Queen of the Forest + Iron reflexes
So i am currently looking at the new uniques, and was wondering if the "1% movement speed per 450 evasion rating" works with Iron reflexes.
If i have 4500 evasion (without dex. bonus ) and turn it into armor with IR, is the movement bonus still kicking in. Does it count before IR or after IR? Dernier bump le 14 févr. 2018 à 18:39:19
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Once you take IR you have 0 evasion, so move speed bonus won't work.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Please forgive the necro, but:
Has anyone tried this in 3.1? Using flasks with % evasion give a large boost to armour with the iron reflexes passive even though 100% of zero is zero. I would just try it, but I don't have a QotF and I'd rather not but one just to check. |
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" Any modifiers to your evasion are calculated before the "conversion" to armor. Thus the flask will correctly modify the armor you get as a result of IR. Your final evasion rating is still zero, so QotF will not give you any movement speed bonus for it. |
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" Increased Evasion modifiers are added after conversion to Armour, to make 'em additive with Increased Armour; same mechanics as Damage Conversion :) |
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I'm currently using this combo to try to min/max my 99% reduced movement speed 'build'.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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