[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
The Staff itself is kinda cheap (1c), but get a 6 link is uhh ;)
BTW is Death Attunment really necessary? I mean: Normally this is important for +1 spectre, but pledge golemancer don't use spectres ... So maybe better use that point near Gravepact for 15% Minion Damage? Or is that faster attack for minions so important? EDIT: Is the spell damage on the pledge staff important? Not sure if it helps the golems or is that only for myself usable so absolutely unimportant? EDIT2: How important is enlighten lvl 4? Will lvl 3 be enough? 5 ex is kinda expensive ;) Dernière édition par Mydgard6#5964, le 1 juil. 2019 à 07:29:30
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" Hello :) Yep, the staff is dirt cheap, but it's not common item to 6-link. This means there are very few of them in trade 6-linked. We did test Pledge with my friend in league, and it worked ok even with 5-link. Not as much damage, but still ok. You are absolutely right about Gravepact. I changed it in the tree. Thanks for the tip ^^ Spell damage in Pledge doesnt affect Golems at all, so any roll will work. Enlighten is important only if you use Aspect of Spider. If not, you can just run Temp chains + Projectile Weakness + Enhance. One easy way to get Enlighten 3 to work like 4, is to use Vertex as helmet for +1 level of gems. You can swap Golems to the boots and curses to helmet and the Golems should be ok in most endgame boss fights. We did some tests today with almost zero cast speed on Golems and the spam was very slow. as soon as we added Faster Casting gem with 25% cast speed, the spam almost doubled. Faster cast speed seems to be extremely important for minions, as spell echo gives 70% more cast speed on top of everything added. I also tried replacing combustion in 6-linked Pledge with faster casting 20/20 and with Flesh Offering up the Golems kept almost solid wall of magma orbs flying to enemy. Not sure if damage is less or more with faster casting, but it looks pretty awesome. Minion damage nodes could be extremely important for Elementalist, as they are one of few ways to give Golems cast speed. Here's new PoB with Gravepact : https://pastebin.com/ADuBWLEK Elementalist node is still broken and Pledge has no stats in PoB, so DPS is way lower than it should be. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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im intrested in the guild , I started standard and I like golems and curses so trying to make some kinda build vvith those , the names in here doesn't exist in game it seems so feel free to add me in game ill be playing ellenVDberg
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I'm level 89 now with this build as my league starter. I really enjoyed leveling it and seeing it come together. Im sitting at 2400 Life and 6100 ES, 55% chaos resistance, running Charity instead of a spirit shield with block chance.
Whats been getting fairly annoying is getting one shotted. I can clear tier 8 maps with ease, I'm pushing tier 12, but I still died four times yesterday while trying to safely get to 90 with tier 8 maps. Often times I don't even know how I died. Even when I try to stay way behind the golems, a stray projectile may one shot me from offscreen (monoliths). Is that normal? Would speccing defensive fix this? Are most builds out there tankier to deal with this? |
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@iskala you should let us see your char ... but it is blocked from your side: https://www.pathofexile.com/account/view-profile/utrecht6
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" Hello :) I just sent you an invitation. Welcome to the guild! ^^ " " Hey :) Glad to hear you like the build! It's very fun to level it as all the skills start to work in synergy at some point. Biggest and pretty much only problem with the build is lack of armor and 0% physical damage reduction. This makes Minotaur one of the most dangerous bosses in the game. Build has high amount of EHP (hp + es) and easily capped resistances, so it has very good defenses against everything else. Best ways to avoid lack of armor is to kite a lot. Most physical enemies deal only high melee damage, but Legion adds high damage physical archers which are pretty hard to kite. Going for Shield and block chance is great way to increase defenses. You get much higher EHP and stacking shields block chance, bone offering and Rumi's flask, you get decent chance to avoid half of the hits. I can recommend trying this out as the hit to DPS is not that high and it feels much safer this way. Many players have liked this setup much more in dangerous leagues like Syndicate once they tried it. Your char seems to be set to private, so can't see you gear. However your stats from message sound pretty good, and physical archers avoid most of defenses like temporal chains and Phase Run. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 5 juil. 2019 à 17:17:54
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^
Thanks for taking the time to reply! I'm going to give the spirit shield variant a shot a later tonight to lessen the chance of getting one shotted :) Made my char visible, had no idea I had it set to private. Dernière édition par iskalla1#6898, le 6 juil. 2019 à 06:41:07
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After playing with cyclone and essence drain/contagion I'm finally going back to flame golems as my final build for the league. The new pledge setup looks really interesting and I look forward to giving it a try.
I'm a little confused about your comment a few pages back, " I'm not understanding this very well, should I be going for a certain range of Golem cooldown Recovery Speed with Primordial Harmony jewels? |
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" Hello :) Np, glad to help ^^ If you can find pseudo 6-7 link helmet with good supports, you could get lot more DPS out of the Specters. More DPS is one of the best ways to survive as shorted fight means less kiting. Adding Enhance to Temporal Chains links would slow enemies down further and add lot of defenses. I would also drop nodes near the grave pact and also maybe take the flat ES nodes on top of witch start. Overall you gear looks pretty good and I think that with some changes and going for block version you will be much safer in encounters ;) " Hi :) The Pledge setup has been very fun to play and looks very promising once the PoB updates and we finally get some data. With the cast speed / cooldown, this is still purely theoretical but there are 3x different situations : Golems have more cast speed than cooldown Golems will finish casting orbs before they generate new orb charge and will most likely start using weaker spells while still on cooldown for Orbs. This requires them to move closer to enemy to be able to use short range spell. We dont want this as they wont go back to orbs after casting the weaker spell as range is too short. Golems have more cooldown reduction than cast speed Golems get extra charge before they can start casting new Orbs. This results in charges to accumulate for no reason and results in potential DPS / defense loss. extra Harmonies could be used for Watchers eye, cast speed for Golems, etc. Golems have as much cooldown reduction as cast speed Golems finish casting at the same time as they get new charge. This lets them cast new Orbs immediately and wont risk them having to use the short range spells. extra resources wont be used for them to accumulate extra charges, so the extra harmonies can be used for extra defenses if wanted. So basically 1:1 ratio for total cast speed length to cooldown duration should be optimal in theory. It's quite tricky to calculate as we can't get exact numbers from PoB yet, but can be estimated roughtly. About 1.1-1.2 sec for both total cast speed and cooldown reduction seems to be easy to achieve with standard items. You can safely stack as much cast speed and cooldown reduction as you want as the only thing that this should affect is the Golems AI or wasted defense in accumulated charges. If you notice Golems going for short range spells, you might want to tweak the cooldown / cast speed values to keep them locked in magma orb animation. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 7 juil. 2019 à 19:42:02
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I am interested in the pledge version, i played a golemancer several leagues ago and i was wondering what the damage difference between 6:1:1 and 5:1:1:1 would be? I will assume 6+ Harmonies
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