Item Development - Information
" Tomorrow. In the sense that Tomorrow never arrives, because after 11:59:59, Tomorrow becomes today. |
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" (emph. mine) That's the bitch point, if there is one to focus on. Not a big fan of GGG hamfisting builds one-by-one into the game -- would much prefer the "old" system of letting players find the cool interactions themselves then iterating development. It gives them a clear target to nerf and to buff (both the skill and both hands slots at the same time, and likely both ring slots due to Perandus), but it's so damn sterile. Said another way: How else could you build this skill and item other than the obvious way it's intended? |
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" +1 to this, wording sounds like it is more than a few months out. |
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I have but one fear regarding that unique. Considering the gem it grants is level one, will it fall short endgame?
I dont want to spend all my currency 5-6linking it to find out it wasnt worth it - especially considering this is the only way to get this skill (a great way to give the options to players to experience a monster-only spell without taking the exclusivity too much from them) Oblivious
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Why would you do this? One of the greatest things about the game is that your active and support skills are in tradable gems that you're free to mix and match with any gear that lets you use them. Now that you're putting otherwise unobtainable skills on items it's going to lock you to that item if you want that skill, which goes against the freedom the game is built around. What if I wanted to use the skill with Taryn's Shiver, which benefits explicitly this kind of skill, or sticking in a cold to fire and rocking a Dyadus in a crazy cross-class build?
Decisions like this are why people love POE and reasons why sticking exclusive skills on uniques are simply going to harm the game. |
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" No, this is a slap in the face. You expect me to act as something I'm not? I picked this name for a reason.
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" yeh. very weird of them but why knock it until release IGN: Scuhr
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" Oh, sadness. Not excited about the item any more, since you've confirmed that it will not scale with empower or enhance. Based on historical drop frequencies of uniques while leveling, it's unlikely a new character will enjoy this item while leveling. Much more likely a player will find it at level 80+, at which point the damage will be too low to be effective. It's not meaningful as a twink item either, since leveling to 60+ can be done so quickly. Seems like a waste. Never underestimate what the mod community can do for PoE if you sell an offline client.
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Thanks for answering the questions, Mark. :)
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" Hey bud I really do enjoy the game and I LOVE how successful the game has been. I'm very happy it's found a solid/growing playerbase from that 2nd bit, am I supposed to take it that you're a tester? for poe? you did pay them a quarter salary so I'd hope they'd let you. IGN: Scuhr
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