Mechanical Questions Thread

Bug or intended?

I run Gloomfang + CI. So I need life gain on hit to not kill myself. I linked Frost Bomb with lgoh. The ticks from the bomb dont kill me, but the explosion at the end does. Why? It should hit, thus I should gain life. (my lgoh gives +34, my gloomfang is on -11)
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willeke a écrit :
Bug or intended?

I run Gloomfang + CI. So I need life gain on hit to not kill myself. I linked Frost Bomb with lgoh. The ticks from the bomb dont kill me, but the explosion at the end does. Why? It should hit, thus I should gain life. (my lgoh gives +34, my gloomfang is on -11)




LGoH does not support Frost Bomb at all. The initial pulses don't kill you only because they don't actually Hit anything, they just apply a debuff.
Dernière édition par Abdiel_Kavash#5296, le 11 mars 2018 à 22:47:58
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willeke a écrit :
I run Gloomfang + CI. So I need life gain on hit to not kill myself. I linked Frost Bomb with lgoh. The ticks from the bomb dont kill me, but the explosion at the end does. Why? It should hit, thus I should gain life. (my lgoh gives +34, my gloomfang is on -11)

The LGoH Support only applies to Attacks - Frost Bomb is a Spell. You would need LGoH with Spells, such as from Cybil's Paw or a Shaper Ring.

Frost Bomb's "ticks" only apply a Debuff, they do not Hit, which is why they don't kill you :)

e;f,b
Dernière édition par Vipermagi#0984, le 11 mars 2018 à 22:49:33
Does Unbound Ailments increase the effect of ailments applied through ground effects (e.g. shocked ground left by Vaal Lightning Trap)?

If not, is there any way to increase the effect of these ailments?
Dernière édition par Abdiel_Kavash#5296, le 12 mars 2018 à 03:48:49
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Abdiel_Kavash a écrit :

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willeke a écrit :
I have trouble understanding the lightning part of Wild Strike.

You attack. It shoots out a projectile (that doesnt count as a projectile) that then chains, right? So you can't link it with GMP/LMP, right? Can it Fork? Can it return? Can it pierce? Is there an extra category for this non-projectile thing (so can it be dublicated/multiplied or buffed in any way? )


It is not a projectile in any way. No projectile-related modifiers apply to it. It is simply a skill that chains to hit several enemies. Modifiers such as Pierce or Return don't make sense for it, since it is not a "thing" that travels on a trajectory that could impact or pierce some enemies. It simply picks a certain number of nearby enemies and hits them directly, without considering anything standing in the way.


The cold attack from wild strike is a projectile effect, so any projectile effects will apply to it. The lightning is, like arc, and as noted, a chaining effect without a projectile. The fire part is an aoe explosion, so aoe applies to it.
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kamisamax a écrit :
If i would have 2 or more blight totems, would the degen stack separetly or still max 20stacks from all 4combined? similar to scorching ray , when dmg stacks but the -resist doesnt or blight is different?


The maximum stack number - now 15, not 20 - is from all instances. No single target can have more than 15 stacks, so the only benefit of multiple totems (even from multiple players) would be to stack to the cap faster.
Question about Tempestous Steel and Vagan's weapons, their "Hits can't be evaded" mod is local(only hits with that weapon) or global(all hits done by character using it)?
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Kruskader a écrit :
Question about Tempestous Steel and Vagan's weapons, their "Hits can't be evaded" mod is local(only hits with that weapon) or global(all hits done by character using it)?


It's local. The global version is stated as "Your hits can't be Evaded".
Hello guys,

This league i was focused to reach zana level 8 cause i liked how Harbinger Orb and Orb of Horizons worked at harbinger league, fitted perfectly at my solo play style.

I dont like how atlas works right now, at abyss i made 155/157 atlas and i cant sustain +11 tier maps playing solo without sextants and dont enjoy group and sextant style of play.

Right now I'm disappointed cause Harbinger Mod from zana is so bad, i spent more than 150 chaos at Hrbinger Mod with t12-t14 maps with alchemy, 20% quality from chisel, sextants, elder influence and made 7 harbinger shards and 2 Orb of Horizons.

So I'm Asking, are you GGG thinking about to change the drop rate of orbs and shards at harbinger mod? or is Harbinger Mod drop rate working as intended?

cheers
Dernière édition par Alluryen#2310, le 12 mars 2018 à 16:14:03
I have an idea about new key stone : Soul Phasing
20% Chance to avoid elemental damage when hit
30% Increased physical damage you take

So guys what do you think and how thsi key stone cloud effect the game mechanic ( I mean is it strong, weak etc.)

P.S. I think elemental penetration shoud have 50% cap, some people are able to get 100% + global penetration. That isnt fun anymore :(
The Holy Bible
Dernière édition par Scryer16#5746, le 12 mars 2018 à 18:59:04

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