Stun / freeze mechanic broken

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Ninjmang a écrit :
The people posting in this thread are the ones being arrogant, not GGG. You're coming into a game you clearly do not know much about and saying it should be completely different.

http://pathofexile.gamepedia.com/Auxium - Chill and Freeze duration are based on ES.

As I said - a complete build branch only playable with uniques does not make sense. And the fact that a supporter had to design an item to fix an issue that is not fixable in game by other means proves how broken that mechanic is.

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Ninjmang a écrit :
As another poster said, you get 50% chance to simply avoid stun outright with any energy shield at all.

Like every life build has with only 1 energy shield. Throwing a coin to determine if a ES character is being stunned sounds smart. You are right I mustnt doubt such a complex mechanism.

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Ninjmang a écrit :
Tl;dr OP is incorrect and does not understand the game's mechanics which I admit can definitely be frustrating. However, it is not really GGG's fault that you don't understand them when there is a plethora of detailed information in the wiki. The onus is on you to level up your knowledge before trying to give feedback.

I play this game for years and I am rather sure that I know at least as much about the game's mechanics as you. I am not a fan of personal insults as an attempt to gain some self esteem.
When Chuck Norris plays PoE masters do his missions
Dernière édition par AdFinitum#3969, le 11 mai 2015 à 08:49:27
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Ninjmang a écrit :
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AdFinitum a écrit :

My low life ES buld has no chaos immunity. What is it being punished for - why is it unplayable per game mechanic ?


If you have no Chaos Immunity, then that is your choice. Low life without some sort of Chaos mitigation is a recipe for death. See my post above for reasons why ES is not a simple alternate path to having a life pool.

And you were judging my knowledge about the game ? Every player knows that low life ES build means that someone uses an "Chaos damage can not bypass energy shield" item. It is basically the typical ES build.
When Chuck Norris plays PoE masters do his missions
Dernière édition par AdFinitum#3969, le 11 mai 2015 à 09:00:13
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AdFinitum a écrit :
My low life ES buld has no chaos immunity and its EHP is as small as a life build. What is it being punished for - why is it unplayable per game mechanic ?


List all the advantages you got from going low life and you will see what is it getting 'punished' for.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics a écrit :
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AdFinitum a écrit :
My low life ES buld has no chaos immunity and its EHP is as small as a life build. What is it being punished for - why is it unplayable per game mechanic ?


List all the advantages you got from going low life and you will see what is it getting 'punished' for.

It gets punished for nothing.

- by doing this I have exactly the same EHP as my same build life based char ( the game is pretty well ballanced with regards to this ) - you think ES builds can reach huge amounts of ES - thats only possible with BiS items like Shavronnes and would be possible for life builds with similar uniques as well

- I do not gain any damage advantages since its a wand build ( unless by using a Crown of Eyes which again is a very expensive item and similar damage boost items exist for non low life builds )

On the other hand it has only downsides

- Cant use life flasks in emergencies
- Get stunned / frozen / shocked / chilled by ridiculously small hits

The advantages you are talking about come from uniques. Life based builds get the same advantages with other uniques that ES builds cant utilise.
When Chuck Norris plays PoE masters do his missions
Dernière édition par AdFinitum#3969, le 11 mai 2015 à 09:12:28
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AdFinitum a écrit :
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Ninjmang a écrit :
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AdFinitum a écrit :

My low life ES buld has no chaos immunity. What is it being punished for - why is it unplayable per game mechanic ?


If you have no Chaos Immunity, then that is your choice. Low life without some sort of Chaos mitigation is a recipe for death. See my post above for reasons why ES is not a simple alternate path to having a life pool.

And you were judging my knowledge about the game ? Every player knows that low life ES build means that someone uses an "Chaos damage can not bypass energy shield" item. It is basically the typical ES build.


This is confusing. You know that low life without CI in some form is a bad idea, and yet you do it anyway?

Regardless of that, you complain in your OP that you can get stunned even though you weren't hit (aka you blocked the stun). When you block an attack that would have stunned you, you instead perform the block animation. That seems pretty fair to me.

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Like every life build has with only 1 energy shield. Throwing a coin to determine if a ES character is being stunned sounds smart. You are right I mustnt doubt such a complex mechanism.


Who's the one insulting others to gain some self esteem?

Look at it this way - here are the bonuses to going ES:

1) Automatic base regeneration of 33% (which can be modified/boosted in terms of speed at which it regens via passives and skills).
2) Easier to gain 6k-7k eHP than life
3) Can have leech-to-ES

There are downsides to this, however. It is an alternate build path you can take but you have to understand its pitfalls. All you're doing is complaining about how the game works as a whole. What do you expect GGG to do? Rework the mechanics to suit your personal vision?

Many builds are only playable via specific uniques. This is not a unique facet of the game specific to ES only. That's the point of unique items - they alter builds in this game. Some builds absolutely must have some items.

You do not need Dream Fragments by the way - Alpha's Howl will give you the same effect and fits into an evasion build should you choose to do one.

You can also get Unwavering Will or Kaom's Roots to prevent stun.
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AdFinitum a écrit :
It gets punished for nothing.


Why are you going low life then, if it offers no advantages whatsoever?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Ninjmang a écrit :
1) Automatic base regeneration of 33% (which can be modified/boosted in terms of speed at which it regens via passives and skills).

- this only occurs outside of fights and is weaker / more risky than being able to use on demand life flasks. If an enemy is stronger an ES build just dies where a life build can get threw with life flasks

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Ninjmang a écrit :
2) Easier to gain 6k-7k eHP than life

- that is with BiS items with which you can nearly gain as much life. On the downside ES builds can not utilize e.g. Acrobatics. I am pretty sure that most if not all builds you are refering to are on standard because they are insanely expensive and basically almost not doable within a temp league - particularly not at the start of a league where all those uniques that fix the broken mechanic are not available.

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Ninjmang a écrit :
3) Can have leech-to-ES

- like can have life leech ? What do you mean with this point ? ES builds even have to pickup at least two extra nodes to be able to leech to ES which is free for life builds

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Ninjmang a écrit :
There are downsides to this, however. It is an alternate build path you can take but you have to understand its pitfalls. All you're doing is complaining about how the game works as a whole. What do you expect GGG to do? Rework the mechanics to suit your personal vision?

You seem to believe that the stun / freeze / shock punishment for ES builds is intended. I assume the mechanic just was in place before ES even was introduced to the game and it has not been changed since. So I merely wish the stun etc mechanic would be brought up to date.

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Ninjmang a écrit :
You do not need Dream Fragments by the way - Alpha's Howl will give you the same effect and fits into an evasion build should you choose to do one.

Even with all the uniques in game it is not possible to compensate for a punishment with regards to all status ailments :
- Stun
- Freeze + Chill
- Shock
- Burn ( which is much more dangerous for an ES build than for a life build )

An ES build is a high risk high reward approach which is perfectly fine. The status ailment mechanic is what makes it unballanced to the negative side.

However - I will stop arguing now. I will just head on and have fun with life builds. Its just a bit sad that a unique playstyle ( having to rely on your ES without life flasks is a very risky but skilled and enjoyable experience that I actually would like to do ) is punished too hard IMHO and as such is not enjoyable.
When Chuck Norris plays PoE masters do his missions
Dernière édition par AdFinitum#3969, le 11 mai 2015 à 09:39:28
CI is the most powerful defense in the game, u can have 15,000 EHP+, there has to be some drawbacks.

try these if you dont wanna go circling the tree.


They are cheap and get job done.

LL has access to unwavering easy.
Git R Dun!
Dernière édition par Aim_Deep#3474, le 11 mai 2015 à 10:15:16
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AdFinitum a écrit :


My low life ES buld has no chaos immunity and its EHP is as small as a life build. What is it being punished for - why is it unplayable per game mechanic ?


Being punished? Did somebody FORCE you to play low life without certain items? Stop saying stupid things. If you want to stack a shit ton of auras you ahve to pay something in return or plan/use certain items accordingly. Nobody forces you to build a stupid build.
Hey, i grabbed every damage passive on the vicinity, why am i being punished by 1 hit ko's all the time? (you sound like THAT, btw)

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AdFinitum a écrit :

Furthermore an ES build achieves the same amount of EHP as a life build only BIS items make it gain more which would be possible with life Uniques as well.


Nope, simply BS.

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AdFinitum a écrit :

ES builds come with the punishment of not being ablt to use a flask to just heal. They will just die after a certin amount of constant damage without any immergency button. That feels punishing enough. Furthermore I have a feeling that you only stated an oppinion and the mechanic is not intended but just a side effect of the mechanic being there before ES was introduced.


Ghost reaver/vaal pact/zealots oath? If you dont want to plan your build around ES, why do you QQ about a failed build? All in all, dont talk about mechanics as if you understand them.
TY GG BB QQ
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AdFinitum a écrit :
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raics a écrit :
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AdFinitum a écrit :
I already proposed a simple short term solution :

Add "Status effects are based on ES instead of life" to Arcane Vision keystone.


Chaos immunity and potentially huge eHP buffer are a significant advantage. Stun and status effects are not a problem, they're an intended drawback.

My low life ES buld has no chaos immunity and its EHP is as small as a life build. What is it being punished for - why is it unplayable per game mechanic ?

Furthermore an ES build chieves the same amount of EHP as a life build only BIS items make it gain more which woul be possible with life Uniques as well.

ES builds come with the punishment of not being ablt to use a flask to just heal. They will just die after a certin amount of constant damage without any immergency button. That feels punishing enough. Furthermore I have a feeling that you only stated an oppinion and the mechanic is not intended but just a side effect of the mechanic being there before ES was introduced.


CI doesnt need a flask we use life leech/blood rage with ghost reaver.

Think of CI as a "sponge build". Massive EHP which any damage is instantly healed back by an attack.

It's not really playable IMO until you got GG wares because you need huge DPS and huge ES pool to do it right against high end content.

But so is LL shavs a high end build. Some things just are.
Git R Dun!
Dernière édition par Aim_Deep#3474, le 11 mai 2015 à 10:37:59

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