Path of Building: Offline Build Planner [v1.4.71]

when will Vessel of Vinktar 10% shock effect get updated?
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Seige Ballista with Iron Commander bow does not seem to be adding the 1-3 phys to attacks per 25 dex

(edit: seems like it actually does add in the dmg, not completely sure though.)
Dernière édition par znubz#1659, le 31 août 2017 à 23:29:32
If I have 2 totem setups with different gem levels (in different pieces of gear, obv) PoB shows the same totem HP for each gem group. Should be different because, y'know, different gem levels.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Dernière édition par silumit#4080, le 1 sept. 2017 à 03:00:48
After picking "Powerful Precision" from Deadeye, the pierce count always show "All targets" even if projectile travel distance is set to 500.

Thank you for your nice work.
(╯°□°)╯︵ ┻━┻
Weird, instaled this program but i dont have all option or maybe i'm blind...i have import/export, Notes and Configuration.

so where is option like Back, Current build...
This unique has a special effect that isn't accounted for when calculating damage:
https://pathofexile.gamepedia.com/Ryslatha%27s_Coil

Editing away the lines...
20% more Maximum Physical Attack Damage
20% less Minimum Physical Attack Damage

...does nothing.
Last update (1.4.62) "deleted" evade % line
was like:
Spoiler
Evasion rating
inc evas from tree
chance to evade attack

and now it gone
Assassin's Mark seems to only be giving 1% crit chance currently, as opposed to 5-9%.
"
arclordz a écrit :
Has anyone reporting the bug that the unshattered will archon kite shield didnt affect channeling skill (the inc. dmg part) ?

here's my build link if anyone want to check:
https://pastebin.com/wyuxm0zg
Fixed in 1.4.62.

"
Psaakyrn a écrit :
My in-game spell totem cast rate doesn't seem to match up with that in PoB, not sure where the discrepancy is. Tested with Dark Pact and Lightning Warp, using spell totem support and the one granted by Soul Mantle, with and without faster casting and Ascendant guardian cast rate buff. In-game simply reports it as being faster.
The cast time shown in-game for skills supported by Spell Totem Support does not include the Cast Speed penalty; it is a very old bug, and something GGG are aware of, but is apparently quite difficult to fix. PoB's displayed cast rate does include the penalty though, so it is correct in this case.

"
zagibu a écrit :
It seems Elemental Focus affects Poison in builds that convert elemental damage to chaos. Is that a bug? I thought ailments are always derived from base + added damage now, before multipliers like Elemental Focus are applied.
As iao explained, that is actually supposed to be the case.

"
Kaz2ndChance a écrit :
when will Vessel of Vinktar 10% shock effect get updated?
When I get the time to overhaul the program's Shock handling.

"
znubzx a écrit :
Seige Ballista with Iron Commander bow does not seem to be adding the 1-3 phys to attacks per 25 dex

(edit: seems like it actually does add in the dmg, not completely sure though.)
It does indeed appear to be functioning correctly.

"
silumit a écrit :
If I have 2 totem setups with different gem levels (in different pieces of gear, obv) PoB shows the same totem HP for each gem group. Should be different because, y'know, different gem levels.
I can't manage to reproduce this. Make sure you are selecting the correct skills in the Calcs tab, as the main skill selection there is independent of the selection in the sidebar.

"
WillisTheWillis a écrit :
After picking "Powerful Precision" from Deadeye, the pierce count always show "All targets" even if projectile travel distance is set to 500.

Thank you for your nice work.
I can't really fix that, as I don't know what distance "nearby" is in this case.

"
BeneTleilax a écrit :
Weird, instaled this program but i dont have all option or maybe i'm blind...i have import/export, Notes and Configuration.

so where is option like Back, Current build...
The only confirmed cause of that is a bug in the driver for Intel HD Graphics; however that bug is fixed in the newest driver version (15.46).

"
Wihito a écrit :
This unique has a special effect that isn't accounted for when calculating damage:
https://pathofexile.gamepedia.com/Ryslatha%27s_Coil

Editing away the lines...
20% more Maximum Physical Attack Damage
20% less Minimum Physical Attack Damage

...does nothing.
I haven't bothered adding support for those modifiers yet, as their net effect on your DPS is negligible.

"
SKKT a écrit :
Last update (1.4.62) "deleted" evade % line
was like:
Spoiler
Evasion rating
inc evas from tree
chance to evade attack

and now it gone
I think you are mistaken; it is definitely still there, and I didn't make any changes in 1.4.62 that could account for it disappearing.

"
Xnot a écrit :
Assassin's Mark seems to only be giving 1% crit chance currently, as opposed to 5-9%.
It seems to be working fine for me. Do you by any chance have the "Is the enemy a Boss?" option set? If that is set to Shaper/Guardian then the curse effect reduction will reduce the bonus crit chance to 1%.
"
Openarl a écrit :
The only confirmed cause of that is a bug in the driver for Intel HD Graphics; however that bug is fixed in the newest driver version (15.46).



fixed. thanks mate! stupid fuking bug...tried so much...for a few weeks:( I can't believe it was just a stupid bug from intel...the next upgrade will be definitely from AMD!
Dernière édition par BeneTleilax#7421, le 2 sept. 2017 à 01:17:09

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