[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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3B2R1G skin of the loyal is very expensive - Is there a cheaper alternative for golem gem colors?
Also, a different question - at what level can I actually transition into golems? I reached maps now but I'm very far from all the stuff you're listing as preparation. Dernière édition par Tomgathericon#1249, le 10 juin 2018 à 13:57:32
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I got these two this league. Thought you all might find them interesting :D (Not for sale btw, I am using them myself with this build). |
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double post
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 10 juin 2018 à 16:09:22
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" Hello :) I'll try to make new video with 4x Golems and 4x TV Specs using combustion soon. That should be good enough for comparison. Elemental Equilibrium will be changed (nerfed) soon, so Combustion is great boost for Golems and Specters as TVs give their own debuff and Golems their own now. Can Lightning Golems compensate for the loss of EE? I agree that atm, both Golems are pretty close to each other but Flame Golems have aoe attacks, which gives them advantage in clearing tight packs. However in sparse monster density or at boss fight they are about equal. Maybe the moving target problem is not that big deal anymore. I think I have lvl 97 witch unspecced so maybe ill spec it for your guide to test Lightning Golems out as they are next Golems to go for if Flame Golems get nerfed someday, which I however highly doubt will happen. Taunt should definitely work and guild has mentioned significantly less aggro from bosses / enemies after using vaal skels with taunt jewel. Other threads that I quickly googled also report that taunt is working well. Have you tested it with other minions as Lightning Golems can't trigger taunt as they don't have attacks? " Hey :) Yep, taunt wont work on Golems as they use only spells. Animate Guardian and Tukohama Varguards hit, so they cant taunt with no problems. Skeletons are however still main aggro taker with taunt. " Hi :) Combustion boosts damage from all minions, so I think it might be better than Cont Dest. Haven't done math yet but it looks very promising. Just switched to Golems myself and with 2x harmonies they are shooting rather slowly. But after testing in standard I can assure you that they shoot as fast as before with same amount of jewels ;) Golem stuff seems to be cheaper as there is divine card that gives corrupt 21/0 Flame Golem now. GGG also boosted over 20+ skills, so there is demand for lots of skills instead of just handful. Arc-totems seems to be new hot stuff and thanks for that I got Anima + Might with only one days worth of grinding ^^ " Hey :) You can use 2r2g2b Sotl (golem -> empower -> gmp -> slow proj -> minion damage -> echo). Costs about 40c but has 20% less damage than better colors. It's not listed so that price manipulators cant hoard them like 2r1g3b and 3r1g2b. It's however mentioned often in thread to give cheaper alternative for Golemancers. You can switch to Golems as soon as you can summon 4x out. They will be bit less effective than specters with only 2-3x Harmonies but can still easily clear all content at that level. " Hi :) Wow! o_0 Extremely nice corrupts on them, especially the boots. That's good enough reason for me to keep playing league :P [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 10 juin 2018 à 16:08:34
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Thanks for all the help, sorry I'm asking so much.
If I do the standard necro version your build describes, what golems do I use? All flame, or 1 stone golem? |
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Can anyone tell me how many Harmony use for this build cant find on guide.
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Hey, i want to start a golem build, but im kinda lost in this guide, you say that u can do a elementalist with 6 golems, but you don't say what i should do if i want to go as elementalist, only as a necro.
And another thing, i have all the stones for the build, even the Skin of the Loyal, is there a way that i can play with golem sooner, or i really need to play with spectres all the way until i finish the game? |
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Swapped from TV necro to full flame golem elementalist, feels easier for gearing up and temple farming
Now my build got 6 Primordial Harmony, can still spare 2, maybe up to 4 more jewel sockets would cast speed from Primordial Eminence help if such case? or should use harmony as many as possible? Thx alot |
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Finally have 75% resist chaos (thx chayula's presence), and god, it helps so much in incursions / temple ! <3
" iirc, there are 8 harmony (can't open it right now). You can put some more by changing the tree if you want to also. " Only flames (4 golems) " I think there's an elementalist tree in the first post. Also, going for elementalist is roughly the same (if you follow the build) as a necro, you can just ignore all the resistance node (for minions) as elemental golems are immune to elemental damages. If you already have everything, you can start playing golems as soon as you can use the skill gems / jewels / clayshaper. Spectres (for the elementalist) are more an help to make it easier. " I think you need some harmonies first to lower the golem cooldowns before trying to fasten the cast of the golem skills, or you might face golems trying to cast too quick and being limited by their cooldown. I believe eminence can help, but only after 6-8 harmonies at least. (I didn't made any tests, but POB says for example that 7 harmonies and 3 eminences has a better dps than 10 harmonies, but it is still only theoretical data) My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251 Dernière édition par Anakhon#4996, le 11 juin 2018 à 05:43:43
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Okay, now I like discussing mechanics and testing and all, but this is getting a little silly. I try to back statements up with numbers or video/proof. But it seems like every time I bring some data, you come back with strange speculation like "moving targets" (which btw also affects Flame Golems, TVs, SGs, etc., not just Lightning Golems) or stuff like this:
" Lightning Golems love tight packs just as much as Split Arrow Rangers (e.g. a lot). Anybody that plays Lightning Golems for a decent amount of time would know this. LGs don't have the typical "splat" type AOE. But if you build them right, they have decent AOE in their own style. Pierce, as you probably know, allows up to 5 targets to be hit with a single projectile. Here's a video example of Chayula Breachstone (before the Elementalist buffs; 6 golems max). I don't want to sound harsh, but please reserve judgement on a skill until you actually play it. Honestly, try playing Elementalist for a league, not just "testing" in a Tabula for a weekend or something. It doesn't even have to be Lightning. I honestly don't care what type is the "best". I play all types. I just want to see better, more accurate info. " So the comparison I posted early was not good enough? Note that for the pure golem run that I didn't even bring a Scorching Ray setup in a Burning helm and it still put out the same DPS as the Golem+Spectre mix. I do encourage testing, but as I pointed out with the numbers earlier, I highly doubt Combustion will significantly change the result. " Not sure. I'll see when it comes out. At the moment, I would say there's not much I can do except slot Penetration. At the same time, I think Lightning does plenty of damage even without EE. Anyway, I can't control what GGG does. They seem to be focused more on fire-based abilities. Elder/Shaper items synergize poorly with non-Flame golems. Chance to Ignite was upgraded to Combustion, but equivalent Chance to Shock/Freeze gems don't exist. Shock stacks got deleted. Shock effect on bosses tends to be bad unless you're Elementalist. etc. etc. Will deal with that when it comes up though. I'm curious why this EE/Lightning Golem thing even matters? The discussion (I thought) was whether Spectres are worth it or not as Elementalist. I don't care what people think is the "best" golem. I'm just pointing out what I think is inaccurate. How about we avoid turning this into a Flame vs. Lightning debate? " It never was. " If you're doing it because you enjoy testing and want to learn more, sure, go for it. But if it's not something you really enjoy, then maybe don't bother? " I'm not saying it doesn't work. I'm saying it might not work effectively. It might sound counter-intuitive, but for the endgame bosses, it's actually situationally better for the summoner to have aggro. That way you can bait or at least better predict the next attack. If the boss randomly decides to target the minion and happens to (un)luckily aim where you were planning to move, then you might be eating a significant chunk of damage. Also, like I said earlier, if you're willing to spend a gem slot for Taunt, why wouldn't you just use something more guaranteed aka Decoy Totem? That way you wouldn't have to spend a jewel slot/affix on RNG. That's what I did in Abyss League for a while and it was fine for what it was. I'm not sure why I would pick Chance to Taunt over the other better (imo) suffixes. (And again with the random criticism of Lightning Golems? When the same criticism applies to Flame? sigh... FYI, if I was forced to pick one of the Minions have Chance to x/y/z mods, it would be Hinder, since it synergizes better. No need to burn a gem slot to make it viable. I'm surprised you wouldn't either, considering your build emphasizes slowing enemies down so much.) ⚡ Lightning Golems:
/1902593 ⛄ Ice Golems: /1914382 |
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