Is PoE wiki page wrong, or am I thinking wrong?

Here's a quote from the wiki page:

"I have glacial hammer (50 physical damage) converting 50% of my physical damage to cold damage, and Cold to Fire converting 50% of my cold damage to fire damage. Lets say my weapon deals 50 physical damage.

I have: 10% Increased Physical Damage, 20% Increased Elemental Damage, 5% Increased Cold Damage, 15% Increased Fire Damage,
My weapon's base damage is 50 physical. 50% of this will be converted to cold, 50% of that (25% of the total) will be converted again to fire.
The physical damage will be affected only by the physical damage increase, for a 10% increase.
The cold damage will be affected by physical, elemental and cold increases, for a total 35% increase (10 + 20 + 5).
The fire damage is affected by physical, elemental, cold and fire increases, for a total 50% increase (10 + 20 + 5 + 15).

Physical: 50 of the base damage ends up being physical, with a 10% increase applied = 55 Physical Damage
Cold: 25 of the base damage ends up being cold, with a 35% increase applied = 34 Cold Damage (33.75 rounds up)
Fire: 25 of the base damage ends up being fire, with a 50% increase applied = 38 Fire Damage (37.5 rounds up)"

My thought was, if the Cold damage is 50% of the Physical damage and fire is 50% of Cold damage, doesn't that make it 50 BASE physical damage, 25 BASE cold damage and 12,5 BASE fire damage? Not 25 fire damage as the wiki states...?

So the total Fire damage would be LESS than the total Cold damage.
"
Cold: 25 of the base damage ends up being cold, with a 35% increase applied = 34 Cold Damage (33.75 rounds up)
Fire: 25 of the base damage ends up being fire, with a 50% increase applied = 38 Fire Damage (37.5 rounds up)"

Shouldn't it be 17 fire damage to start with? 50% of that 34 cold damage
You're thinking about it wrong.

The 50% conversion of cold to fire means that you end up with equal parts cold and fire damage.

Simpler example:
Ice spear. 100% of the damage is cold. Apply the cold to fire support, and now 50% of the damage is cold, and 50% is fire (but affected by passive/gear increases to both cold and fire damage).
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I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
Lol I didn't even think of that... So that would mean:
34 Cold Damage = 17 Fire Damage + 10% Increased Physical Damage + 20% Elemental Damage + 5% Cold Damage + 15% Increased Fire Damage = 25,5 = 26 Fire Damage...

Either way, the Wiki page is wrong... I'm kinda confused right now, could any hardcore pro gamer answer this?
The only thing wrong with the quote is that, if the weapon deals 50 physical damage, then half (25) gets converted to cold, then half of that (12.5) gets converted to fire, you'd get 50/12.5/12.5; however, it's just a typo, they meant to start with 100 damage to get 50/25/25.
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Dernière édition par ScrotieMcB#2697, le 21 janv. 2013 à 22:21:20
When damage is *converted*, it reduces the original damage. (edit; typos are confusing stuff :P )
In the quoted example, base Physical damage is 50.
50% is converted to Cold; 25 Physical, 25 Cold.
50% Cold is converted to Fire; 25 Physical, 12.5 Cold, 12.5 Fire.

Next up are Increased-type modifiers. Cold damage is converted from Physical, so it benefits from Physical and Cold damage increases. Fire damage is converted from Cold, so etc.

25 Physical +10% = 27.5 Physical
12.5 Cold +20%+5% = 15.625 Cold
12.5 Fire +20%+15%+10 = 18.75 Fire

I'm not 100% positive the Fire damage still benefits from the Physical damage increase though, but we'll roll with it.
Dernière édition par Vipermagi#0984, le 21 janv. 2013 à 22:22:22
"
Skivverus a écrit :
You're thinking about it wrong.

The 50% conversion of cold to fire means that you end up with equal parts cold and fire damage.

Simpler example:
Ice spear. 100% of the damage is cold. Apply the cold to fire support, and now 50% of the damage is cold, and 50% is fire (but affected by passive/gear increases to both cold and fire damage).


Yeah I know but that's not the problem. In this situation I have 1 Physical to Cold gem and 1 Cold to Fire gem. Which means 50% of the damage is Cold and only 25% of the damage is Fire.
"
Vipermagi a écrit :
When damage is *converted*, it reduces the original damage. (edit; typos are confusing stuff :P )
In the quoted example, base Physical damage is 50.
50% is converted to Cold; 25 Physical, 25 Cold.
50% Cold is converted to Fire; 25 Physical, 12.5 Cold, 12.5 Fire.

Next up are Increased-type modifiers. Cold damage is converted from Physical, so it benefits from Physical and Cold damage increases. Fire damage is converted from Cold, so etc.

25 Physical +10% = 27.5 Physical
12.5 Cold +20%+5% = 15.625 Cold
12.5 Fire +20%+15%+10 = 18.75 Fire

I'm not 100% positive the Fire damage still benefits from the Physical damage increase though, but we'll roll with it.


Oooooohhhhhhhh NOW I get it! Haha thanks for that answer, I realize where I was thinking wrong. Thank you! :D
"
Vipermagi a écrit :
When damage is *converted*, it reduces the original damage. (edit; typos are confusing stuff :P )
In the quoted example, base Physical damage is 50.
50% is converted to Cold; 25 Physical, 25 Cold.
50% Cold is converted to Fire; 25 Physical, 12.5 Cold, 12.5 Fire.

Next up are Increased-type modifiers. Cold damage is converted from Physical, so it benefits from Physical and Cold damage increases. Fire damage is converted from Cold, so etc.

25 Physical +10% = 27.5 Physical
12.5 Cold +20%+5% = 15.625 Cold
12.5 Fire +20%+15%+10 = 18.75 Fire

I'm not 100% positive the Fire damage still benefits from the Physical damage increase though, but we'll roll with it.


But in theory the Fire damage would increase with Physical damage since Physical damage increases Cold damage which in turn increases Fire damage, right?

EDIT: The confusing part for me is that they first split the damage based on Convertion and THEN add the increased damage. So the Wiki page is pretty much correct, 50/25/25 and then add the correct % damage increase.
Dernière édition par Ninami#2646, le 21 janv. 2013 à 22:37:14
The reason for that specific order is to prevent Increased-type modifiers from stacking multiplicatively. Example:

100 Cold damage, +50% Cold damage. 50% Converted to Fire, +200% Fire damage.

Current situation:
50 Cold and 50 Fire damage.
50+50% = 75 Cold damage
50+250% = 175 Fire damage

If Conversion happens after Increased Cold;
100+50% = 150 Cold
50% of that makes 75 Fire
75+200% = 225 Fire damage

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