Abyssus for tanky character endgame

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Nephalim a écrit :
40% more damage taken on top of any amount of EHP is still 40% more. Life regen is worthless for the point of surviving burst damage and armor is even more worthless.

Short of 8000 life, taste of hate, basalt flask and max block I really cant see an abysus user achieving a steady leveling progression past level 95.


Increased*


But yes. Getting that far with abyssus is pretty sketchy.
U MAD?
"
adghar a écrit :
"
Nephalim a écrit :
40% more damage taken on top of any amount of EHP is still 40% more. Life regen is worthless for the point of surviving burst damage and armor is even more worthless.


You do realize that 40% increased damage taken applies after PDR% mitigation, yes? Wearing Abyssus 42% + The Brass Dome, and having 8 Endurance Charges, Soul of Steel, maybe Chaos Golem, Uber Izaro with maximum charges (Charge Disruptor day) was only able to deal a maximum of about 3000 net Damage to me. I had about 30,000 Armour there, which implies original poster would need more Armour to survive "real endgame."

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Short of 8000 life, taste of hate, basalt flask and max block I really cant see an abysus user achieving a steady leveling progression past level 95.


Fair enough, I don't have any level 95+ characters, so I can't judge on relative value there :)


So abysus exactly negate 10 endurance charges or vice versa?
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim a écrit :

So abysus exactly negate 10 endurance charges or vice versa?


Neither; it's multiplicative stacking. Less x% is always stronger than more x% when x is the same (as a quick mental math check, compare 50% less and 50% more; 50% less is half as much, which means you need to counter it with twice as much, or 100% more. If we stick with 50% more, the net effect is 0.5 * 1.5 = 0.75, or net 25% less).

Any x% reduction scales rationally with linear change in x, asymptotically towards infinity. That is, the closer you get to 100% mitigation, the more valuable each 1% gets. This means that if you have 10 endurance charges, even 20% reduction from Armour formula gives massive gains (0.4/0.6 = 0.67 = 33% less damage).

So, actually, if you have 10 endurance charges, Abyssus would exactly negate about 17 to 18% reduction from Armour formula (go from 0.6 to 0.43 is 0.43/0.6 = 0.7167 multi, 0.7167 * 1.4 = 1.0038)
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"
adghar a écrit :
"
Nephalim a écrit :

So abysus exactly negate 10 endurance charges or vice versa?


Neither; it's multiplicative stacking. Less x% is always stronger than more x% when x is the same (as a quick mental math check, compare 50% less and 50% more; 50% less is half as much, which means you need to counter it with twice as much, or 100% more. If we stick with 50% more, the net effect is 0.5 * 1.5 = 0.75, or net 25% less).

Any x% reduction scales rationally with linear change in x, asymptotically towards infinity. That is, the closer you get to 100% mitigation, the more valuable each 1% gets. This means that if you have 10 endurance charges, even 20% reduction from Armour formula gives massive gains (0.4/0.6 = 0.67 = 33% less damage).

So, actually, if you have 10 endurance charges, Abyssus would exactly negate about 17 to 18% reduction from Armour formula (go from 0.6 to 0.43 is 0.43/0.6 = 0.7167 multi, 0.7167 * 1.4 = 1.0038)



So is the below the correct result:

If I have zero armor and 10,000 life and no other forms of mitigation, a 'perfect' abysus increases a 1,000 damage hit to 1,400.

If I have zero armor and 10,000 life and 10 endurance charges. I would normally take 600 damage from a 1,000 damage hit. With abysus, I would actually take 600*1.4 or 840 damage?
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim a écrit :


So is the below the correct result:

If I have zero armor and 10,000 life and no other forms of mitigation, a 'perfect' abysus increases a 1,000 damage hit to 1,400.

If I have zero armor and 10,000 life and 10 endurance charges. I would normally take 600 damage from a 1,000 damage hit. With abysus, I would actually take 600*1.4 or 840 damage?


Yes, although note that because Armour isn't in this equation, order of operations doesn't matter :P

(the only reason order of operations favours Armour in this case is because Armour PDR% scales down as Hit size goes up, as you probably know)
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Also note that you can "get back to square one" by stacking Fortify with 5 Endurance Charges, since they're all "reduced damage taken" mods. So 10 endurance charges with Fortify actually comes out to 20% reduced physical damage taken total.

Combine that with the phys reduction flask for reaction moments and you can do just fine I think.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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gilrad a écrit :
Also note that you can "get back to square one" by stacking Fortify with 5 Endurance Charges, since they're all "reduced damage taken" mods. So 10 endurance charges with Fortify actually comes out to 20% reduced physical damage taken total.

Combine that with the phys reduction flask for reaction moments and you can do just fine I think.


No! Why do people keep thinking PDR% and Damage Taken modifiers are the same? PDR% and Damage Taken are different modifiers! They multiply against each other; they don't add and subtract!

Abyssus 40%, Fortify, and 10 Endurance Charges works out to:

40% PDR.

(1+0.4-0.2) damage taken modifier.

0.6 * 1.2 = 0.72 net damage taken.

Equivalent to one modifier saying "28% less damage."
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They're both reduced damage taken modifiers, modifiers that "reduce" or "increase" stack, even if they're different, as long as they both apply to the same thing. 20% increased projectile damage and 20% increased physical damage = 40% increased damage if the attack is a physical projectile.

20% reduced damage taken from hits + 20% reduced physical damage taken = 40% reduced damage taken if it is a physical hit.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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gilrad a écrit :

20% reduced damage taken from hits + 20% reduced physical damage taken = 40% reduced damage taken if it is a physical hit.


Physical Damage Reduction is not the same stat as Physical Damage Taken, or Reduced Physical Damage Taken.

Do we need to summon Mark_GGG in here to settle this dispute? If a Vipermagi post suffices, I can go digging. I'm good at digging.

It's been well-known for a long time now that PDR% and "damage taken" modifiers are completely separate stats.
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Adghar is correct.
Endurance Charges grant %Physical Damage Reduction, not Reduced Physical Damage Taken. Armour, Soul of Steel and the Chaos Golem also grant %PDR, whereas Fort and Abyssus are an additive Damage Taken modifier.
Dernière édition par Vipermagi#0984, le 8 déc. 2016 à 22:26:26

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