Item Development - Information
I didn't read through all 33 pages, but the solution seems fairly simple to me:
Simply add the functionality for the Devs to add ToolTips for affixes. That way, any time they add something strange, complex or out of the ordinary, they can just add some helpful text when hovering over that affix. Good day and good luck. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul...
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" I don't see 5% base crit in the image of the icestorm hotkey, but you can calculate it via: (117+351)/2*.95+(117+351)/2*.05*1.5 = 239.85 (which matches the avg. damage). However, that calculation assumes the character has no added crit chance or crit multiplier. You'd get the same result if the spell had 4% base crit chance on a character with +12% crit multiplier from gear/passives. And cast time in the image is 0.92 secs. We can only assume it's 1s base if we assume that the character has no added cast speed beyond the +9% given by the staff (1/1.09 = .917). Someone at GGG should just make a page for Icestorm here, like this one: http://pathofexile.gamepedia.com/Firestorm (or dump the info on the boards/reddit and the community will update the wiki) Never underestimate what the mod community can do for PoE if you sell an offline client.
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" Go away Ant, making sense is not allowed on the internet ;p. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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This i like <3
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Okay heres my Endgame Ice Storm Tree. Can't wait to try this
Dernière édition par Frozen666#0811, le 8 avr. 2015 16:01:13
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" I agree completely that this is inferior to pretty much every "standard" build if you're comparing the two with ideal gear, but that is a place reached by very few players. So it's only +1 support to the small segment of the playerbase that are expected to acquire 6links. And no way this only gets you through low maps (assuming the unknown parameters are equal to firestorm), it's roughly a 6link pledge without the mana, -20 to 60 spell dmg and 10 less cast speed. Personally I find the wierd different power curve kind of interesting, where your strength explodes at 6sockets and a few int pieces, and then gradually increases as you get quality gems and more int/crit/castspeed on your other gearpieces. I can see how the concept is less appealing to the most hardcore, aswell as permanent league players, but just because a build won't be able to reach a million dps, I think it's unfair to deem it a trap. But we have yet to see the rest of the details about the skill, not to mention the other balance changes and new uniques, so we could both very well be complety wrong :D |
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" They never said anything about april or may. Where did you get that from? They said april will be the month the hype starts. It may come out in july or august. |
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" Let's be clear one one very important distinction here: He might be more knowledgeable about unique creation processes; He might be more apt to discuss balance states; He might be more insightful into current game state and design progress; He might be single-handedly keeping GGG financially viable; He might even be right about all the above... Doesn't stop his rampant pretentiousness from making him sound like a colossal prick. You don't have to be wrong to be a [Removed by Support], contrary to what the vast majority of internet arguements would have you believe. And he has a massive ego issue that butts it's head into the way of some very good talking points and makes it difficult to engage with an intelligent discussion for more than two or three back-and-forths. Dude definitely has above average intelligence and wisdom scores, but he rolled triple ones on his charisma test. Back onto the topic: Current state of the unique seems to be attracting a lot of ire without much reason aside from the rabid toxites foaming at the mouth as they are prone to do. I'm more concerned about the potential scaling of the skill granted, as it would take a colossal investment with our current tree and unique sets to even bring it up to a level 20 firestorm, much less surpass it - and let's not forget that firestorm is an extremely unloved skill in the first place. (The only way to make it viable afaik is to stack quality and duration on it, and you can only do half of that combo with icestorm.) It's interesting, full credit. I'm just concerned about it's efficacy is all... Also: Re all who say "but it locks the item in and that's bad, wah wah wah..." Go play a summoner and then cry about locked items. You've got 30% of your endgame gear all worn and ready to go by level 33 usually. "If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning Dernière édition par Jared_GGG#0000, le 8 avr. 2015 20:51:52
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" Are you implying that you prefer things to stay bad or get worse? That's just contrarianism. Calling other people 'rabid toxites' and '[Removed by Support]' just further weakens whatever point you're trying to make. " It's not impossible for the character to have stats off the tree or other gear that we don't see, but going with Occam's Razor here, GGG needed to generate an image and just made a quick purpose-built character to show it off (along with the middle-mouse-bind spoiler). Also all the talk of it being 'based off of Firestorm' helps the implication, as well. Overall disagree with just putting everything in a wiki. The data needs to be in the game, especially if GGG is pushing for internationalization (unless they also plan to support international wikis). They can hide it wherever they want and make it go through a bunch of indirection to reduce the initial "information blast" of identifying a tasty unique, but it can't just be nowhere to be found. For example, if an item says it has "Conduit", at least people can look on their tree and read its description. This proposed staff description is one of the rare and should-be-avoided cases where they plan to simply let the wiki take up all the slack instead of just being a handy compiled resource. Dernière édition par Jared_GGG#0000, le 8 avr. 2015 20:52:15
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" On point. The best part is the same people getting upset are the same people that say: "this mechanic is ok, that's how it was in D1 and D2" "D1 and D2 didn't have this mechanic, why would you expect it in POE?" |
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