Congrats on destroying Voltaxic Rift

Ok, Ill be honest didnt read the entire thread through all the pages, though I do feel some sympathy for the voltaxic that sat somewhat unused but interesting for a long time, suddenly got promoted to party favourite then kicked in the teeth and mauled, left wishing it had just stayed in the shadows.

this caught my eye though

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Demonoz a écrit :
...Just like BOR, Kaom's Heart and countless other items that have brought to light issues with balance only to be nerfed instead of the actual issue at hand... Then later when they finally relize the true head of the problem and address it.. it leaves the items they nerfed that didnt actually fix the issue in the first place completely worthless.



ya the double nerf like that can be a bit facepalm, Im totally with you on that. Its not that it happens, its that they dont go back and fix what they broke.

Example not mentioned for me was multimod. So it costs a divine, awesome, then they add hybrid phys% and people start making 100exalt physical crit weapons for 2ex in crafting orbs... oh dear, so they make multimod cost 2ex. Ok, well it didnt fix anything, now its 3.5ex to make a previously 100ex weapon, so they need the second nerf. Take out hybrid phys, bang, problem solved.

Yep, solved, now the multimod costing a divine is back to a sensible price. but wait, it doesnt cost a divine, it costs 2ex because that was the first failed nerf and now its not been reversed. It was only decided 2ex was right after the hybrid went in, it made sense at a divine without hybrid. But rip the multimod, it could actually be so much more useful at a divine, 2ex just takes 95% of its uses and scraps em. Now its just a gone issue, I mean try bringing that one up, theyve moved on and the devastation left behind is just whatever, another semi dysfunctional waste lingering around.

I found a BoR yesterday actually, threw it in with the other BoRs Im holding on to for potential skins. It needs the life back at least imo. Block devalued, 6 links devalued, the need for base defense values increased, everything the item does has been shat on a little, it needs something.



I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk a écrit :
Yep, solved, now the multimod costing a divine is back to a sensible price. but wait, it doesnt cost a divine, it costs 2ex because that was the first failed nerf and now its not been reversed. It was only decided 2ex was right after the hybrid went in, it made sense at a divine without hybrid. But rip the multimod, it could actually be so much more useful at a divine, 2ex just takes 95% of its uses and scraps em. Now its just a gone issue, I mean try bringing that one up, theyve moved on and the devastation left behind is just whatever, another semi dysfunctional waste lingering around.

Right, for 2-3ex you can usually craft a crit weapon that would be similar enough to what you can buy for that amount of cash, but a non-crit weapon - nah, straight money loss.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics a écrit :
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Snorkle_uk a écrit :
Yep, solved, now the multimod costing a divine is back to a sensible price. but wait, it doesnt cost a divine, it costs 2ex because that was the first failed nerf and now its not been reversed. It was only decided 2ex was right after the hybrid went in, it made sense at a divine without hybrid. But rip the multimod, it could actually be so much more useful at a divine, 2ex just takes 95% of its uses and scraps em. Now its just a gone issue, I mean try bringing that one up, theyve moved on and the devastation left behind is just whatever, another semi dysfunctional waste lingering around.

Right, for 2-3ex you can usually craft a crit weapon that would be similar enough to what you can buy for that amount of cash, but a non-crit weapon - nah, straight money loss.



yep, and god forbid its something other than a weapon right? I almost feel like there should be 2 mods, a 1 exalt option for weapons and a 1 divine option for anything else, or a divine for weapons and 8 blessed or something for other slots. I certainly feel if the price is right for weapons its outrageous for other slots, whatever that right price may be.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk a écrit :
yep, and god forbid its something other than a weapon right? I almost feel like there should be 2 mods, a 1 exalt option for weapons and a 1 divine option for anything else, or a divine for weapons and 8 blessed or something for other slots. I certainly feel if the price is right for weapons its outrageous for other slots, whatever that right price may be.

Shit, yes. That would be awesome.

Actually, I kinda feel Elreon mod is a bit too widely useful, I'd like to see his mod broken down among other masters, so Haku could multimod chests and shields, vorici gloves and helms, vagan would get non-caster weapons, catarina caster weapons, tora belts/boots/quivers and elreon would get jewelry. And they could all be priced differently.

Hope I didn't forget anything. Ah, right, Elreon would need something else for his L8 mod.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics a écrit :
Besides, the design of Voltaxic and Consuming was somewhat ridiculous from the start. Converting into chaos is an advantage in itself, did they really have to give you free status effects as well?



Voltaxic was absolute shit except in HC to defend against reflect. Once they added ways to scale damage (such as double dipping) then it became overpowered, but the Bow itself wasn't the issue, the double dipping was.
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allbusiness a écrit :
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raics a écrit :
Besides, the design of Voltaxic and Consuming was somewhat ridiculous from the start. Converting into chaos is an advantage in itself, did they really have to give you free status effects as well?



Voltaxic was absolute shit except in HC to defend against reflect. Once they added ways to scale damage (such as double dipping) then it became overpowered, but the Bow itself wasn't the issue, the double dipping was.


Why is it that people act like double dipping was an issue at all? LA never ever poisoned. Its scaling existed, aside from Void Manipulation, which could be easily replaced, since god knows when. LA + GMP + Chain/Pierce + added lightning + WED. It would be trivial to replace Void Manipulation. Increased crits (most likely the best way to go, IMO), faster attacks, god knows what else.

Blast Rain? Okay, a little hairier as it used poison, but as Mathil showed, you can just frostwall and blow enemies up in a single LA anyway. That said, even if you couldn't double dip poison and couldn't use void manip (say it was 100% less ele), you could still replace it with increased crits, faster attacks, slower proj, and increased crit damage. Only issue would be that you'd need a blue armor to use all the blue gems.
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Ceri a écrit :
60% conversion as of next patch - no legacy version.

Great job. You really killed it. One of my favourite uniques in the game since August 2013, and now suddenly you think it's overpowered and destroy the defining property of the item just because poor balance elsewhere. Just great.

If I was Icestormer I'd be quite upset right now. Even though I'm not him/her, I'm quite upset.


Oh, they will nerf it? O.o I didn't know O.o

Just TODAY one "dropped" (Tora lvl 8 selled me a Voltaxic) for me -.- Now i expect a nerf to Spark -.-
Or maybe it's just that power creep got so ridiculous that lower base dps of Voltaxic became too insignificant and no reflect a bit too significant.

Before
++ no reflect
++ no need for curses or penetration
+ you don't lose shock
-- low dps
-- low crit

See? Pretty nicely balanced.

Now
++++ no reflect
++ full poison compatibility
++ no need for curses or penetration
+ you don't lose shock
- low dps (who cares, and you also got poison if you really need more)
- low crit (went from 5% to 6%)

Messed up royally.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Dernière édition par raics#7540, le 25 mai 2016 à 11:31:52
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IlyaK1986 a écrit :


Why is it that people act like double dipping was an issue at all? LA never ever poisoned. Its scaling existed, aside from Void Manipulation, which could be easily replaced, since god knows when. LA + GMP + Chain/Pierce + added lightning + WED. It would be trivial to replace Void Manipulation. Increased crits (most likely the best way to go, IMO), faster attacks, god knows what else.

Blast Rain? Okay, a little hairier as it used poison, but as Mathil showed, you can just frostwall and blow enemies up in a single LA anyway. That said, even if you couldn't double dip poison and couldn't use void manip (say it was 100% less ele), you could still replace it with increased crits, faster attacks, slower proj, and increased crit damage. Only issue would be that you'd need a blue armor to use all the blue gems.


Double-dip doesnt matter much for AoE clearing, considering how fast trash dies in current meta. Also, things like GMP or Chain revert double-dipping, cause their damage penalty also "double-dips", but to a further negative effect :).
But for single-target damage, double-dipping poison DOES matter, for it means you deal 3-4 times MORE damage against a boss. Single-target damage was always a weak spot for LA archers, but with new posion mechanics, it isnt an issue anymore. Ultra-tanky bosses melt in several seconds. Even Atziri becames a joke.

Also, Voltaxic had 5% base crit long ago. Now it's 6%.
And some time ago, "general" attack damage leech nodes didnt existed, and you had to put Blood Magic to sustain mana costs, and Life Leech or LGoH to sustain your HP pool. So, essentially, you had a 4-link previously, and now you have full 6-link!
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Dernière édition par MortalKombat3#6961, le 25 mai 2016 à 14:27:34
stop crying about voltaxic

75 Lightning Arrow hits 3 additional Enemies

with this enchant voltaxic will be even stronger after the nerf

basicly once you have this enchant, you will gain 80% MORE damage in AoE, if you do 100k dps you will end with 180k

a bit broken

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