Path of Building: Offline Build Planner [v1.4.71]

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Judaspriester a écrit :
It works for imported items.
For Items build in PoB, add a custom mod with "Allocates <notable>".


Not on my character, i just anointed "Sanctuary" which works ingame, imported it in PoB and the effect is not taken in account. The mod "Allocates Sanctuary" was light blue.
I tried to remove it, and add again using 'Add modifier" / "Custom", it now displays light green, but still no effect.

Something is wrong for now.

For information in each case the tree node is not displayed as allocated.
SSF for ever :)
Dernière édition par LoloTwingo#3920, le 20 sept. 2019 à 13:28:38
umm some support gems isn't calculated, like inspiration and close combat...
Not working for windowns 10 ?

i get this error: https://imgur.com/2blqenE
Dernière édition par kaaya26#5190, le 22 sept. 2019 à 12:47:00
I assume it is a known issue but you can't import vermillion rings

keep up with the excelent work
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LoloTwingo a écrit :
"
Judaspriester a écrit :
It works for imported items.
For Items build in PoB, add a custom mod with "Allocates <notable>".


Not on my character, i just anointed "Sanctuary" which works ingame, imported it in PoB and the effect is not taken in account. The mod "Allocates Sanctuary" was light blue.
I tried to remove it, and add again using 'Add modifier" / "Custom", it now displays light green, but still no effect.

Something is wrong for now.

For information in each case the tree node is not displayed as allocated.


I've just checked this with Sanctuary and Efficient Explosives (the mod I have on my amulet). "Allocate Efficient Explosives" works, "Allocate Sanctuary" not.

But I have an Idea why it isn't working. Besides the notable in the passive tree, the Inquisitor also has a skillpoint called "Sanctuary". I think this causes the problem.


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kaaya26 a écrit :
Not working for windowns 10 ?

i get this error: https://imgur.com/2blqenE


I can confirm that the program itself works with windows 10.
You say Prison Cell, I hear 'Holiday'.
I was trying to tune a build today and came to the realization that Perforate is not picking up any area damage modifications such as Concentrated Effect and Pulverize gems or area damage nodes in the skill tree. These do seem to affect the skill in game so I am guessing this is just a small bug with a flag not set correctly or something like that and is hopefully an easy fix.

Edit: I went poking around in the lua files and it looks like the skill itself in act_str.lua is missing the area = true in its baseFlags. I made that change and it looks to be working.

Edit2: It looks like Chain Hook has the same issue.
Dernière édition par mjdoom#1360, le 25 sept. 2019 à 11:52:04
anything i should download to run .lua correctly ?
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kaaya26 a écrit :
anything i should download to run .lua correctly ?


Unless you downloaded the wrong file, there should be a "pathofbuilding.exe" for windows in order to start the program.
You say Prison Cell, I hear 'Holiday'.
Why is Vengeant Cascade all alone on the right side of the tree? It's not connected to anything.
Can I make a request here? Please exclude ascendancy passives from calculations for "show node power" mode.
As far as I can tell, brightness for nodes in this mode is scaled by their DpS gain relative to the node with highest gain. Some ascendancy passives add stupid amounts of damage (looking at you, Aspect of Carnage) and make others more difficult to discern - when the maximum is 40%, there is little visible difference between 5% and 2%.

Also, for some reason the bonus to crit multi per unallocated strength from Tempered Flesh unique jewel doesn't work, even though similar bonuses from Tempered Mind and Spirit are fine.

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Loftaris a écrit :
Why is Vengeant Cascade all alone on the right side of the tree? It's not connected to anything.

It must be anointed. There's about a dozen of such passives all around the tree.
Dernière édition par TarrasqueSorcerer#3538, le 2 oct. 2019 à 09:18:37

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