GhazzyTV - Essence Drain & Contagion (or Bane/Soulrend) Trickster [SC/HC/Uber Elder/Shaper]

Can I ask why you're using three health flasks?
@Namcap:

Alrighty :D


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mini1107 a écrit :
Can I ask why you're using three health flasks?


It is being updated, right now :)
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
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Thank you for the update! I was running your old build kind of successfully in mid tier maps in 2.6 (it felt a bit squishy and I was killed a couple of times).
Do you think the huge investment in MoM and Mana is worth it, compared to the missing life and frenzy nodes, auras and physical migitation of Iron Reflexes, the DoT nodes (Dirty Techniques) in the lower part of the tree?
Is Tabula Rasa still viable with this build?
Do you plan to release a complete guide once 3.0 is released?
Hmm we are going MoM..and clarity and alot of mana and mana Regen...
Could we take out Vaal lightning trap for RF... ?
Hey,


it seems that this will be my starter build for 3.0

Just a question about the passive talents. Why did you take the +1 Frenzy charge?



Hey there,

Question, why take cloak of defiance, just to provide a larger mana ppol and regen? wouldnt a life/res chest be better?

Also, in your choice of weapons for pre-end game options, would you say just try to get Spell damage and attk spd on a fast sceptre?

Thanks,

Rompster
new Cloak of Defiance gives an extra 20% damage taken as mana before life, making it in the End 50%.
Having a hard time choosing between this build or

glacial cascade totems using this template https://www.pathofexile.com/forum/view-thread/1730745

or frostbolt totems https://www.pathofexile.com/forum/view-thread/1931084


Any suggestions? Going to be on hardcore. Looking for safety and clear speed, doing bosses once and awhile would be nice too.
i was wondering as well... but then i looked at the ascendancy...

3.0.0
Now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per Frenzy and Power charge
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kewpco0l a écrit :
new Cloak of Defiance gives an extra 20% damage taken as mana before life, making it in the End 50%.


It's actually 10% damage taken from mana before life, not 20%.

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