Some layer of defenses are gated behind uniques, please add them to skill tree.
" It does. If they change the tree for pvp balance, that will concern us all. But they won't anyway I think, which is what I was trying to explain, of course this is just my opinion. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I don't think having full immunity would be all that balanced, but have a severe reduction instead (50% or so) and I would definitely want to see that on the tree. The other option, since you bring up stun immunity, is for actual bleed immunity to carry a drawback. A few options for that drawback could be: -50% Less Flask Recovery Amount -Can't leech life/ES -Take 50% increased damage from critical hits -Take 10% increased damage from physical attacks -Can't Block Physical attacks/spells -Immune to the bleed damage, but rooted during its duration And more... I'm not against having this kind of thing on the tree, but a node that grants complete immunity with no drawback? Seems OP to me. It's fine on gear because the opportunity cost is much greater than if it were on the tree, and gear selection with this defense is limited. Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168 |
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" Slayer has bleed immunity. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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IF you can't afford Death's Door, Blood Grip pretty much nulified the dangerous part of bleed (Dead Eye got that as a Keystone too now).
As for Poison immunity there is one keystone, it's called Chaos Inoculation. Dernière édition par IceDeal#5895, le 19 juin 2016 à 21:03:07
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