nice melee buffs

GGG cold give +100% damage and mele would still be bad.

Also more monsters life, GG and try harder next time melee, gl with volatile xD
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
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Head_Less a écrit :


I doubt you get that with a 200pdps weapon.
To compare if melee is really buffed you need to use average item and compare with other classes.

Some melee class can t go full block, a 6% more damage on attack will not help them much


I'm at the moment getting 150k (buffed) damage, while running max spell block all the time, max block with flask. Buffed = frenzy+flasks. And that's with a VERY average unique (WoE). "Imagine if I had a real weapon", as a certain character from a different game would say. With the buffs - and maybe a little tweak, 200k is easily reachable. So, I'm not a pro or anything, but when I can reach those numbers with my average weapon, what can pros get with real weapons?

But hey, yes, melee is a bit behind certain other classes in terms of clear speed and damage, but isn't the melee buff sort of a start? As Chris even says on reddit - a start - a move in the right direction.

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Cataca a écrit :
Any and all buffs to melee are going to fall flat until namelocking is adressed, period.


+1

Melee needs a fix mechanically, maybe next expansion. Relying on one ring to "fix melee" is also awful design.
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In impenetrable darkness
If you raise mobs hp then how is raising a skill to match what it would have been before you raised said things a buff? its the same fucking thing its only higher now

This does not = buff in any way not sure why they think it does

Also i dont think 15% more damage will make these skills much better (9% more damage on sunder... i dont think this will do anything really ive used sunder both least leagues cause at least it was ranged melee)


Also instead of nerfing jug they need to buff other melee classes
100% may have been a bit OP i can agree and i did use this class before but it was nice that you could get all end charges fast

more rng bullshit isnt helping either they coulda just made it so it gives 1 end per hit or something so there isnt rng
* Fireball: 50% more damage.

vs

* Heavy Strike: 5% more damage.
* Glacial Hammer: 6% more damage.

:)
When night falls
She cloaks the world
In impenetrable darkness
Yeah It feels like they forgot some key elements. Because of the AoE of certain skills and mechanics of others, I still feel like going EQ over all the other skills.
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eragon1111 a écrit :
"This is a buff."
melee is still shit. 6% more damage won't change shit.

- welcome the on the fireball train

"
tr1gg3r3d a écrit :
melee is still shit. 6% more damage won't change shit.

- welcome the on the fireball train



I'm thinking about firespear personally.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

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