Mechanical Questions Thread

"
kuddman a écrit :
Will the 'normal' Blade Vortex and the Vaal Blade Vortex vortices be able to overlap?


Another question connected to Vaal Blade Vortex: if the damage modifiers change after the vaal blade vortex is activated, does it change the damage output of the blades? I would think not, similar to the Essence Drain effect but would like to be 100% sure.
"
kuddman a écrit :
"
kuddman a écrit :
Will the 'normal' Blade Vortex and the Vaal Blade Vortex vortices be able to overlap?


Another question connected to Vaal Blade Vortex: if the damage modifiers change after the vaal blade vortex is activated, does it change the damage output of the blades? I would think not, similar to the Essence Drain effect but would like to be 100% sure.


The damage of every Hit is calculated at the moment the Hit occurs. There are no exceptions to this rule (that I know of; and excluding acknowledged bugs). I definitely have no reason to believe that Vaal BV is going to act any differently.
Dernière édition par Abdiel_Kavash#5296, le 13 mai 2018 à 23:01:42
Hey, Question I'm about to ask is probably asked before but I couldn't manage to find in threads, I'm thinking about making a molten strike for upcoming new league and I'm wondering that does melee physical damage and melee critical increase nodes improve molten strike projectile damage or not? Since molten strike projectile damage is depends on it's physical damage I couldn't be sure about this.
"
FellFried a écrit :
Hey, Question I'm about to ask is probably asked before but I couldn't manage to find in threads, I'm thinking about making a molten strike for upcoming new league and I'm wondering that does melee physical damage and melee critical increase nodes improve molten strike projectile damage or not? Since molten strike projectile damage is depends on it's physical damage I couldn't be sure about this.


No.

The damage of Molten Strike projectiles does not depend on the damage of the melee hit in any way. There are many modifiers which affect both equally, such as "increased Physical Damage" (note the lack of Melee), but there is no direct relation.
Dernière édition par Abdiel_Kavash#5296, le 14 mai 2018 à 13:14:39
Hi,

will Tinkerskin + Zealot's Other result in 150 energy shield recover?

Ty

Solved (probally): recover is the same as in flasks, so it doesnt work.
Dernière édition par willeke#2216, le 14 mai 2018 à 18:49:02
"
willeke a écrit :
Hi,

will Tinkerskin + Zealot's Other result in 150 energy shield recover?


Zealot's Oath transfers life regeneration, and regeneration only. If it is not life regeneration, ZO will not do anything about it.
"
Abdiel_Kavash a écrit :
"
FellFried a écrit :
Hey, Question I'm about to ask is probably asked before but I couldn't manage to find in threads, I'm thinking about making a molten strike for upcoming new league and I'm wondering that does melee physical damage and melee critical increase nodes improve molten strike projectile damage or not? Since molten strike projectile damage is depends on it's physical damage I couldn't be sure about this.


No.

The damage of Molten Strike projectiles does not depend on the damage of the melee hit in any way. There are many modifiers which affect both equally, such as "increased Physical Damage" (note the lack of Melee), but there is no direct relation.


Thanks you for answer, so basically if I will go for projectile damage I should avoid all the melee tag passive points on the tree they don't give anything to projectile part of molten strike is that correct ?
How does bear trap interact with Saboteur's Chain Reaction support? Some old threads seem to suggest that Chain Reaction will stuff up multiple bear traps because the ones that are triggered by Chain Reaction will not "find" the enemy so they'll just fizzle. Just confirming if that's the case?

If so, would it be much better to run Assassin > Saboteur for a bear trap build?
Dernière édition par Platehead#6174, le 15 mai 2018 à 09:45:19
1. Volkuur's Guidances "Your Fire Damage can Poison" means that other instances of "chance to poison" will apply to that 20% or will it be always 20% and not more or less?

2. Will the Poison DoT be based on the initial Fire Hit?

Ty
The Flow Untethered (Action speed) buff my totem?

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires