Life reservation and screen darkening on low life

Pain attunement and other low life builds are nearly unplayable on dark maps.
Make the visual effects based on life AFTER reservation instead of max life, this way you get full health visibility even if you've reserved 80% of your life.

Chaos innoculation builds do not suffer from this, instead they suffer from having no visual cue for low life whatsoever, make their screen darkening depend on ES instead of health and change the health graphics into pure ES graphics.
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There was a dev's post on this. It was basically "I have received many PM feedback that I wont count or disclose saying that seeing less at low HP was intense and fun. Beside it's only bad at 25% or worse anyway."

This issue got raised pretty often, btw.

How low HP vision works and why it's fun:

Answer: Realism
Please pardon my bad english
Dernière édition par rephikul#3337, le 17 mars 2013 à 13:28:08
This is one of the few things stopping people from running Shavronne Wrappings RF/PA builds.
Even if some people enjoy how intense it looks, I think it'd be nice if the light radius increase property on the new lantern unique was available on regular items like it was in diablo 2.
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rephikul a écrit :
There was a dev's post on this. It was basically "I have received many PM feedback that I wont count or disclose saying that seeing less at low HP was intense and fun. Beside it's only bad at 25% or worse anyway."

This issue got raised pretty often, btw.

How low HP vision works and why it's fun:
Spoiler

Answer: Realism


I'm fine with seeing less when you are comparatively on low health, that gives you some nice ohshitfeels.
The suggestion above makes the visual low life depend on how much of the non-reserved life you've lost instead of how much of your max life you've lost

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