[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
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Hello Guys
I want to make this build in next league(if not any hardcore nerfs... :D) and start on standard to learn something about summoner. I play golemancer but that was pure golemancer with stacking harmony for MF-ing. So i know, golemancer isn't hard to play and learn some mechanic. I ask about Scepters. I want to try this hybrid and never play before SRS/Zombie/Scepter. In 90% i play melee build or rf so i such at caster build. So my question is how to start and on start league focus on what? Current Ascendancy to take for noob who don't be best in farm currency? I don't understand mechanic of summon scepter. If i had raise scepter i need to go on location where spawn. Use Desecerate, use "A" to check corpse. If it's scepter use raise scepter and i have this sceptres all time on Rise Sceptres or to Die? What meen about leveling scepters? I know we have some location where spawning but between the locations there are several / several levels of difference. Thanks for answer! :D Your build is well described, just better to ask the way than to go astray I love to create "new", there must be something here that I like. Dernière édition par Polopiryn#6243, le 6 mai 2018 à 17:06:15
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" Hello :) 4+1+1 mix is harder at first if you dont have Anima Stone. You are limited to 4x Golems and using 1-2x different type Golems leaves only 2x damage dealing Flame Golems. With Anima Stone you can start with any combonation as you can have at least 4x Flame Golems. I recommend using 4x Flame Golems until you get Anima Stone at which point you can use 6x FGs to increase clear-speed or switch to 4+1+1 and get elemental immunities. Only thing that 4+1+1 mix really needs is Anima Stone, 6 link armor and 1x Clayshaper. " Thanks for support ^^ Build is not really HC oriented and has literally 0% armour meaning that t15+ physical bosses can easily 1-shot you with dangerous mods. However if you are using build for farming or are really good at kiting, some guild and thread players have reaches 90+ levels in HC and made some interesting HC variants. You can search for HC variants in thread as I don't really know what to change for it. Necromancer is easiest Ascendancy to take as you can get lots of block chance and EHP (HP + ES) from shield. I would start with zombies and SRS as they let you stay far from dangerous bosses. Over level them, so that they can kill boss easily while surviving whole fight. Stacking Regen items on minions is most important thing at first as they need to be kept alive to keep you alive. Specters are now permanent so you will keep them between sessions. You only lose them if you remove the gem or if they die. Raising Specters level works as this : Keeping Specters level up When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to : Enter level 60 area with wanted type of Specter raised Start casting high enough level Desecrate to summon level 60 Corpses Continue casting Desecrate until you find wanted type of corpse (Optional) At this point drop all original Specters by removing the gem and inserting back again Raise the Specter and it will be now level 60 Continue casting Desecrate until you have maximum number of Specters from the area Basically you raise Specter in area where they spawn. Then enter higher level area and make sure that 1) Desecrate has as high level as the area 2) Raise Specter has as high level as the area. Then you use Desecrate to create higher level corpses of monsters you want and finally raise them. You will have now Specters with same level as the area you raised them in. Hope this helps ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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I was planning on going for a 4-1-1 golem build, but I was wondering how important the two non flame golems are? It seems like most people go for 1x ice and 1x lightning but I was thinking of swapping one of those out for a stone or chaos golem for the defensive buffs.
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HI,Mika i run your necro golemancer build in bestiary and destroyed everything easaly but just a question: could you update a little stuff for running HOGM cause i don't understand all the changes in build( the totem ^^ )and the gems in Rainbowstride. I would make this map with this build ^^ .
TY a LOT for the entire build and guide ; was very fun to play XD |
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I read some of the pages, but not all in the post, and I end up with some questions (I levelled your build to lvl 89 so far):
- I can only summon 4 golems. Where are the other two? - Is it allowed to have a +added fire dmg ring? Or is EE not triggered correctly then? - How important is the animated guardian? Can I not just use items I find on the way ... dont feel like deleting a BoR :) - Can you please have a look at my char and items and give me some ideas? I die very easily right now :( - How do I correctly see the dps in PoB? I get 11k dps when I go to fire golem main skill as dps output, but it feels like more ... I know I have 4 golems, still feels more than 44k dps.
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Thanks a lot, great build so far! | |
" Hello :) With Elementalist Lightning and Ice golems are taken as they provide immunity to chill, freeze and shock. This gives huge benefit as you don't have to use flasks to unfreeze yourself and you don't get surprise deaths while shocked. Most important thing for me however is the ability to use "Death's Doors" boots while having all 3x elemental Golem types: Boots grant you immunity to bleeding which i find extremely helpful. Boots have normally bad line as they increase elemental statuses in yourself such as freeze, but 3x Golems with elementalist make you immune to statuses, so the increase doesn't matter. Other Golems dont grant immunities while using Elementalist, so I don't really feel like their buffs are worth the effort. They can be useful in some scenarios, but maybe not used as permanent Golems. " Thanks for support ^^ I will try to record new run in HOGM in few days. Basically you need 2x things for HOGM : 1) Strategy 2) Scorching Ray 1) Don't hurry in map, take it safe and you can do whole map deathless. GMs have extremely high damage, but are pretty dumb. When entering HOGM make sure Animate Guardian is not summoned and prepare to lose Specters as they will die in few waves. Golems are the thing that carry you through map. Take Necromantic Aegis and use some shield on minions as they will stay alive for moment longer and take out more GMs. Your only real defense will be quick movement and keeping distance anyway. Target wave in front of GMs with EE triggering skill, so that Golems will move near the wave. this way they will be first to take aggro when you start the wave. After starting wave, charge 1-2 time back immediately and wait for killing to stop. If all Golems died, take distance and resummon them. then move them back to GMs with EE skill and check if anything attacks them. If all is safe, move to next wave and repeat from start. 2) There are 2-3x Cast When Damage Taken build that trigger when they are hit and get insta healed after that. Golems cant kill them as all Golems spells "hit" them. You have to kills them yourself by casting Scorching Ray. Drop all minions, take out Flame Golem gems and link at least 5 link depending on color : Scorching Ray(level 20) - Faster Casting - Burning Damage - Less Duration - Swift Affliction - Empower You can use "The Scourge" -claw to increase your spell damage with your minion damage, but it may not be needed. " Hi and thanks for support :) 1) Only Elementalist gets +1 Golems from Ascendancy nodes. Necromancer and Occultist use 4x Flame Golems. 2) Elemental Equilibrium is triggered by either spell or attack. If ring has "added fire damage to attakcs", only Shield Charge will trigger fire EE, but spells wont as they are not attacks. 3) Animate Guardian is very useful and pretty tanky if not taking it to t16+ boss fights. It's main fuctions are healing, slowing enemies, pulling aggro and spreading Elemental Weakness with hits if needed. It can be replaced, but I recommend testing it at least once with lvl 20 gem and feeling how it survives. 4) - !Take "Necromantic Aegis" asap! You are missing huge DPS boost to minions, and the shield wont really protect you anyway. - Use armorers scraps on every piece of gear you use, they always give some extra ES, armor or evasion - Skin of the Loyal gives 100% increased ES per ES on gear, so you want to max that in jewelry - Try to get rings with (40+ ES, 40+ HP, resistances) - Try to get amulet with (40+ ES, 40+ HP, resistances) or Presence of Chayula - Try to get gloves with (150+ ES, 40+ HP, resistances) - Use Blessed orb to roll belts upper line close to 80 ES and craft something on belt with master benches - Swap "Bone Offer" and "Cast while Channeling" in gloves. CWC cast gems in order left-up, right-up, right-down, left-down and you want offer to be after "Desecrate" - Try to increase Temp Chains gem quality as it affects curse effect - Buy level 21/0 Flame Golem, they cost 10c and you gain 30% more damage that way (18 -> 21). Quality is not very important for Golems - Take "Unnatural Calm" and all EHP (HP + ES) nodes in tree asap to max defenses Kinda long list but most changes are small / cheap ;) 5) Go to "Configuration" and tick : - "Enemy was hit by light. damage?" to add "Elemental Equilibrium" damage increase - If using Necromantic Aegis, tick "Minions use power and frenzy charges". However you dont need this as you are using shield. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 8 mai 2018 à 16:22:55
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im swapping from using death aura to flame golems as a occ im level 85 and in flash back so swapping to neco is not possible how is flame golems for bossing im not sure i will be able to get a elder helm to craft for the tv's
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Hey! Thank you for the guide, playing it in Flashback atm.
My AG gem just reached lvl 19 so it's time to start using this dude as well. In the guide you say to use the Rathpick shield on him because it "Stacks with "Victario's Charity" shields block chance, so Animate Guardian is "using" 2 shields" I'm not understanding this, because you also say to use Rathpick on my own char, without Necromantic Aegis, so what am I missing here? Who uses Victarios's? And I guess I should've read some more of the comments here before spending all my currency on a SotL 3b2r1g, when I could've bought a 2b3r1g one for just 40c, hah. But I guess Fire Pren has less damage than Controlled Dest? If it's only marginally better, I might sell the one I have and start saving for Presence of Chayula. Cheers! Dernière édition par Tippen#7501, le 9 mai 2018 à 07:40:23
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@mika2salo
Thank you again for your awesome work. This league I was testing all-Specters build and I find 101 Golemancer better (and faster and easier to ramp-up damage). In my opinion (I will test this next league) flame-golems + TV should work best agains end game bosses. Can I ask you for first post update? Some things changed when it comes to maximising damage. FAQ section would also use some expanding. 1. What is the best (damage-wise) and optimal (best dmg when on the budget) Skin of the Legion? 2. As for the current patch, which build variant is better? (4-1-1 elementalist vs pure flame-golem necro vs flame golems and specters combo)? |
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" Hello :) Without Specters or high level Golems damage might be bit slow but Golems will get the job done eventually. I have not really tried Occultists damage without Specters, so I can't say exactly how much TVs affect boss kill speed but my rough estimate would be 50% of damage. You can however use TV specs in any 4-link item, as they will be adding nice damage boost already with : Specters -> Minion damage -> Minion Resistance -> Minion life Elder helmets usually become pretty cheap in first few days so it might not be that hard to get one. Even minion life or damage support in helmet helps already. " Thanks fur support ^^ Thanks for the tip, I fixed the line! It meant that AG will get chance to block from with shields if using both Rathpith in AG and any shield with "Necromantic Aegis" and giving shield benefits to minions. Sorry, that I can't link 2r2g2b in default guide. Both 2r1g3b and 3r1g2b Sotls were pretty cheap before I made the guide. Seems like price fixers are hoarding them to sell for profit, people are corrupting them so the bricked ones exit the trade pool and some players just have many of the same color combos. Price fixers usually check guides gear recommendations to know what colors / items to buy for cheap and sell for profit. I haven't linked 2r2g2b in guide and its still dirt cheap for 3rd league in a row. I try to mention it every few pages so that thread readers will have cheap start armor in leagues ;) " Hi and thanks for support :) Glad to hear you like the setup! Flame Golems as main skill supported by TV Specs for boss should be pretty much best best mix of minion damage atm. Not sure what you mean by updating guide? 1) - 2r1g3b, guides default Sotl has Best damage if using Elemental Equilibrium actively. It has most raw damage, while still being able to ignite trash mobs - 3r1g2b is very close as Fire Pene lets you do more damage while EE is not up. Its very nice combo for more lazy players or those who cant keep EE up every 4 seconds - 2r2g2b is very cheap alternative with Difference between 2x first armors in list is explained in FREQUENTLY ASKED QUESTIONS -> CONTROLLED DESTRUCTION OR FIRE PENETRATION FOR GOLEMS? Quoting myself from answer before this : Sorry, that I can't link 2r2g2b in default guide. Both 2r1g3b and 3r1g2b Sotls were pretty cheap before I made the guide. Seems like price fixers are hoarding them to sell for profit, people are corrupting them so the bricked ones exit the trade pool and some players just have many of the same color combos. Price fixers usually check guides gear recommendations to know what colors / items to buy for cheap and sell for profit. I haven't linked 2r2g2b in guide and its still dirt cheap for 3rd league in a row. I try to mention it every few pages so that thread readers will have cheap start armor in leagues ;) 2) I have rough scoring between Ascendancies in FREQUENTLY ASKED QUESTIONS -> NECROMANCER, OCCULTIST OR ELEMENTALIST? Section has list of differences and rough estimate about overall DPS, boss DPS and defense. It is extremely hard to say which variant is "best". Even in guild there is lots of debating about which one is better as different players like different attributes. Hope this answered your questions :) UPDATE Deathless Hall of GM run with Elementalist 4+1+1 variant. https://youtu.be/o8grtnYiZnc [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Dernière édition par mika2salo#7776, le 11 mai 2018 à 00:38:15
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