Why use Cast When Damage Taken + Immortal Call when you can't generate Endurance Charges?

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Sheriff_K a écrit :
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Nssheepster a écrit :
CWDT + IC is an absolute lifesaver for any build that doesn't rely heavily on block/dodge/evasion, even if it doesn't protect against everything.

Are you implying that CWDT+IC is bad for Dodge/Evasion builds? I use CWDT no matter what.

"Bad" is kind of subjective, but it definitely gets worse as you stack evasion(/block/dodge), in the sense that your other defenses prevent you from taking damage anyway. It depends on a lot of variables though, such as playstyle or HC/SC.

Case in point, I have a level 86 trapper in Standard, and he gets by in T10 maps just fine without IC. Or indeed, any kind of CWDT setup (maybe I should get on that). I used to play a dodge/evasion/block melee as well, and for him setting up a CWDT + IC link meant going from getting oneshot by merciless Izaro to farming merc lab and facetanking Argus.

It's a good setup to default to, but in some cases other gems might be more useful. There is also the consideration that CWDT + IC + Inc Duration needs 3 red sockets, which can be somewhat expensive to get on some items.
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suszterpatt a écrit :
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Sheriff_K a écrit :
Are you implying that CWDT+IC is bad for Dodge/Evasion builds? I use CWDT no matter what.

It's a good setup to default to, but in some cases other gems might be more useful. There is also the consideration that CWDT + IC + Inc Duration needs 3 red sockets, which can be somewhat expensive to get on some items.


Indeed. Though on my current build I can't really think of any other utility setup to do with those spare 3 Sockets as is, so CWDT+IC fits the bill. And it could be useful when the stars align. :P
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
CWDT+IC is also amazing for labyrinth spike traps. Those traps work by doing an initial hit, then a quick burst of bleeding damage over time.
With cwdt+ic, the initial hit procs your IC, then the bleeding doesn't do anything because you are immune.

If you have trouble with working out those spike trap patterns, are a bit uncoordinated, or just like to blaze through instead of timing the traps, then definitely I would recommend cwdt+ic.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
0.6s every 3s is 20% phys resistance under sustained fire. Might not fire off perfectly every 3s, but that's made up for by the fact that it pops at the beginning of any sudden withering attack, giving you time to bounce. Trap build is built around a lot of kiting tough fights usually, so dodging fire after big hits is what you do anyway, giving time for that 3s to mainly pass. Between that and giving an extra half-second of invuln to pop potion, move-skill away or just clear lag can mean life and death.
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Sheriff_K a écrit :
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Nssheepster a écrit :
CWDT + IC is an absolute lifesaver for any build that doesn't rely heavily on block/dodge/evasion, even if it doesn't protect against everything.

Are you implying that CWDT+IC is bad for Dodge/Evasion builds? I use CWDT no matter what.


CWDT + IC has reduced utility with high evasion due to the way evasion works. The entropy system means you are unlikely to take 2 hits in quick succession, since taking a hit resets your entropy. So the immediate next hit during that 0.6-0.7s has a very high chance of being evaded. Still useful for withering fire(lots of little hits) which is a bigger concern for Eva characters than armor, since armor is very good at mitigating small hits. Also good for physical spell damage, since dodge is -not- entropy based. Or for a more moderate eva + ES setup, since below 50% eva against a particular enemy still carries the chance of 2 hits in a row(above 50% -guarantees- this will never occur).
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Saleet a écrit :
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Sheriff_K a écrit :
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Nssheepster a écrit :
CWDT + IC is an absolute lifesaver for any build that doesn't rely heavily on block/dodge/evasion, even if it doesn't protect against everything.

Are you implying that CWDT+IC is bad for Dodge/Evasion builds? I use CWDT no matter what.


CWDT + IC has reduced utility with high evasion due to the way evasion works. The entropy system means you are unlikely to take 2 hits in quick succession, since taking a hit resets your entropy. So the immediate next hit during that 0.6-0.7s has a very high chance of being evaded. Still useful for withering fire(lots of little hits) which is a bigger concern for Eva characters than armor, since armor is very good at mitigating small hits. Also good for physical spell damage, since dodge is -not- entropy based. Or for a more moderate eva + ES setup, since below 50% eva against a particular enemy still carries the chance of 2 hits in a row(above 50% -guarantees- this will never occur).


This. I have an Es/Ev CI character. not sure if im wasting slots right now.
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safety2nd a écrit :
This. I have an Es/Ev CI character. not sure if im wasting slots right now.

Since my last post I hooked up my trapper with CWDT + Frost Wall, and I love it. In enclosed spaces, Frost Wall will often completely block the path between you and enemies. So melee monsters and most projectiles can't get to you at all, while you can still throw traps over the wall. And of course the duration is an order of magnitude longer. I never tried IC on this char, but I get the feeling that I get much more protection from FW than IC.
Dernière édition par suszterpatt#5078, le 8 juil. 2016 à 14:36:36
I will consider using IC and CWDT since it will prevent bleed after the initial hit.

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