Best Melee/Ranged or Melee/Magic Build?
I'm still sort of new and I've noticed that most builds either go full melee, ranged or caster. I've always liked being able to attack from afar and switch to melee when the enemy gets close, are there any builds like this that are also end-game viable?
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And there's a good reason people do that, in PoE it's 'specialize or go home'. Many a idealistic young exile has tried making himself a hybrid character most other arpgs graciously allow him to make.
Alas, he soon realizes it's: - ineffective - tricky - pointless With the possible exception of mixing ranged, mid-range melee or damage spells with summoner, that's your best chance of getting something serviceable (but still a lot more difficult to pull off than a straight version of any of those). Keep in mind early game is very misleading, until act3 cruel almost anything goes, after that - not really. If your standards for a battlemage aren't very high you can go for some of local tried 'n true builds that somehow manage to bastardize the whole concept, like Righteous Fire or Cast on Crit. Sorry if I seem a bit bitter about the issue - I am. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Dernière édition par raics#7540, le 5 juil. 2014 à 17:44:18
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Ok, I'll look those up
Thank you :). Dernière édition par Ptaohf#1476, le 5 juil. 2014 à 18:01:25
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Dernière édition par Ptaohf#1476, le 5 juil. 2014 à 18:01:44
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The problem with this approach is that it's tough to get passive skill points that would support both. You could try something like using molten strike + spectral throw, grab nodes specific to whatever weapon type you choose, and if you have to choose between melee damage or projectile, take the projectile since it will still partially support the molten strike as well.
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The only way to make a true hybrid melee/ranged/caster is if you stack strength. This way you can use Iron Grip and Iron Will to apply your damage increase to projectile attacks and spells.
Another way is by using Cybil's Paw and max block with it. This way you make a survivable character with high base life that can weapon switch from a bow/quiver to a claw/shield that uses spells. The disadvantage is that I haven't been able to successfully plan one out, and it requires high strength rolls on gear in order to be really powerful. Additionally, max block favors a Cybil's Paw + spell combo as opposed to melee or ranged attacks. TL;DR: It simply shouldn't be done. It takes too much effort to plan and gear and doesn't pay off for the effort. |
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Elemental Molten strike + Elemental Spectral throw can work. Concentrate on atk spd and ele dmg nodes.
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" Which leaves room for making an honest-to-god hybrid probably as much as my ass smells of roses. The main problem is it's pointless, check out the reasons you'd want to mix a caster with your warrior in titan quest: - area dominance, melee skills are very limited in area - powerful buffs, casters got a better selection of auras - minions, most caster masteries got a summon or two, highly useful with low investment - caster gear offers implicit mana regen which is highly useful in a game with strict resource management In PoE it's unneeded, your melee and ranged skills have as much or even more area than most spells and you don't need spell damage investment or even much INT to use buffs and auras. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Dernière édition par raics#7540, le 6 juil. 2014 à 03:49:24
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" From here magic come from? I am talking about using molten strike as melee attack and Spectral throw as ranged attack - creating melee/ranged hybrid. Damage comes from ele modifiers on weapon and ele auras. This is prolly best bet if one really want play such hybrid. |
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" From the topic. OP was asking about combining the playstyles of an attacker and a caster, that's a hybrid. Not about mixing ES with armor or dealing elemental damage with attacks. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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