So after they remove double dipping does PoE become all-crit-all-the-time again?
I suggest making all t13+ bosses immune to crit multipliers and poison/chaos. Bet people would become creative even more.
Spreading salt since 2006
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" Ppl are already salty because of immunities. Adding more would be madness. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" I suggest making all bosses of all tiers have 99% damage resistance. Bet people would become more creative then. IGN: Arlianth Check out my LA build: 1782214 Dernière édition par Nephalim#2731, le 16 janv. 2017 à 12:45:05
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" If by creative you mean making 20 aps builds. Yup, people would do that. :) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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That was sarcasm more than anything. Making things crit immune is petty awful game balancing.
IGN: Arlianth
Check out my LA build: 1782214 |
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Removing double dip isn't going to change much. You will still have generic modifiers apply. Like ignite being buffed by fire, burning, elemental and damage nodes. Removing double dipping would only change the handful of cases that have the same modifier apply again to a total because reasons. Poison, minion damage and some others have this with some interactions.
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" Makes sense - IF they'll remove boss immune mechanics. Bring me some coffee and I'll bring you a smile.
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People talking like balance is good now... imortals running to stop in front of boss and do 1kk dps like nothing.
If developers will change mechanics and status, this new balance need be good to progress with challenge and fun. This is basic. Let´s wait more info. No panic. |
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" Is there a official annoucement? Its this true? Or just shittalk? --- TEMPUS FUGIT ---
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poor oro builds, gonna get buttfucked by this. Its already a pain to deal damage with rt ignite melee.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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