[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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https://dd.reddit.com/r/pathofexile/comments/czot6y/summoner_things_that_we_still_could_use_info_on/
answers GGG about spectre, zombie, sekelton, new golem. " Dernière édition par Besovskii#1866, le 5 sept. 2019 à 04:03:30
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" Thinking of that, there is not much DPS loss. Feeding Frenzy gives 34% more damage. +1 harmony (assuming you have 10) gives ~10% total DPS increase. And you get movespeed and cast speed. |
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" " " " Dernière édition par Besovskii#1866, le 5 sept. 2019 à 04:00:16
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" Hello :) Yep, I will post update when we finally get new PoB data and I can do some final checks between different nodes / gem combinations. I would still level with Necromancer and switch later. Elementalist is propably the DPS king now, but can have slower leveling if you don't have access to Golem items as soon as you can reach them. However both work fine and going Ele with dual clayshapers, 2x Ascendancy nodes and Primordial Chain also felt pretty smooth. " Hi :) Sounds interesting! Golems can eat lots of sockets, but I'm not sure how socket hungry RF builds are. Your setup could definitely use the Golem Commander as you get decent boost to Stone Golems regen from it. Please let me know if it works. All Golem related stuff is pretty exciting to hear ^^ " Hey :) Yes! I was waiting 3rd Golem at level 21, 25 or 30 but this was the best case scenario. Good alt-weapon gems seem to be 3x Specs and 3x Animate Guardian / Empower to get enough lottery tickets to hit 21/20 or emp 4 as soon as possible. Maybe just run Specs and AGs and sell the good corrupts until enough currency to buy emp 4 as we can level probably 3-4 batches of Spec and AGs compare to one batch of Empowers? Level 31 seems pretty far fetched, so 4th Spec from the gem doesn't seem realistic for the build. " Hi :) Thanks for the tip! I will test it as soon as patch comes out. I was thinking about testing Deathmark of Tukohama Specs instead of Ele Focus. They can spend lot of time cooking minion adds for no reason. Once they can focus 8x Totems on the boss, the fight should be quickly over. I won't replace Ele Focus yet as the AI has to be tested out first. " " " Hello :) Freeding Frenzy will be interesting to test out. It could possibly replace Combustion, but then TV Specs would lose 20% from their damage. I'm not sure if added Harmony can replace that lost damage as stacking Harmonies after certain point is not most effective way to raise DPS. " Hey :) Thanks for the info! Bone Armour seems excellent! Builds worst weakness was getting 1-shotted with physical damage from either Minotaur or Uber Elder. Now we have 71% chance to block the damage, -10% physical damage reduction, Fortify from Animate Guardian and 2209 added EHP from Bone Armor. If we get hit through the block chance, we should survive and have survive 3 seconds to get new activation form Bone Armour. Specter fix seems pretty trivial as we can always just summon max level specs in any area now. However it's nice that they don't just vanish and we have to go get new Specs from their spawning area. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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About Ascendancy: Not sure if i would like to miss Unnatural Strength ...
But i am not sure what to drop ... Mindless Agression is needed, but which one of the other 3 big points are not so important, what do you all think? BTW did anyone found out what Bone Armor is? Is that a spell we have to cast one time or several times after it runs out? Or will it last forever, like it is always active? And will it reserve mana as it is probably an aura? Dernière édition par Mydgard6#5964, le 5 sept. 2019 à 08:00:00
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So... for Elementalist with 9 golems we can get 38% physical damage reduction from Chaos Golem. O_o
Potentially 46% for the variant with new +2+1 spell gem stat sticks to push his buff base to 6%. Dernière édition par c__rat#5207, le 5 sept. 2019 à 10:13:48
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Another summoner build I used (think zombies) summoned a golem that was linked to combustion to apply debuff.
I wonder with the Necro version if we could use helm for strong zombies with combustion all that was need was one jewel that added fire damage . Free up a slot for another 6L Flame golem gem. Faster casting? Ele focus? Controlled destruction? Zombie Helm with +2-3 minion gem or keep Vertex with +1 gem. Minion life, combustion, maim, resistances. Dernière édition par LockedGoblin689#8704, le 5 sept. 2019 à 11:54:13
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@mika: liftingnerdbro's video is out https://www.youtube.com/watch?v=dSwbqKjqifM, your flame golemancer is at around 7:20 ... but ... he uses a kinda old video it seems ... sure there are flame golems but the golemancer uses storm burst instead of winter orb.
Maybe a video from 3.5 or 3.6? :) @sumfirst you are right, storm burst not storm brand ;) Dernière édition par Mydgard6#5964, le 5 sept. 2019 à 16:57:46
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" Oh wow, I think it's old storm burst, that is pretty old. |
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" Hello :) You ask some really good questions. I actually double checked the stats and Commander of Darkness is not needed with "Grave Intentions". I sacrificed some curse effectiveness, but normal mobs have still 56% slow and against bosses curses does almost nothing anyway. Now we have Unnatural Strength too. Mindless Aggression adds +2 levels for all minions and all minions have now capped elemental resistances and almost capped chaos resistances with ES added in top of the HP. I upgraded already all PoBs and online skill-trees. I will finish the leveling parts text section tomorrow after I get some good nights sleep. Bone Armor should work as "Steelskin", but it also adds it to minions. "Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills." https://pathofexile.gamepedia.com/Steelskin Commander of Darkness is still used while leveling for resistances, but can be dropped later for "Unnatural Strength". " Hi :) That seems pretty impressive added to other physical defenses that Necromancer now has. Once PoB finally updates we can do some calculations how the damage will look like. " Hey :) Combustion actually does same amount or more damage than Controlled Destruction or Ele Focus once its activated. the -20% res debuff puts damage on the same level with other supports, so using it is not actually that bad. " " Hi :) Sweet! I watched the video and it's good liftingnerdbro quality stuff. Good choice between different builds and easy top watch. The video clips seems to be pretty old, so I will do new videos once the league is out. UPDATE I decided to update the guide already even if PoB is still not out yet. Real changes come from Ascendancy and Skill-tree after all. Biggest gear change is that Minion and totem resistance supports name will be chanced to Elemental Legion, so I guess I don't really need the upgraded Pob Yet. I will update the PoBs to final versions once the PoB is out. NECROMANCER WITH SHIELD I decided to drop "Commander of Darkness" from final step and go for "Grave Intensions" to cap minions elemental resistances. I took "Unnatural Strength" as new Ascendancy, and this gives all minions +2 levels. Extra levels are huge boost to Animate Guardians survival and now with added life + Energy shield from "Grave Intensions" AG should be very tanky against endgame bosses. Other exciting change is "Fearsome Force", which adds 36% increased area for minions. This let's Flame Golems Magma Orbs overlap = shotgun over same enemy adding potentially huge damage bonus. I dropped some curse effectiveness, but normal mobs have still 56% slower actions and against endgame bosses curses are ineffective anyway. NECROMANCER WITH NECROMANTIC AEGIS Received roughly same buffs as the one with the shield. I could not decide on better Ascendancy than "Commander of Darkness" for now as it adds quite a lot of damage for all minions, so it will remain on this variant. ELEMENTALIST Elementalist has potentially massive boost to damage. Ascendancy nodes are more effective and there are lot of added damage nodes now. "Fearsome Force", which adds 36% increased area of effect for minions. This let's Flame Golems Magma Orbs overlap = shotgun over same enemy adding potentially huge damage bonus. "Gravepact", which adds 5% chance for minions to deal double damage. Shotgunning = hitting same target with multiple orbs from same cast, 36% increased area of effect for Orbs for extra overlap and 5% chance to deal double damage per orb could result in ridiculously spiky boss damage. Flame Golems shoot roughly 120 projectiles per second together, so even the 5% double damage chance seems very common. The variant is investing heavily on damage for now, but if "Gravepact" doesn't work well it's 6x nodes can be redistributed between survival and DPS nodes. Liftingnerdbro's video about the build Long time Poe -video creator "LiftingNerdBro" has chosen my build for hes famous "Top 5 started builds for league" series again! \o/ Here's link to the video. https://www.youtube.com/watch?v=dSwbqKjqifM 7:20 mark [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 6 sept. 2019 à 04:54:41
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