The best way to get to 100 is apparently yellow maps [Mid tier maps]

Yeah, sure, more info on reddit instead official forums.
Fuck this behavior.
Bullshit makes the flowers grow
I can also buy a infinite amount of t7-t9 maps with the same price spent on t12+ maps.

So unless they are planning to do massive buffs to XP for t10+ maps, there is no actual reason to do them other then for fun, challenges, or if you want to get crafting bases for some reason.
Dernière édition par RagnarokChu#4426, le 22 juin 2016 à 04:16:15
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kamil1210 a écrit :
even if red maps will give 10 times more xp ppl will run yellwo becasue most people will not even drop a red map


Fixed it.
177
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InAshesTheyShallReap a écrit :

to level up you need to make T10-T13 maps, maybe T15 and plaza map arent the best, dominus in palace aswell takes a lot to kill, but definitely, leveling in T8-T9 is much slower than T10-T13


Same here. I was getting better xp/h in red maps, for every build I leveld except one (that one had terrible dps). Fastest lvl100 in PoE wasnt done running Strands and Dry Penis.

But yeah, this discussion has been going on for years and people tended to write silly things even then. I remember for my first 100, people were telling me I should run 66 maps instead of 78s, "cause that's the fastest way to level", they said... DESPITE THE FACT 78 WERE GIVING ME 11-12 TIMES MORE XP. lol.
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Dernière édition par toyotatundra#0800, le 22 juin 2016 à 10:06:04
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I_NO a écrit :
That's fucking stupid like right here check this out https://www.reddit.com/r/pathofexile/comments/4p5nnl/end_game_leveling_is_broken/

Even with the exp nerf to the yellows people still do it I told you it didn't really do anything lol



Yet again GGG screws up on the balancing part. Instead of nerfing the real issue with gorges and arids to 100 they nerf the whole exp curve. I think t12+ should be giving a little more exp and t11- less
I was telling it ages ago, exp should be tied directly to map mod difficulty. If you roll a difficult t10 map it should give better exp than some fucking t12 with double pack size. Why they can link IIQ/IIR to map mods but cannot add something similar like "increased exp gain" is beyond me.
Bullshit makes the flowers grow
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Manator a écrit :
I was telling it ages ago, exp should be tied directly to map mod difficulty. If you roll a difficult t10 map it should give better exp than some fucking t12 with double pack size. Why they can link IIQ/IIR to map mods but cannot add something similar like "increased exp gain" is beyond me.


I'm sure that would be technically possible. Of course, difficulty is not really quantitative (for example, it would be very dependent on your specific build) but they could use the rarity/quantity value to approximate difficulty. They just choose to not do it or hadn't really thought about it?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Manator a écrit :
I was telling it ages ago, exp should be tied directly to map mod difficulty. If you roll a difficult t10 map it should give better exp than some fucking t12 with double pack size. Why they can link IIQ/IIR to map mods but cannot add something similar like "increased exp gain" is beyond me.


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I'm sure that would be technically possible. Of course, difficulty is not really quantitative (for example, it would be very dependent on your specific build) but they could use the rarity/quantity value to approximate difficulty. They just choose to not do it or hadn't really thought about it?


That's not really possible. The game can't really decide if a mod is difficult or not. And while it wouldn't matter that much for quantity, it would for xp, you would simply roll a map with blue with the best xp modifier. For a summoner mods behave entirely different. My summoner actually was stronger in maps with Ele Equilibrium than he was in maps without. Considering that the xp per mob curve is slightly slower than the XP to level up if you advance in levels (since you have to kill more and more enemies to level up even if you can use the perfect leveled area), it might increase by 8% maybe, but that's just a guess, it would require killing two identical mobs in two areas without penalty, which I don't want to do right now. But the thing is due to the multiplicative nature of this, a blue map with two mods that is 2 levels higher should always give more xp than a lower maps, due to 3 reasons:

1. Blue maps are more likely to have the actually good mods on them, since they are easier to roll or turn into unidentified maps (which gives the same bonus for blue and rare)
2. A map two level higher gives a smaller penalty
3. Mobs have a higher level an give more base xp

So even if you clear both at the same time it is likely that the blue map is just better. The issue usually is things that take time without having control over it and backtracking. Dominus is a perfect example of something you don't want as a map boss since his fight needs too much time, regardless how fast you can kill him.

The reason why people level in gorge or I assume plateau is also high up in the list doesn't necessarily have to do with xp. Both maps have an incredible easy boss, and a pretty easy layout that makes it just more fun running those maps, since you never have to backtrack. The important part is that if you want to be lvl100 right now, you have to play for hours. Doing a lot of backtracking in this just makes you even more numb than actually killing things and with concentration lacking after a few hours lower maps are just less risky. I'm also not sure how people get some of those values, to get less xp per hour in maps like shipyard, which are relatively straight forward and really easy you would have to do incredible bad. Just looking at the xp penalty (which technically didn't change all that much) for a lvl95 char you used to get 9% of the base xp in T9 compared to 21% in T12 and 51% in T15 and due to shifting this curve downwards in make lower maps less beneficial it is likely worse, since your T9 maps might behave like T8 and T12 like T11, but that's speculation, since they haven't made the new formula public. This still means that you have to clear 5,6 T9 maps for one T15 and 2,3 T9 maps for one T12. Of course from a financial point this is worth it, however this calculation does leave out the fact that higher maps have higher level enemies that give more xp in the first place. So I assume that you need some like 10 T9 for 1 T15 and 3,5 T9 for one T12.

SO my assumption is that this is done since T9 maps are cheap and gorge simply has the best layout for chaining hundreds of maps, since you don't have a lot of boring walking around. However this still leaves the question how people get so much less xp, since from a pure xp point of view it should be a lot better, considering you have a build that actually is able to do those maps.
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toyotatundra a écrit :
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InAshesTheyShallReap a écrit :

to level up you need to make T10-T13 maps, maybe T15 and plaza map arent the best, dominus in palace aswell takes a lot to kill, but definitely, leveling in T8-T9 is much slower than T10-T13


Same here. I was getting better xp/h in red maps, for every build I leveld except one (that one had terrible dps). Fastest lvl100 in PoE wasnt done running Strands and Dry Penis.

But yeah, this discussion has been going on for years and people tended to write silly things even then. I remember for my first 100, people were telling me I should run 66 maps instead of 78s, "cause that's the fastest way to level", they said... DESPITE THE FACT 78 WERE GIVING ME 11-12 TIMES MORE XP. lol.


For the people infinite chaining maps 24/7 you can nearly solo sustain t8-t9 maps or buy a shit ton with the price of one T15 map.

Unless you have crazy amounts of currency and the ability to clear a T15 map extremely quickly then the lower tier maps work better if your chaining 100s of maps at a time.

Clearing extremely quickly is important since you can run through a T9 map in like a 1-2 mins while if it takes you 10-15 mins to do a T15 map, then it doesn't matter if a T15 map gives 10x the XP if you get the same XP in the same amount of time for a T9 map for cheaper with a much more easy to do layout.
Dernière édition par RagnarokChu#4426, le 22 juin 2016 à 23:44:30
best way ? more like easiest way

those two arent the same. don't confuse them.

edit: wait nvm. I forget most efficient and cost effective = best to like 99% of this board *facepalms*
Dernière édition par grepman#2451, le 22 juin 2016 à 23:51:33

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