Path of Building: Offline Build Planner [v1.4.71]
Hey everyone!
I have a problem to understand some calculations in my PoB-Build and hopefully someone here can help me to clarify it. I'm playing with 2 Wands: Wand A Wand B Following problem: Removing Wand A gives me -2475.4 Total DPS, so that wand should have a dps of 2475 for my build, correct? Eqipping Wand A over Wand B will give me +253.1 Total DPS, so Wand B should have a dps of 2222.3. Now when I hover over Wand B, it tells me that removing that item would give me -3968.1 Total DPS (??) and equipping it over Wand A gives me -4206.1 Total DPS (???). What am I doing wrong? I used PoB for similar comparisons in the past but this is new to me. Here is the https://pastebin.com/r86rgRBS to my build. |
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I have a similar problem to above, sceptre thats a clear upgrade for my build is showing minus dps when i craft it, but if i actually equip it my damage shows higher dps numbers like expected
pastebin aswell: https://pastebin.com/jS8Kr4gq |
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PoB doesn't show the AoE Radius of Flameblast... i can see radius of other skills though. Bug ? :(
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I am playing divine ire ignite using malevolence aura and a watcher's eye for it. Pob Doesn't seem to reflect a dps gain for ignite here.
Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence. here is my character and setup https://pastebin.com/vNSkDTWW |
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" Same issue here. I'm using Vaal BV as main spell. The calculations based on elemental damage, fire damage, fire damage to spells and spell damage increases seem totally messed up. I just couldn't belive my eyes when I loaded a far better sceptre into PoB and it showed -13k dps |
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Same as the few posts above this. Caster weapon DPS calculations are off.
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POB wont save my settings.
i have to setup the saved builds folder location every time. when i try to create a new folder in POB is says something about invalid argument. |
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Can you add the sources of Damage Over Time Multiplier in the calcs tab? The other three (increased, more, and effective damage) have sources listed from tree, gear, gems, etc. I know there's two types, cold and non-ailment chaos, so it might be tricky maybe to implement.
Unless I'm not seeing it somewhere. |
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The new watcher's eye mod,
"Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence" doesn't work with the newest update. Can we get this fixed? Should be pretty simple since its just a 15% more modifier right? |
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in the Configuration tab
"Is the enemy standing on Consecrated ground?" Does NOT NOT NOT change the effective crit chance of an attack despite the wiki stating... "Hits against enemies on consecrated ground have 100% increased critical strike chance." Likewise enabling wave of conviction is NOT modifying the damage calculation on a different skill with the same element of the applied exposure. It does recalculate the damage of WOC but does not effect other skills with same elemental hit. What I am trying to determine is if hitting an enemy on concentrated ground is more DPS vs hitting an enemy with the exposure applied. AKA double crit chance with crit multiplier (INCREASED) vs exposure (25% MORE) Dernière édition par Mugenrios2k#7304, le 15 mars 2019 à 00:16:24
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