magic so much, rules out Aspect and Skitterbots for me. ;)
"
Jedam81 a écrit :
ty for all the answers


Hello :)

Np, glad we could help! ;)


"
Mika, hi!

Here is my take on Pledge of Hands Golementalist, CI version:
https://pastebin.com/WCqnnDKG

My goal was to have all-round pure golementalist leaning towards Uber Elder farming. Funny enough after 1 EZ Uber Elder kill i ended up grinding juiced up T16 Burials. :) This version had only one weakness - phys damage, but with 3.8 patch OP golem buffs last weakness is gone!

So, CI PoH Golementalist, featuring:

~ 9400 ES
- chaos immunity
- 36% phys reduction (w/o flasks, pure Chaos golem buff)
- 62%+ phys reduction with flask and 3 endurance charges
- Fortify
- 3 endurance charges (while maping)
- 1100 ES/sec regen (with boots when hit enchant and consecrated ground it goes to 1800 ES/sec)
- ES gain on spell hit + CWDT+GMP+Ball lightning

Shaper melts in seconds, Uber Elder is a joke. All content down obviously.
Very nice for delving, packs of mobs so dense that ball lightning replenishes like 500 ES every 0.2 sec.

No luck crafting 200+ ES boots so far, but i'm sure i can take it over 10K ES.
18% ES from Mana watcher's eye should give it 2K more, theoretically.
So potentially 12K+ ES with 50Ex+ investment. :) Or, as an option, droping Discipline in favor of curse aura for faster clear speed, with ES from Mana mod i'll still have 9K+ of ES.

Current budget is ~30Ex.

Prooflink: T16 burials clear with terrible gaming skill :) but at least you can see how tanky it is https://youtu.be/IMyEqA5m0Kk


"
You can have two/three ECs up all the time with crafted rings/amulet.


"
You can also get another 3% temp regen from flask mod. Why no Zealotry? Besides dealing 22% more damage the flame golems will drop consec ground everywhere.

Without Chayula or Skyforth, how do you deal with stuns then?


"
Yeap, absolutely there is still room for improvements. I want to craft 200+ ES, 1% regen, 35% move speed + T1-T2 res boots first. Which will lessen resistance req. on other items, so they can be improved via target crafting.


"
It's a valid option. This time i decided to go for skitterbots and aspect of the spider. Spider give 15% more + hinders. Skitterbots shock for 20% base increased damage, with 20% quality an 30% shock efficiency from Ele ascendancy it becomes 30% more damage.
So it's ~50% more damage (1.15*1.30) with 60% mana reserved.


"
Simply don't care about because i never had issues. I guess Soul of the Brine King pantheon ensures there are no stun-locks, while single occasions are un-noticable.


"
So I've noticed in your character profile... it's an interesting alternative aright (btw, quality adds minion speed, shock effect comes from gem level). Shame I love Blood Magic so much, rules out Aspect and Skitterbots for me. ;)


Hey :)

That's very solid looking setup!

Defenses look excellent and you have fresh take on the skill setup. Looks like it could work well in HC thanks to added layers of protecions. Very well balanced set of damage, defense and utility.

Videos is also nice addition and you got smooth recording :)

"Tomay" summed up my points already well.

I have been testing Skitter Bots in standard with my Necro and have some experience on them. They are great at boss fights but suck at clearing compared to Elemental Weakness.

On boss chill and shocks 20% DPS increase is noticable and Skitter Bots stay near boss all the time.

However when clearing they are very weak. They run off-screen and tend to take on single enemies. Trash mobs can have just enough Fire res that increased damage from shock doesn't speed up clearing much, but lowering the defenses to 0% or lower with Ele Weakness makes mobs die in 1-shot. Even Skitter Bots + Aspect of Spider don't match the clear-speed that EW on Blashpemy provides.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
"
mika2salo a écrit :


That's very solid looking setup!

Defenses look excellent and you have fresh take on the skill setup. Looks like it could work well in HC thanks to added layers of protecions. Very well balanced set of damage, defense and utility.


Thank you! ^^

"
mika2salo a écrit :

However when clearing they are very weak. They run off-screen and tend to take on single enemies. Trash mobs can have just enough Fire res that increased damage from shock doesn't speed up clearing much, but lowering the defenses to 0% or lower with Ele Weakness makes mobs die in 1-shot. Even Skitter Bots + Aspect of Spider don't match the clear-speed that EW on Blashpemy provides.


Completely agree with you. As i said, i was aiming at the end game boss farming, where curses are not effective. Now i regret my choises because buffed T16 maps clear speed is annoying.
You made me think... i might actually ditch skitterbots with spider aspect, and take blasphemy with ele weakness and flamability + enlighten. Just need to respec 3 passive points or get +1 curse corruption.
"
c__rat a écrit :

Completely agree with you. As i said, i was aiming at the end game boss farming, where curses are not effective. Now i regret my choises because buffed T16 maps clear speed is annoying.
You made me think... i might actually ditch skitterbots with spider aspect, and take blasphemy with ele weakness and flamability + enlighten. Just need to respec 3 passive points or get +1 curse corruption.


So, here is MF(ish) variant with 2 curses:
https://pastebin.com/WcgGtmdL

Clear speed vs mobs improved greatly! I am 6.3K ES now, with 37% IIQ. EHP is not so great, but defence layers and some kiting helps to survive farming juiced up T16.

Dernière édition par c__rat#5207, le 18 oct. 2019 à 09:42:27
Hit 40/40 for the league boys.



Thought I'd post my gear and a few thoughts.

Gear



Flasks



Jewels



League Thoughts

I really enjoyed the league as a whole, and hope it comes back as a core mechanic. Oil is just kind of power creep, but I enjoyed being able to save so many passives by having them.

Blighted maps are very fun and I hope they keep them. I did 100 and only lost money on a few, it was almost always a profit to do them, and not a small profit either.

Blight in maps I still had fun with, but the rewards for the time spent were underwhelming. Maybe either make the rewards a bit better, or the encounters a little faster.

Challenges aside from a few were pretty OK this league.

Build

I mean, what can I say, I've played the build for many leagues so I obviously enjoy it, Mika put a lot of work into making an easy to follow guide for a great build.

I did switch a few things up this time. I used Feeding Frenzy, and really enjoyed the buff it offered. I had it linked to my zombies.

I used Flame Dash instead of Phase Run this league. This was both good and bad. I think I enjoy Phase Run as a whole more, and it is amazing for delve, but Flame Dash was so nice for transitioning from low to high ground, and just going through fenced/gated areas like Shrine map. I don't know which one I'll pick next league I play. I think Phase Run prob still best for build, but I did enjoy the freedom Flame Dash offered.

Elemental resistances capping was a joke this league. So nice! Even Chaos res capping was easy, had 75% all league till I changed my boots to some speedy quick bois.

I really enjoyed using Essence Glutton as an ascendancy point. I did however change it to Mistress of Sacrifice after I was finished leveling for the league. I only changed it because I wanted more movement speed. I had my 35% MS boots, and was lucky enough to have an Unnatural Instinct drop(first time ever) for 9% more MS, so I wanted as much as I could get. You can see I made it to 135%

Bone Barrier saved me many times, and is a very welcomed active skill to Necro.

The +2 gems ascendancy point was boring but very nice, I could feel the difference in power with that and my +2 chest.

I still miss using Profane Bloom leagues later. RIP Occultist, you were in my opinion the best version of this build, but they gutted you.

Overall the build is amazing as always. I'm a little scared they are gonna Nerf the poop out of it(Necro and minions in general) next league, but only time will tell.

Thanks for the great league and guild boys, I'll still be lurking around getting some master favor and trying to farm the Celestial hideout. With us moving from CA to WY in about a month my wife is gonna love that I'm finished with the league though :P
"
c__rat a écrit :
"
mika2salo a écrit :


That's very solid looking setup!

Defenses look excellent and you have fresh take on the skill setup. Looks like it could work well in HC thanks to added layers of protecions. Very well balanced set of damage, defense and utility.


Thank you! ^^

"
mika2salo a écrit :

However when clearing they are very weak. They run off-screen and tend to take on single enemies. Trash mobs can have just enough Fire res that increased damage from shock doesn't speed up clearing much, but lowering the defenses to 0% or lower with Ele Weakness makes mobs die in 1-shot. Even Skitter Bots + Aspect of Spider don't match the clear-speed that EW on Blashpemy provides.


Completely agree with you. As i said, i was aiming at the end game boss farming, where curses are not effective. Now i regret my choises because buffed T16 maps clear speed is annoying.
You made me think... i might actually ditch skitterbots with spider aspect, and take blasphemy with ele weakness and flamability + enlighten. Just need to respec 3 passive points or get +1 curse corruption.


"
So, here is MF(ish) variant with 2 curses:
https://pastebin.com/WcgGtmdL

Clear speed vs mobs improved greatly! I am 6.3K ES now, with 37% IIQ. EHP is not so great, but defence layers and some kiting helps to survive farming juiced up T16.


Hey :)

Good to hear that Ele Weakness helped the clear-speed! It's surprisingly effective to drop resistances to 0% compared to add 20% increased damage while mobs still have 40%+ resistance up ;)

MF setup looks nice also, but 6k seems pretty low with CI setup. However that depends totally on what tier you farm and your kiting skills.


"
League Thoughts

I really enjoyed the league as a whole, and hope it comes back as a core mechanic. Oil is just kind of power creep, but I enjoyed being able to save so many passives by having them.

Blighted maps are very fun and I hope they keep them. I did 100 and only lost money on a few, it was almost always a profit to do them, and not a small profit either.

Blight in maps I still had fun with, but the rewards for the time spent were underwhelming. Maybe either make the rewards a bit better, or the encounters a little faster.

Challenges aside from a few were pretty OK this league.

Build

I mean, what can I say, I've played the build for many leagues so I obviously enjoy it, Mika put a lot of work into making an easy to follow guide for a great build.

I did switch a few things up this time. I used Feeding Frenzy, and really enjoyed the buff it offered. I had it linked to my zombies.

I used Flame Dash instead of Phase Run this league. This was both good and bad. I think I enjoy Phase Run as a whole more, and it is amazing for delve, but Flame Dash was so nice for transitioning from low to high ground, and just going through fenced/gated areas like Shrine map. I don't know which one I'll pick next league I play. I think Phase Run prob still best for build, but I did enjoy the freedom Flame Dash offered.

Elemental resistances capping was a joke this league. So nice! Even Chaos res capping was easy, had 75% all league till I changed my boots to some speedy quick bois.

I really enjoyed using Essence Glutton as an ascendancy point. I did however change it to Mistress of Sacrifice after I was finished leveling for the league. I only changed it because I wanted more movement speed. I had my 35% MS boots, and was lucky enough to have an Unnatural Instinct drop(first time ever) for 9% more MS, so I wanted as much as I could get. You can see I made it to 135%

Bone Barrier saved me many times, and is a very welcomed active skill to Necro.

The +2 gems ascendancy point was boring but very nice, I could feel the difference in power with that and my +2 chest.

I still miss using Profane Bloom leagues later. RIP Occultist, you were in my opinion the best version of this build, but they gutted you.

Overall the build is amazing as always. I'm a little scared they are gonna Nerf the poop out of it(Necro and minions in general) next league, but only time will tell.

Thanks for the great league and guild boys, I'll still be lurking around getting some master favor and trying to farm the Celestial hideout. With us moving from CA to WY in about a month my wife is gonna love that I'm finished with the league though :P


Hey :)

Huge GZ on getting the 40/40! \o/

Zombies seem like a nice addition to the build compared to Storm Brand in general. You trade some clear speed to more tankiness and better debuffs from Ghastly Eye jewels. They can die, but with added minion level, I only lost some in t16+ endgame bosses.

Phase Run feels best to use, but skill to move between high to low ground is very nice to have. I hope GGG would make us flask that it's effect.

I was also surprised at how easy capping resistances was. Not sure if it will remain so easy after next patch, but sure enjoyed running all kind of bad uniq items on my test setup while still easily capping.

I have yet to try Essence Glutton. It's just hard to drop block chance, minion levels or other good stuff. Maybe Ill force myself to do it in the name of science. I have been very impressed with Bone Barrier also. It's basically two old Ascendancy baked into one.

Ocucltist will be missed, but honestly I like the new buffed Necro with almost capped block chance even more. So easy to cap resistances, get high block, physical reduction, etc. I'm sure GGG will be balancing some of the nodes, but in general Flame Golems and TVs will be safe. TV's just got rebalanced and Flame Golems could even use some DPS buff if not talking about the Pledge setup. I guess the build will end between 3.7 <-> 3.8 powerlevel in 3.9.

Gl in moving and enjoy time with the family! Next league might get you back in the game in no time ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

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