Mid-lategame chance to "jump" across skill tree

What if you got one chance, say the very end of the game 1st or 2nd difficulty, to get a passive skill point not connected to any current node? Of course, this would allow you to build off of it, vastly, vastly opening up possibilities for your character.

There would have to be restrictions, of course. Depending on what level you'll be by the end of act 4(5?) first difficulty, than maybe this would be better off at the end of 2nd difficulty. Or maybe halfway through your progression would be better, allowing for builds that were more focused on the 2nd "path". Also, I think it would probably be better off without being allowed to use any previous skill points on the new line.

What do you guys think?
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nodes are intentionally far away to stop you reaching them easily and getting all of a certain type with ease. the web is designed around the principle that you can't just jump to any node.
IGN --- Grizdale
Dernière édition par Grizdale#2543, le 23 mai 2012 à 13:18:04
It would need special restrictions (pretty harsh I guess) and very probably it would be game breaking anyway.

The system was made for some reason, there's nothing bad in changing it a little, but this one is pretty big one.

It would be easy to make Omni Types of Builds (that's pretty dangerous thing) that are able to destroy everything using its vast skills to 100%. So it would be Juggernaut which can't be stopped by anything (except for suprise OHK)
I am feeling this would dilute the class identity (even more, some might add).
Disregard witches, aquire currency.
Dernière édition par dust7#2748, le 23 mai 2012 à 14:46:27
Or maybe, pay for a ticked = reset all skill points.
No pay2win
Doesnt give any advantage
What an ideea.. definetly don't agree.
I agree with the intent of the OP, while acknowledging the prospect of many balance issues.

I'm a new player enjoying the game, but staring at the incredibly dull prospect of spending my next *six* level-ups on boring "+10 Dexterity" upgrades so that I can get to the part of the tree I'm interested in.

There must be some alternative which could keep things interesting in such a scenario. Maybe every 2nd level you could unlock a cosmetic change, or cherry pick a minor skill from across the tree without being able to expand/build off of it.
I've seen people suggest warp-nodes in the past. Pre-defined warp-points in the tree, but also give you a bit of a cost investment to make use of them.

ie: one point to enter the warp point, one point for the destination - then only after the 3rd point do you start to get the +whatever you were looking for. So needing to spend 2 points with no benefit to jump to another part of the tree.

Even that would become a nightmare to balance well though, let alone 'pick any point in the tree to be a new starting point'.
"
Johnny_Go_Time a écrit :
I agree with the intent of the OP, while acknowledging the prospect of many balance issues.

I'm a new player enjoying the game, but staring at the incredibly dull prospect of spending my next *six* level-ups on boring "+10 Dexterity" upgrades so that I can get to the part of the tree I'm interested in.

There must be some alternative which could keep things interesting in such a scenario. Maybe every 2nd level you could unlock a cosmetic change, or cherry pick a minor skill from across the tree without being able to expand/build off of it.


It's probably too late for this now, but it sort of feels like the tree needs to be deeper not wider, then the further out you get - the bigger bang you get per point spent.

Would also be interesting if there were some branches - from a certain keystone, two ways to go - picking one way blocks off the other. For example, with Chaos Innoc - maybe one branch that focuses on increased ES, and another branch that focuses on recovery speed. "Do I go with a higher flat amount, or a shield that regens crazy fast?" --- can pick one, but not both.
-1

Idea needs more restrictions. I might support an idea to allow someone to take a single node across the grid without being able to build from it.

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