Am I calculating my lifeleech correctly?
uhm help me out here. I have 1000 life, meaning I can leech 20 life per second. Now let's assume that I delivered a hit that leeched 200 life. Will I regenerate 20 life per second over 10 seconds?
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" Yeah, that's the idea. I suspect hitting the cap against single targets won't be a problem for a good endgame build if you put your money there, you just need to hit hard enough, fast enough and have a high enough leech percentage. Well, it probably won't be necessary unless you're making an atziri killer. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I might try Hematophagy but I don't really like Vitality Void. The problem is with high enough damage you will cap anyway so all you care about is the bonus to maximum leech. And low damage tank builds can use the points better elsewhere I think. It's a fine line where it might be really worth it. | |
" Ok I get it now. One last thing tho. Isn't the change to life leech a buff for a Vaal Pact Claw Shadow actually? I mean, you will have basically the same life leech (0.2 effectivness with vaal pact on live and 0.2 overall in beta) but since they moved vaal pact to a better spot it's a buff really. |
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" Well, it's 40% effectiveness on live, so it effectively got halved. But yes, if we compare it to regular leech, it did get a buff and will probably be used more often with the claw-friendly location. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Kind of? I wouldn't call it a buff though. It's still a blanket single-target nerf to leech. |
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Is my calculation right? Or i'm naive and leech is much more nerfed than i think?
I'M not sure what the" 2% base leech rate " is, but in my understanding the max leech rate per second is 20% of your maximum life which can be increased with the % increased to maximum leech rate. Reaching the 20% is easy anyway. let's say a simple example: you have 1000 life you have 100k DPS you have 2% leech based on your DPS you would leech 100000*0.02=2000 per second which is capped by maxleech rate 1000*0.2=200 so you leech 200 and 1800 is thrown into trash. you can increase the 20% cap by going for those % increased maximum leech rate nodes which will definitely increase the 20% value, in my imagination like this: taking a 3% max rate node -> 20*1.03= 20.6% then on the same example you leech ->1000*0.26= 260 life leeched per second. If i'm right the leech effects stack in 2.0 both when attacking groups and when hitting fastly a single target, both has the 20% hardcap, so from now on it doesn'T really matter what damage an actual hit deals. |
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" It would be 1000*0.206 :-/ so 206 life >.<. Crazy Miners Fire Nova Mines:
https://www.pathofexile.com/forum/view-thread/1595627 The Savage, Endgame cleaner: https://www.pathofexile.com/forum/view-thread/1613272 |
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That's not how it works tr1gg3r3d!
" This part is correct, BUT " A side node here: If you calculate you life leech you shouldn't take the DPS value but the actual physical damage that you deal with one hit. Let's say you hit your enemy for 100k physical damage and you have 2% life leech. You would leech 2000 hp. However, since your base life leeched per second rate is 2% you cannot regenerate more then 20 (1000 * 0.02) life per second. So you would in fact regenerate 20 life per second for 100 seconds. Now if you hit again, you would have another leech instance that comes on top, so you would regenerate 40 life per second for (now roughly) 100 seconds and so on until you reach your maximum life leech cap. |
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" yeah that's correct. dunno why i multiplied with 0.26 when i calculated 20.6 just before whch is definitely 0.206 :D Anyway since the effects stack like that you can directly calculate it from your DPS, I guess you only need to worry about the " increase % leech per second " nodes if your DPS is low and you are not reaching the 20% cap. The same example: 1000 life 5000 DPS 2% leech then you only leech 5000*0.02= 100 life per second, but there is a 200 life leech cap, so you have 100 to go. If you can't further increase your DPS, but you want more leech, you can take those " increase % leech per second" like " hematoghapy" which grants 20% so after you have the nod, but i'm not sure how that works. Logical would be to multiplie the leeched life ( 100life in this case) with 1.2 so you would leech 120 life after taking the nod, but i'm unsure about that. is it like that? |
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