Melee is the worst bullshit ever in poe

Top builds i seen are melee. flicker and reever nukers taking down uber and packs almost instant. Problem is you need like 500ex in gear for it to shine. They run around with 20K ES and instant leech. Basically immune to all damage or rather have huge damage sink and heal it right back.

Casters and ranged are easy and cheap is why popular.
Git R Dun!
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DirkAustin a écrit :
We need FFA loot back as the default and only setting. See how many play ranged then. D2 did id right, FFA all around, but D3 turned everyone into those "i have my own loot in D3, now i play POE, why cant i get my own loot here?" kind of players.
Funny since Spamadin's and Sorc's were the most played chars by far on D2. The only thing FFA will change is every ranged will stop attacking once the Boss/Mob is close to death so they can run up and stand beside it for it's killing blow, just as what happened in D2.
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iamstryker a écrit :
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CharanJaydemyr a écrit :
The real balance of melee vs ranged was FFA loot, since it rewarded risky melee play with first dibs, but everyone cried about that and GGG caved. The game has been ranged uber alles ever since.


Thank God. Forced FFA was the dumbest thing ever and not a way to balance two ways of playing a game like this.

Hmmm do I want to be more powerful or find more loot IF I play with other players? lol

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DirkAustin a écrit :
We need FFA loot back as the default and only setting. See how many play ranged then. D2 did id right, FFA all around, but D3 turned everyone into those "i have my own loot in D3, now i play POE, why cant i get my own loot here?" kind of players.


Not gonna happen, the players spoke and GGG listened.


I think "balanced for multiplayer" would've have been a better statement. All loot is FFA if you play solo. Or are we saying the only way to play melee effectively is in group play with other people to take focus off you?
Im melee two-hander in bloodlines and its not that bad. Sure ranged is overall less risky.
But i have had good clearspeed all the way into merciless act 3. Not sure if it will get alot harder later.

But so far i have had alot of fun as melee. Endurance charges helps alot. Don't even use immortal cry, but might later if its needed.
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WickedSausage a écrit :
Im melee two-hander in bloodlines and its not that bad. Sure ranged is overall less risky.
But i have had good clearspeed all the way into merciless act 3. Not sure if it will get alot harder later.

But so far i have had alot of fun as melee. Endurance charges helps alot. Don't even use immortal cry, but might later if its needed.


its nice to hear you had no trouble in merciles act3 but a 76+ map makes act 3 merciless look like normal on EZ mode.
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Grislebrand a écrit :
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DirkAustin a écrit :
We need FFA loot back as the default and only setting. See how many play ranged then. D2 did id right, FFA all around, but D3 turned everyone into those "i have my own loot in D3, now i play POE, why cant i get my own loot here?" kind of players.
Funny since Spamadin's and Sorc's were the most played chars by far on D2. The only thing FFA will change is every ranged will stop attacking once the Boss/Mob is close to death so they can run up and stand beside it for it's killing blow, just as what happened in D2.


When I tried partying in D2 with my IK barb, this is exactly what happened. I took the risk, they raced in to grab the loot.

Not that I needed anything. Actually gambled for a Maras and gave it to a friend.
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MoonYu a écrit :
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Grislebrand a écrit :
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DirkAustin a écrit :
We need FFA loot back as the default and only setting. See how many play ranged then. D2 did id right, FFA all around, but D3 turned everyone into those "i have my own loot in D3, now i play POE, why cant i get my own loot here?" kind of players.
Funny since Spamadin's and Sorc's were the most played chars by far on D2. The only thing FFA will change is every ranged will stop attacking once the Boss/Mob is close to death so they can run up and stand beside it for it's killing blow, just as what happened in D2.


When I tried partying in D2 with my IK barb, this is exactly what happened. I took the risk, they raced in to grab the loot.

Not that I needed anything. Actually gambled for a Maras and gave it to a friend.


Thats why playing solo or with friends is just so much better than any open party multiplayer system. More fun too as youre not gonna get called names by party members if you dont perform the way they prefer you to.
What melee needs, and marauder/duelist in general.

1. Determination should be a flat armor aura, analogous to grace, make it less if need be.( Its too difficult to get an adequate level of armor when starting out without grace/IR. Having this option will make armor/melee builds more flexible without the need for uber gear).

2. Iron reflexes should be in the marauder/duelist transition and not the duelist/ranger one. (Analogous to the above)

3. The average bell curve for weapons is way to far to the left. Once a league you might get a weapon drop that is worth building a melee character for. The dps from having an uber weapon vs some average weapon is exponential vs the difference of having an uber spell wand vs a good spell want. Again making melee more in need of uber gear.

4. I would argue that 90% of deaths are from elemental damage. Marauder/duelist needs more options for elemental damage reduction. Introduce again max resist nodes in marauder area, or even further increase hp.

5. Rare chests need some sort of buff, maybe a chance to roll a rare stat like those found in unique chests.

6. Add weopon area nodes in duelist, move mom top behind EB.

Dernière édition par Agion_POE#7046, le 26 déc. 2014 à 17:06:28
TLC reference ooooooow!
Don't forget to drink your milk 👌
The issue (for me that is) with melee is spell shotguning and certain ground effects (storms etc).
As melee you pretty much need to tank them as in order to kill stuff you need to be in its proximity , you can't just leave the area of effect. And the damage is just ridiculous.

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