Juggernaut's Unstoppable seems worthless/too weak?
Can't be slowed below 100% runspeed? Sounds good on paper but if you take into account 30%MS from boots, another 30% from the tree, add a QS flask and you're sitting at 200%. Then traps still slow you down to half your normal speed and the node feels very lackluster.
It should be "can't be slowed. period. I'M THE JUGGERNAUT BITCH!" Shop closed until further notice. Check out my Dominus musical tribute instead: https://soundcloud.com/hackproducer0815/dominus Dernier bump le 13 juil. 2016 à 04:56:18
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" Well it makes you freeze immune and actually allows decent mobility in areas with chilled ground and temporal chains. It also isn't really meant for the current meta, were movespeed is all that matters. However not being slowed below base speed is really great. The other part is not so important often (except for freeze of course) since your movespeed often is higher than 100% even with some slows applying. |
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It's not for the movespeed part, it's mostly for the can't be slowed part. Being immune to freeze and chill is pretty good, and being immune to the slowing part of Temporal chains is a pretty cool build enabler. Just temp-chains yourself and then all your buffs and flask effects last 40% longer.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" This is insanely op if true my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" until you realize that there are very specific situations where you cant sustain your qs flasks and are back to your normal 40ish ms. and then you run a temporal chains maps with ice everywhere. tba it is kind of like how people paied good money to avoid maps with temp chains and fracture because of how tedious it made the experience. say what you want but ggg has proven data saying the clear speed meta is keeping people happy longer. and dammit that ascendancy hard counters half the unfun slow yo arse down crap in maps . WORTH IT! |
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" Well, I mean, it's true when you're temp-chains'd without juggernaut. http://www.twitch.tv/exhortatory
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" Why wouldn't it be true? If its true for temp.chains on maps, there's no reason it shouldn't work with temp.chains reflected from shackles. Have fun running 40% inc. duration vaal haste/IC ;) |
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Tested it in maps and it makes you completely immune to the slow from TC, attack speed And movement speed! LIKE A FUCKING JUGGERNAUT!
So why doesn't it work the same way vs the slow from the dart traps? Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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" I was referring to OPness from the ability to temp chains yourself and get 40% increased buff duration without suffering the slow effect as a juggernaut. Juggernaut already gets insane uptime on IC as it is, and some of the other buffs/buff effects such as Onslaught have no way of being increased length-wise aside from that one unique. Being able to suddenly increase by 40% with no drawback every buff in poe without suffering the drawback of being slowed is a bit on the OP side IMO. As an added bonus it means juggernaut can temp chains atziri without being reflected, essentially. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Dernière édition par Legatus1982#1658, le 12 juil. 2016 à 19:32:15
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" Slow from dart traps is not 'slow', it is just a modifier to movement speed and attack/cast speed. Like tarred ground vs chilled ground. " Yes. It also increases duration of all other effects on you. Including charges, status effects, etc... Shackles are like a 1c item, so if you have a Juggernaut with this skill you might as well try it out. Maybe that will be your next build? ------------------------------ PS: 'effects expire 40% slower" actually means than all effects last 67% longer, not 40% like I said previously. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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