Path of Building: Offline Build Planner [v1.4.71]

Wreath of Phrecia seems not implemented into PoB.
Edit: Solved Just reinstall for 2ª time and its now working.

Can't import a new pastebin, error: "Couldn't connect to server" Any solution? I'm running ver.1.4.146
Dernière édition par Rigoru#7908, le 24 juin 2019 à 08:30:07
Hey,

quickly before i get to a small suggestion, ty for this tool! Used it ever since you released it.

Small suggestion, for the 'Is the Enemy shocked?' box under the configuration tab:
1. have it at the base 20% instead of the full 50%
or
2. have it so that PoB calculates the actual shock effectiveness (base 20% * whatever shock effect. we have on the tree, gear, gems, etc..)
.-. .. -.- ..- -.- .-.. .- -.-- - --- -.
Hey, idk if it was reported before, so ill leave it here.

When u insert Unnatural instinct near scion in POB, its says that jewel gives +15 Dexterity
Spoiler


but in only gives +5 Dexterity in game
Spoiler


Its happening because of this node is actually not affected by Unnatural instinct radius.
Spoiler
Dernière édition par oztaahh#5428, le 24 juin 2019 à 15:16:48
These gloves are not in PoB's item list:
https://pathofexile.gamepedia.com/Aukuna%27s_Will
Good afternoon
since I install the pob gives me a problem with the windows proxy.
you could tell me how to configure the program or the windows to work properly.
Thank you
"
Special4ce a écrit :
Small suggestion, for the 'Is the Enemy shocked?' box under the configuration tab:
2. have it so that PoB calculates the actual shock effectiveness (base 20% * whatever shock effect. we have on the tree, gear, gems, etc..)

Came here to suggest something like that, or just a slider that controls the shock effectiveness.
Dernière édition par TN_Sylar#0295, le 27 juin 2019 à 11:26:00
The Tempest's Binding shows a level requirement of 45 in PoB, actual is 60.
Does PoB calculate [Cold|Chaos] Damage over Time Multiplier properly? In the calcs screen it looks like it's just calculating them as increases. AFAIK it's considered a more multiplier, but each instance is additive with itself.
Would really like bleed to be fixed in PoB - as well as impale.

Any plans for this?

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