[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

"
- If you want a lifetime goal, check guild officer "Nemesis87" chars. He has about 10x mirrors worth Golemancer gear in standard ;)


Jesus, that is amazing. The gems are nearly all level 21 and 23%, so nice.

Edit: Just read this "We've made a few other changes to various spells, like lowering the cooldown on Convocation" This is super cool.
Dernière édition par sumfight#2609, le 4 mars 2019 à 18:25:26
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Jesus, that is amazing. The gems are nearly all level 21 and 23%, so nice.

Edit: Just read this "We've made a few other changes to various spells, like lowering the cooldown on Convocation" This is super cool.


Hi :)

Yep, he has the best gear out of all Golemancers!

The development manifesto looks good.

Convocation cooldown reduction is vary nice QOL buff.
Changes to curses seem interesting also. If Elemental Weakness will actually work now with Shaper tier bosses, thats major buff to damage.

Will have to see patch notes when they come out :)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
PATCH NOTES

Patch notes are out and here's quick review before going to sleep :

Buffs

"
- Convocation

"Now has a 4 second cooldown (from 8)."


Very nice especially with Necromancer as new cooldown will be 2 seconds. Can be used to manually force teleport minions between packs.

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- "Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others."


Elemental Weakness deals 6.5% more damage to bosses. Not sure how this affects Temporal Chains on bosses but can be buff or unchanged. Temp Chains barely affects bosses now with 80% reduction so probably wont be nerf anyway.

Nerfs

- No direct Nerfs \o/

Possibilities

"
- "Added a new Intelligence/Dexterity Skill Gem - Malevolence: Casts an aura that grants increased skill duration to you and your allies, and causes you and your allies to deal more damage over time."


Could work with Tukohama Vanguards as they deal damage over time?

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- "Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected."


If this works, Animate Guardian can grant Golems more critical multiplier and Fortify to everybody on the team. This is huge as build has now 0% armor and 20% less damage taken is massive defense upgrade.

"
- Temporal Chains

"Now causes Normal and Magic enemies to have 20% less Action Speed at gem level 1, up to 29% less Action Speed at gem level 20."
"Now causes Rare and Unique enemies to have 10% less Action Speed at gem level 1, up to 14% less Action Speed at gem level 20."


Effect on normal and magic monsters is same as before, bosses were barely affected by Temp Chains earlier but now have less reduction to curses.

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"Added a new cluster next to Cruel Preparation north of the Witch: Arcane Guarding - The notable grants +6% chance to Block Spell Damage while holding a Shield, 15% increased Spell Damage while holding a Shield, 60% increased Energy Shield from Equipped Shield, and 20% increased Spell Damage if you've Blocked Recently. The other passives in the cluster grant a total of 42% increased Spell Damage while holding a Shield, +4% chance to block Spell Damage while holding a Shield, 40% increased Block Recovery, and 40% increased Energy Shield from Equipped Shield."


This can be buff to default shield using variant of the build. Have to check how much ES good shield adds when Path of Building gets updated
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo#7776, le 5 mars 2019 à 21:40:36
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mika2salo a écrit :


Nerfs

- No direct Nerfs \o/



Probably but:

"Bone Helmet basetypes have had their increased Minion Damage lowered to 15-20% (from 30-40%). Existing versions will be changed to these values if a Blessed Orb is used."

This will hurt a little bit!
"
Mydgard6 a écrit :
"
mika2salo a écrit :


Nerfs

- No direct Nerfs \o/



Probably but:

"Bone Helmet basetypes have had their increased Minion Damage lowered to 15-20% (from 30-40%). Existing versions will be changed to these values if a Blessed Orb is used."

This will hurt a little bit!


I didn't use bone helmet before anyway
"
The Sniper and Nullification cluster (near the Shadow) has been replaced. The new cluster contains two notables:

"
Resourcefulness grants 15% increased Evasion Rating, 10% increased maximum Energy Shield, 5% increased maximum Life, 0.5% of Life Regenerated per second. The small passives above and below it grant 12% increased Evasion Rating, +12 to maximum Energy Shield, +12 to maximum Life, and +4% to all Elemental Resistances.
"
jazz3601 a écrit :
"
The Sniper and Nullification cluster (near the Shadow) has been replaced. The new cluster contains two notables:

"
Resourcefulness grants 15% increased Evasion Rating, 10% increased maximum Energy Shield, 5% increased maximum Life, 0.5% of Life Regenerated per second. The small passives above and below it grant 12% increased Evasion Rating, +12 to maximum Energy Shield, +12 to maximum Life, and +4% to all Elemental Resistances.


Pretty happy overall with the patch note, but really dislike Nullification going away(It's kinda still there, but I really enjoyed the 8% all res it had).
Just wondering why very few use the craft on gloves "MINIONS DEAL 10 - 20% INCREASED DAMAGE"?
It is very hard to get with decent life/es or resists so maybe that is the reason?

Also have another question regarding boot enchant,
Recommended regen/movement speed enchant but why not,
damage penetrates 10% of elemental resists if you haven't killed recently?,
we don't kill, our minions do so this should be up 100% of the time.

Thanks Mika, looked at Nemesis87, WOW lol,
Did as you suggested to jewels, thanks a lot.
Dernière édition par EDMOSES#3434, le 6 mars 2019 à 02:55:58
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EDMOSES a écrit :
Just wondering why very few use the craft on gloves "MINIONS DEAL 10 - 20% INCREASED DAMAGE"?
It is very hard to get with decent life/es or resists so maybe that is the reason?

Also have another question regarding boot enchant,
Recommended regen/movement speed enchant but why not,
damage penetrates 10% of elemental resists if you haven't killed recently?,
we don't kill, our minions do so this should be up 100% of the time.



With regards to the craft it's pretty much what you think; the craft is a prefix and so fitting it in is problematic. Especially on a hybrid life / ES build where you want as much ES & life as possible.

For a golem only build then each harmony is likely giving ~60% inc minion damage or more depending on number of golem types summoned so an extra 20% increased isn't a lot in comparison.

I'm pretty sure that whilst the enchant works for totems it doesn't work for minions. Although it doesn't spell it out normally unless minions are referenced specifically you can take this to mean only damage you deal will penetrate x% resistance. Totems mirror your stats so this works I believe for them. As this build doesn't scale any damage from us having 10% extra pen to skills we do it is of no benefit. There are spellcaster golem builds that do use massed flame golems to pump up their own damage so it can be a useful enchantment, just not in this build AFAIK.
"
Probably but:

"Bone Helmet basetypes have had their increased Minion Damage lowered to 15-20% (from 30-40%). Existing versions will be changed to these values if a Blessed Orb is used."

This will hurt a little bit!


"
I didn't use bone helmet before anyway


Hello :)

Well, in theory you can now use Bone Helmet with lab enchantment so you get 20% + 40% damage to whatever minion you get the enhancement on. Enhancements wont replace increased damage line in Bone Helmet anymore.

Bone Helmets have pretty low base ES value, so I don't really recommend using them. However if you manage to find elder one with +40 Golems / Specs damage, it's worth crafting it.


"
Pretty happy overall with the patch note, but really dislike Nullification going away(It's kinda still there, but I really enjoyed the 8% all res it had).


Hi :)

Yep, GGG Pretty much killed right side of the tree for minion build. I however made some changes to the tree dropping Nullification and build has about same EHP, but with tons of added resistances now ;)


"
Just wondering why very few use the craft on gloves "MINIONS DEAL 10 - 20% INCREASED DAMAGE"?
It is very hard to get with decent life/es or resists so maybe that is the reason?

Also have another question regarding boot enchant,
Recommended regen/movement speed enchant but why not,
damage penetrates 10% of elemental resists if you haven't killed recently?,
we don't kill, our minions do so this should be up 100% of the time.

Thanks Mika, looked at Nemesis87, WOW lol,
Did as you suggested to jewels, thanks a lot.


"
With regards to the craft it's pretty much what you think; the craft is a prefix and so fitting it in is problematic. Especially on a hybrid life / ES build where you want as much ES & life as possible.

For a golem only build then each harmony is likely giving ~60% inc minion damage or more depending on number of golem types summoned so an extra 20% increased isn't a lot in comparison.

I'm pretty sure that whilst the enchant works for totems it doesn't work for minions. Although it doesn't spell it out normally unless minions are referenced specifically you can take this to mean only damage you deal will penetrate x% resistance. Totems mirror your stats so this works I believe for them. As this build doesn't scale any damage from us having 10% extra pen to skills we do it is of no benefit. There are spellcaster golem builds that do use massed flame golems to pump up their own damage so it can be a useful enchantment, just not in this build AFAIK.


Hey :)

Yep, after Golems have about 600% increased damage and Spectres few hundred it's not very effective to keep stacking more. Better way to increase DPS would be adding "more" damage, charges, faster cast speed, etc.

"Damage penetrates 10% of elemental resists" line will only affect you and damage you deal yourself. It won't affect minions as they are not reflecting "you" like totems are.

Glad to hear it helped!

Nemesis87 made Occultist varian with 14+ k EHP and 4k+ ES regen per sec with full legacy gear. I'm not sure if the char in intact atm, but it's one of most OP versions of Golemancer possible :P




CHANGES TO BUILD

Gems

- Dropped "Efficacy" from Phase Run links and moved "Discipline" in those links

- Added "Storm Brand" to Cast when damage taken links. This will make sure "Elemental Equilibrium" stays up during boss fights even when there is no time to stop to cast Winter Orb

Gear

- Animate Guardian is waiting for "King Maker" to test if after patch is out. Will almost certainly replace "Dying Breath" if the "Fortify" works for all allies.

Misc

- Remade all "Path Of Building" profiles from scratch. I used item generator to create more generic non-legacy items with T3-T2 rolls of most values. I also balanced resistances on example gear so that all elemental resistances are way overcapped and chaos resistance is capped. Items have very good rolls, but should not be too expensive like +1 curse "Presence of Chayula" or +1 level "Skin of the Loyal". They should give good idea what stats are worth to look in items.

- Switched from "Poe Planner" in variant profiles to "Poe Buddy". I will most likely switch leveling profiles later, but my Pastebin exports reached maximum number for 24h -_-

- Added Necromancer variant that does not use shield or Bone Offering for blocking. This variant is tuned for fastest clear speed and highest overall damage.

- Updated Occultist variants skill tree to include much more minion damage.

- Made tons of fixes and optimization in "Path Of Building" profiles.

- Please post if you find any errors!
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo#7776, le 6 mars 2019 à 12:45:13

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