Melee Splash, Slayer Feedback.

Well, i decided to give Slayer a chance and level one to end game (maps, currently still progressing in levels but it shows no sign of scaling better even at higher levels already), i have to say its probably the worst Ascendancy right now.

First problem in general with it is Melee Splash soo lets talk about that first.

Melee Splash - This gem/ability in general is incredibly outdated and still is. First off let me say this... THERE WAS NEVER A SINGLE POINT IN THE GAME WHERE SPLASH TRIUMPHED OVER AREA OF EFFECT ABILITIES.

Single Target + Splash has never been better than an Area of Effect skill outright. Area of Effect skills have the advantage of having spread over an area inherently, this is essentially the same as multiple nodes or a skill gem.

Now the first issue with Melee Splash is that it takes two sockets to get a mediocre area of effect. This area is a small area that splashes behind a target.

The second issue with it is that it REDUCED DAMAGE SIGNIFICANTLY. At this point in the game, Area of Effect skills are both better for single target and for multiple targets, they deal a shit ton of damage because they are able to socket in more more damage modifiers than Single Target abilities with Melee Splash.

The third issue with Melee Splash is the complete lack of Area of Effect. They nerfed Area of Effect Globally and then nerfed the quality of the gem which was 20% increased damage which help slightly against the damage reduction. Now it gives increased Area of Effect but since it replaces increased damage its still a lose-lose scenario.

The fourth problem is youre being forced to use multi-strike and faster attacks. Two sockets dedicated to getting your attack speed up because the weapons are slow (youll understand why this is a problem in the next section). Thats TWO gems you could be socketing damage into if you were using an Area of Effect skill. Another issue here, name locking. You need multi-strike to not only auto-lock but you also need to soo your splash hits once in multiple directions to cover a 360 degree area around you. Otherwise youre force to single click and position entirely on the opposite end of a pack to splash them in a single direction.

The fifth problem is you are forced to use a VERY specific weapon in order to play with Melee Splash. Im sure you all know what it is but incase you dont its...



You have to use this weapon for the extra area of effect because if you dont, your splash has fuck all for radius. The problem with Marohi is its damage, regardless of it having a single benefit.

Its slow, it slows your movespeed down and its base damage is low. This is a problem ive been preaching in general when it comes to 2H weapons, they simply do not have enough damage in comparison to other weapons and when you use Skills with Splash it makes that soo much more apparent (with any 2H, Marohi Included).

Now the skill you want to use with splash is either Glacial Hammer or Infernal Blow. Another consequence of a poor weapon damage and reduced damage from splash means that your skill wont inflict status ailments well. Glacial Hammer freezes and chills become smaller, Infernal Blow explosions burn smaller. The skill more affected here however is Glacial Hammer, it makes the skill poop, literally.

The Slayer Impact node is literally poop unless you have a 6L minimum and use a Melee Damage on Full Life gem.

Endless Hunger

This node is good but at the same time its bad. Im going to just flat out plain and simple say what the problem with this node is regardless of being good mechanically.

You need soo much leech and leech modifiers that it quite literally seems like youre wasting points that could be better spent. You want the leech modifiers in the tree but the problem is that its soo much god damn investment its not even funny. You need 14 points dedicated to leech and leech rate. FOURTEEN, even then you arent using the leech gem soo you dont benefit from a higher leech rate.

You only get 136% increased leech rate, looking at how leech works you need something like 200% for it to feel as effective as Vaal Pact. If you get the leech gem and get really fucking lucky crafting some vorici gloves you can achieve that at the loss of damage, health, stats.

Anyways, thats my feedback on Slayer. I hope its informative to those wondering the state of leech and splash.

TL;DR - Splash is still shit, Slayer Splash is shit. Leech is shit without retarded amounts of investment and a large amount of luck.





Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernier bump le 22 avr. 2016 à 17:15:13
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Try splash out with Static strike, you might like it! It actually complements it really well since both hits of the skill will now have an AoE component, so they'll scale similarly. And it doesn't waste a gem slot on melee splash, which would be pretty bad for static strike normally. It makes it a worse (but spammable!) version of Earthquake.

This is great feedback btw though. I am much more impressed with the left side of the slayer tree (guaranteed stun etc... is crazy) than the right side.

One more thing - you don't *need* Marohi for it, all that does is save you a gem slot. You'll probably have better results using a better base weapon and just sacrificing a slot to Inc AoE.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Dernière édition par dudiobugtron#4663, le 22 avr. 2016 à 01:44:29
Idk endless hunger feels awesome to me, regening 38% of your max life per second is great.

Splash is still in a bad spot, and Brutal Fervor is a joke of the node (hope they buff it next patch).
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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dudiobugtron a écrit :
Try splash out with Static strike, you might like it! It actually complements it really well since both hits of the skill will now have an AoE component, so they'll scale similarly. And it doesn't waste a gem slot on melee splash, which would be pretty bad for static strike normally. It makes it a worse (but spammable!) version of Earthquake.

This is great feedback btw though. I am much more impressed with the left side of the slayer tree (guaranteed stun etc... is crazy) than the right side.

One more thing - you don't *need* Marohi for it, all that does is save you a gem slot. You'll probably have better results using a better base weapon and just sacrificing a slot to Inc AoE.
Eh i disagree.

2H is pretty much all i play, when it comes to Area Skill Vs. Splash its important to use the Marohi. No other weapon will give you enough Area of Effect to stay relative to an Area skill when it comes to getting enough area of effect for splashing, which is really important for clear speed.

Maybe if youre a templar you dont need it (because hes actually within reasonable distance of area nodes) but if youre a Marauder or Duelist its definitely a must have, but we are talking about splash in general, i dont think its good game design for a support and a node to be soo insanely underwhelming either way.

I agree though, the other half is really great though for perm-stun. I almost feel as though half of the berserker and half of the slayer tree were one tree but they ended up splitting it in half rather than giving one class an entire tree based on leeching. I did alot of thinking last night since i also have a Berserker and thats one of the things that popped up in my mind. Berserk has a really great leech based node but the other side of the tree is just too good to warrant using in pretty much every case aside from a few which would be crit builds with atziris acuities or if the player actually does travel to vaal pact.

Thanks, every once in a while i do big feedback posts on classes/skills/general balance soo i appreciate that you think its good feedback.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernière édition par Tin_Foil_Hat#0111, le 22 avr. 2016 à 15:02:38
Pain reaver (2% life and mana leeched if you've killed recently) is pretty strong I think. I agree that 100% leeching node is hard to use for berserker, but you can definitely make a build around it. Arc + vaal pact + scold's bridle for eg.

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Tin_Foil_Hat a écrit :
2H is pretty much all i play, when it comes to Area Skill Vs. Splash its important to use the Marohi. No other weapon will give you enough Area of Effect to stay relative to an Area skill when it comes to getting enough area of effect for splashing, which is really important for clear speed.
Marohi doesn't give you any AoE. It just links level 15 Inc AoE to your skill. Every weapon gives more AoE if you link a 16+ Inc AoE gem to your skill. Marohi just saves a gem slot. If you want a faster weapon or one with higher dps then it might be worth sacrificing one of the links (eg: melee dmg on full life, or faster attacks) for it.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Dernière édition par dudiobugtron#4663, le 22 avr. 2016 à 15:18:12
Are we talking about the gem, or the passive from the Slayer ascendancy? Because I can't see the AoE of the gem being small, in fact it is significantly larger than last time I played with it. Not surprising, after all patch 2.1 brought
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Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.
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Lord_of_Error a écrit :
Are we talking about the gem, or the passive from the Slayer ascendancy? Because I can't see the AoE of the gem being small, in fact it is significantly larger than last time I played with it. Not surprising, after all patch 2.1 brought
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Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.
Talking about both the gem and the slayer passive node.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
dudiobugtron a écrit :
Pain reaver (2% life and mana leeched if you've killed recently) is pretty strong I think. I agree that 100% leeching node is hard to use for berserker, but you can definitely make a build around it. Arc + vaal pact + scold's bridle for eg.

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Tin_Foil_Hat a écrit :
2H is pretty much all i play, when it comes to Area Skill Vs. Splash its important to use the Marohi. No other weapon will give you enough Area of Effect to stay relative to an Area skill when it comes to getting enough area of effect for splashing, which is really important for clear speed.
Marohi doesn't give you any AoE. It just links level 15 Inc AoE to your skill. Every weapon gives more AoE if you link a 16+ Inc AoE gem to your skill. Marohi just saves a gem slot. If you want a faster weapon or one with higher dps then it might be worth sacrificing one of the links (eg: melee dmg on full life, or faster attacks) for it.
This actually brings up a good point in question as to how the splash functions on the slayer i might have to ask a GGG member.

I was under the impression that the splash counted as linked to the skill gem as if the splash itself was also a skill gem.

If the case is that Splash from the Slayer doesnt count as a linked gem to the skill and doesnt benefit from the Marohi Area of Effect then its completely pointless to use a Marohi.

Ill go in game right now and see if i notice a difference in the splash area with my other 6L mace.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Okay soo just checked, the splash from the slayer tree is indeed its own mechanic, it doesnt count as a gem support.

This is interesting because it means you get free splash but it cant be modified by an area of effect gem. I have to say that makes me even more disappointed in the free splash from slayer.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Dernière édition par Tin_Foil_Hat#0111, le 22 avr. 2016 à 15:53:06
There was a lengthy post about the Impact node by Mark_GGG here. I agree that this node is pretty underwhelming, but imo this is true for the whole Slayer class. And I'm not even a sucker for most efficient playstyle. :\

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