So after they remove double dipping does PoE become all-crit-all-the-time again?

I suggest making all t13+ bosses immune to crit multipliers and poison/chaos. Bet people would become creative even more.
Spreading salt since 2006
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Necromael a écrit :
I suggest making all t13+ bosses immune to crit multipliers and poison/chaos. Bet people would become creative even more.


Ppl are already salty because of immunities. Adding more would be madness.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Necromael a écrit :
I suggest making all t13+ bosses immune to crit multipliers and poison/chaos. Bet people would become creative even more.


I suggest making all bosses of all tiers have 99% damage resistance. Bet people would become more creative then.
IGN: Arlianth
Check out my LA build: 1782214
Dernière édition par Nephalim#2731, le 16 janv. 2017 à 12:45:05
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Nephalim a écrit :
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Necromael a écrit :
I suggest making all t13+ bosses immune to crit multipliers and poison/chaos. Bet people would become creative even more.


I suggest making all bosses of all tiers have 99% damage resistance. Bet people would become more creative then.


If by creative you mean making 20 aps builds.

Yup, people would do that.

:)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
That was sarcasm more than anything. Making things crit immune is petty awful game balancing.
IGN: Arlianth
Check out my LA build: 1782214
Removing double dip isn't going to change much. You will still have generic modifiers apply. Like ignite being buffed by fire, burning, elemental and damage nodes. Removing double dipping would only change the handful of cases that have the same modifier apply again to a total because reasons. Poison, minion damage and some others have this with some interactions.
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Boem a écrit :

What this would imply, is a more direct engagement of the characters primary offense, either focus on initial hits and use secondary effects as a bonus or lower the initial hit but scale the secondary effect exponentially from there on out.


Makes sense - IF they'll remove boss immune mechanics.
Bring me some coffee and I'll bring you a smile.
People talking like balance is good now... imortals running to stop in front of boss and do 1kk dps like nothing.

If developers will change mechanics and status, this new balance need be good to progress with challenge and fun. This is basic. Let´s wait more info. No panic.
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Aim_Deep a écrit :
They said they will remove DD in 3.0. I guess all the generalist damage items will be removed. e.g. "damage" "elemental damage" "area damage" Fire damage no longer burn would need burning damage too.


Is there a official annoucement? Its this true? Or just shittalk?
--- TEMPUS FUGIT ---
poor oro builds, gonna get buttfucked by this. Its already a pain to deal damage with rt ignite melee.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302

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