How to best scale 100% fire damage molten strike?

I am just trying to plan something for new league, done lots of google searching to no avail (the answer was probably there, but I got confused in all the numbers) and wondered if a kind person could help me out?

Q.If I use Molten Strike, Avatar of Fire, Hatred Aura and Pyre Ring (100% cold to fire) what damage nodes are the best to get, to scale my final 100% Fire dps? would it be physical or fire?
"
Varkorium a écrit :
I am just trying to plan something for new league, done lots of google searching to no avail (the answer was probably there, but I got confused in all the numbers) and wondered if a kind person could help me out?

Q.If I use Molten Strike, Avatar of Fire, Hatred Aura and Pyre Ring (100% cold to fire) what damage nodes are the best to get, to scale my final 100% Fire dps? would it be physical or fire?


If we are talking about 100% conversion then the best route is to take the higher value nodes either physical or fire, so a 20% fire/elemental is the same as taking 20%physical.
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
The highest value fire or physical nodes you come across.

(don't forget the nodes with "penetrate fire resistance" they act like more multipliers on your damage)

Another funny thing is, you can link "more melee damage" and "more weapon elemental damage" and "fire penetration" on your attack to get 3 active MORE multipliers on your damage, it's nice i have done it.

Also don't forget to use herald of ash lol.

Hmm and to explain my answer, your converting everything to fire eventually, so if you increase the base physical first and then convert it, or convert it first and then increase it with fire nodes the end result will be the same.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
They should be identical, unless you've got extra flat elemental damage from other sources involved (from things like Anger or gear affixes or whatnot).


Assuming you don't have any flats, just go with the elemental/fire/physical nodes that give the highest percentages. Just make sure any physical weapon nodes you take apply to your weapon type, and remember that molten strike is part-melee and part-projectile, so ideally don't choose 'melee physical damage' or 'projectile damage' nodes as they're partially wasted.

If you do have extra flat elemental damages, physical damage nodes wouldn't amp that but elemental and fire damage nodes would, so if they're significant enough flat damages it might warrant prioritizing elemental/fire damage over physical.
Dernière édition par Shppy#6163, le 9 déc. 2014 à 19:57:14
Thank you very much for you replies and advice :)

On some of the points you guys made. I am planning to go to the fire cluster to grab the fire pen and ignite chance along with the +2 pen (and probably fire pen gem) and 10% chance to ignite, freeze, shock in templar area. Also the Holy fire cluster for inc burn and another chance to ignite as I am using RT. I am a bit worried that as I am going to use a 1H + Shield that my overkill will not be that great, but Herald of Ash with Prolif and Inc Burn will also be on my setup so it should be fun at least!

Thank you for the tips about Wep Elly nodes. I will be using flat Physical on my 1H and gear where possible and later I may try to use doryani's catalyst or soul taker depending on how things go.. so as Boem pointed out, nodes like Lava Lash(fire from weapons) would scale both my initial hit and my projectiles?

I will stay clear of the melee physical with weapons nodes! thanks for that info too.

"
Varkorium a écrit :
Thank you very much for you replies and advice :)

On some of the points you guys made. I am planning to go to the fire cluster to grab the fire pen and ignite chance along with the +2 pen (and probably fire pen gem) and 10% chance to ignite, freeze, shock in templar area. Also the Holy fire cluster for inc burn and another chance to ignite as I am using RT. I am a bit worried that as I am going to use a 1H + Shield that my overkill will not be that great, but Herald of Ash with Prolif and Inc Burn will also be on my setup so it should be fun at least!

Thank you for the tips about Wep Elly nodes. I will be using flat Physical on my 1H and gear where possible and later I may try to use doryani's catalyst or soul taker depending on how things go.. so as Boem pointed out, nodes like Lava Lash(fire from weapons) would scale both my initial hit and my projectiles?

I will stay clear of the melee physical with weapons nodes! thanks for that info too.



A few things:

-You don't need to steer clear of all 'melee weapon' nodes. Some nodes say "increased physical damage with one-handed/two-handed melee weapons", and those work fine with projectiles so long as those projectiles are produced by attacks made with a one-handed/two-handed melee weapon (like Molten Strike's spheres)... the point of the word 'melee' in those nodes is simply to distinguish the type of weapon from bows/wands.

The nodes that won't work on projecitles are things that say "increased melee physical damage" or "increased melee damage", wherein the word 'melee' is referring to the melee-nature of the attack itself. It can be kinda goofy, but the point is you're fine using 1h or 2h damage nodes.

-As a generality, all of the relevant increased damage types (except 'increased melee damage' and 'increased projectile damage') will scale both the initial hit and the projectiles.

'Increased melee damage' will only scale the initial hit and 'increased projectile damage' will only scale the projectiles (hence the reason I said to avoid them, they're less-than-ideal, though not entirely worthless). And keep in mind that the damage bonus from strength is treated as 'increased melee physical damage', but the Iron Grip keystone will expand that to also being 'increased projectile physical attack damage', meaning it will work on Molten Strike's projectiles as well.
Dernière édition par Shppy#6163, le 9 déc. 2014 à 21:16:43
Thanks again, I really appreciate the help.

I will learn the mechanics of every thing in this game... one day :P

I am really looking forward to the new leagues, damn that count down timer. Best of luck to you all with your builds and loot!
"
Boem a écrit :
Another funny thing is, you can link "more melee damage" and "more weapon elemental damage" and "fire penetration" on your attack to get 3 active MORE multipliers on your damage


I think it's important to note that the more melee damage multi here doesn't affect the projectiles, so if you're not using melee splash* it's not worth using this as the more will only affect a single target.

If you can reach them the Iron Grip + Point Blank keystone passives are awesome with molten strike, or you can use the skill gem versions of point blanks (not iron grip, it sucks unless you have stupidly huge str).

*No one seems to use melee splash with MS, but I've found if you're not scaling projectiles directly then the clear speed boost this gives is awesome, and with LGoH you get instant leech from both your AoE melee hits and the projectiles.

Also there's a really good thread about molten strike here if you haven't seen it:
http://www.pathofexile.com/forum/view-thread/911557
[2.2] Varunastra/Prismatic Eclipse DW Beserker /forum/view-thread/1604711
[2.2] Drunken Wretch - (Gladiator with The Retch + Broken Faith) /forum/view-thread/1656234
If you're using hatred aura and added fire gem and Herald of ash, then scaling physical should give better dps than scaling fire damage
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
Just to add a couple things.

1. Life management:
Avatar of fire forces you to use either the life leech gem or those two items:

Life leech gem: serious blow to damage
Doryani items: pretty good (though nowhere near "ideal"), but that's only 2% leech (3% when dualwielding Doryani's).

2. Mana management:
You'll either need Clarity + mana (regen) on gear and tree, or the mana leech or blood magic gem.
There's no "Fire damage leeched as mana" available on gear.
Paying with mana regen can be done, but it costs skillpoints and affixes and aura reservation.
Paying with gems is again a serious blow to damage.
During testing, I found that "mana on kill" or "gain mana when hit" from the tree is not enough to sustain a full 6L molten strike.

3. To use hatred to 100%, you need Pyre.
Pyre is not a great ring.

4. Avatar of Fire's main benefit (I would even say: "only" benefit) is that the high "more damage" multiplier of the Weapon Elemental Damage gem now applies to 100% of your damage.
Everything else gets weaker!

5. Fire Damage % from the tree is not only lower than normal weapon damage %, it is also inferior in general (doesn't apply before Hatred/HoA damage is calculated).

Conclusion:
It's not really worth it.
It is superior to only convert 50-60% physical damage, and use life/mana leech on gear to sustain the attack.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Dernière édition par Peterlerock#5171, le 10 déc. 2014 à 04:58:36

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