[3.8] VolaBomber | CwC - Volatile Dead Chieftain | All Content


Hello guys, this is first build guide I wrote since I started playing POE in 2014.

I played Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found few interesting setups, tested them a bit in 3.6. And finally in 3.7 I managed to create characted I really like. I don't play game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.

I nave Necromancer build variant posted here:


+ Great single target
+ Great mapper
+ Great delver
+ All content doable
+ Fun to play

- Might be hard to setup
- Need some item swaps for elemental reflect
- FPS drops


T14 Wasteland full run | Legion SC
Shaper full run | Legion SC
Uber Atziri full run | Legion SC

Leveling as Necromancer in 3.8

Sorry, I didn't shoot any leveling footage of my Chieftain but here are some videos of the same build based on Necromancer ascendancy:

Necro VolaBomber | Leveling with Incinerate
Necro VolaBomber | Early mapping with Tabula
Necro VolaBomber | Full setup lvl 80


The idea is to cast Volatile Dead without any headake that comes with this skill. I mean we don't want to create corpses manually and we don't want to stand still while casting. So I choose Cyclone + Cast While Channeling combination to trigger Volatile Dead.

Next step is to give our chieftain some kind of passive skill that creates corpses infinitely. We want to cast Volatile Dead in any situation (even in hideout). I decided to use CWDT setups to trigger Unearth and Desecrate. Last thing to do is to find the way to deal damage ourself constantly. I found 2 effective solutions.

Solution #1 (Budget)

1. We are consuming corpses by casting Volatile Dead.
2. Soulwrest keeps summoning phantasms until we have maximum amount of them.
3. After that on each new cast we will kill old phantasm and resummon new one.
4. Heartbound Loop will deal us 350 physical damage for each killed phantasm. It is more then enough to constantly trigger CWDT.

I used this combination from start of the league until late endgame. I even killed Shaper and red Elder using Soulwrest. But damage output was not as great as I wanted it to be so I switched to "Solution #2".

Solution #2

1. This helm and gloves make manacost of Cyclone extreamly high.
2. We are dealing phys damage to ourself and triggering CWDT.
3. We can use any weapon now, but I prefer Disintegrator because it deals damage to us aswell and it boosts our damage like no other weapon.

For this setup we need a lot of mana regen. Here some items that helping us to sustain mana.

*Avoid all armour on tree and items to make this setup work effectively.


Level 40

Level 70

Level 90

Level 100

Pastebin code for PoB
Pastebin code for Necromancer variant

Bandits: Kill All

- Major: Arakaali (Stun Immune) or Brine King (DoT mitigation)
- Minor: Shakari (DoT mitigation) or Yugul (Elemental reflect immune setup).


My final gear for Legion

Swaps for Elemental Reflect

Soulwrest build variant


Main damage setup:
1. Cyclone / Incinerate
2. Cast while Channelling
3. Volatile Dead
4. Spell Cascade
5. Concentrated Effect
6. Fire Penetration / Combustion / Elemental Focus / Energy leech

CWDT #1:
1. Cast when Damage Taken | lvl 1
2. Unearth | lvl 8
3. Greater Multiple Projectiles
4. Volley

CWDT #2:
1. Cast when Damage Taken | lvl 1
2. Wave of Conviction | lvl 7
3. Spell Cascade
4. Desecrate | lvl 7

CWDT #3:
1. Cast when Damage Taken | Level 7-10
2. Assassin's Mark

1. Flame Dash
2. Arcane Surge | lvl 14

1. Anger
2. Herald of Ash
3. Clarity | lvl 7

Additional Gems:
1. Summon Ice Golem
2. Vaal Righteous Fire


PoB says that with my shitty gear 1 ball deals 182 982 fire damage. We have 6 balls per 1 Volatile Dead cast. We cast Volatile Dead each 0,35 seconds (2,86 casts per second).

182982 * 6 * 2.86 = 3 139 971 dps
Cyclone itself deal 59 079 dps

So in total we are dealing around 3.2 million dps against mobs and 2.1 million dps against Shaper.


SiCH13 a écrit :
KleeziE a écrit :
Having a hard time sustaining w/ mana... even with Atziri's Foible

With your posted current gear, are you able to sustain it because its only a 4L? How do you plan on sustaining a 6L? It that just the min-maxing enchants etc?

Just feel like im missing something or I just need to constantly spam mana pots :(

I'm sustaining mana on both characters (Necro and Chieftain) with 6L setup even in my hideout. But for Chieftain it's a bit trickier to sustain mana than for Necro.

1. Use high level clarity
2. Try to find watcher's eye with clarity mod on it. Like this one:

3. Invest some skill points on tree to Mana regeneration rate.
4. Craft Betrayal master mod "Damage taken gained as mana" on your rare rings and amulet. If you haven't unlocked one, there are a lot of crafting services. Here are my collection:

5. Use Praxis or Victario's Flight. They are super cheap.

Proof of concept and items showcase for both character:
Volatile Dead Chieftain | Showcase and Spinning in HO
Volatile Dead Necromancer | Showcase and Spinning in HO

SiCH13 a écrit :
Tupactheon a écrit :
any budget gear to start with? i mean soulwrest is 2,2exp right now.

I know dude. For some reason in this league Soulwrest is insanely expensive. I bought 2 6-linked soulwrests in 3.7 for about 50c each. That's why it was so easy to start.

In 3.8 I farmed Blood Aqueduct using Incinerate-CwC-VD-Concentrated-Combustion for Tabula rasa divination cards because we need any 6-link to start. After I discovered that can't afford Soulwrest I started to farm Jungle Valley map for 5-linked staff divination cards. My gem setup for Tabula was:

Cyclone - CwC - VD - Desecrate - Spell Cascade - Concentrated

It was enough for early mapping. Then lucky exalted orb dropped and I bought Disintegrator because it was much cheaper than Soulwrest and much better in terms of dps. After I bought Scold's for 8c and Doedre's for 10c and build started to work properly.

Total cost: 1 lucky Exalt + 18c

JermStudDog a écrit :
BigGrizzlyD a écrit :
The original build does look sweet, but im curious what exactly does necro provide compared to chief?

Pros of Necro over Chieftain:

Better Positioning on the Passive Tree - Witch is right in the middle of where this build wants to be on the tree, you end up with something like 20 passive points that are more flexible than if you are running a marauder, this results in more optimized passives and more power at the end-game as a result.

Easier leveling experience - start with incinerate, add CwC + VD when you get the gems. That takes you all the way into maps with a pain-free experience.

Easier transition into the build - Once you have Essence Glutton + any 5 link, you can set up Cyclone + CwC + VD + Spell Cascade + Desecrate and transition into a weaker version of this build. Add in Doedre's Malevolence + Mistress of Sacrifice and you can transition into the full build easily and painlessly.

Stronger Defense - I have accidentally powered through 20+ Corrupted Blood stacks without even noticing, the free ES generated from Spirit Offering is insane for tanking.

Flexibility - I have recently been experimenting with Flesh Offering for white maps and it works extremely well. With a single gem swap, we can gain 17% movement speed at the cost of survivability, that's something chieftain doesn't have the option of doing.

Easier Mana Management - Because your mana concerns are taken care of by the ascendancy class alone, you are free to invest your $$$ into survivability and damage, meaning your character gains more raw power at a fraction of the cost.

The benefits of Chieftain are basically all damage-related, he does a TON of damage once you get him set up, but Necromancer has competing damage as well. Free 20% bonus damage from Shock on Corpse Pact, 15% bonus chaos damage from Spirit Offering, 10% more bonus damage Plaguebringer, and the passive minion damage bonuses from the passive tree and your ascendancy points once you pick up Spiritual Aid. Her damage package isn't quite as good as Chieftains, but it is a real package and leaves little room for Chieftain to truly be the better class in comparison.

[3.8] Buffed - YAY! Desecrate now have no cooldown. More corpses = more damage.
[3.8.1] Fix - Fixed a bug introduced in 3.8.0 where Volatile Dead's targeting was very indecisive.

Build Guide Still In Progress. I will gladly accept any advice...
Dernière édition par SiCH13, le 18 sept. 2019 18:45:33
Dernier bump le 10 oct. 2019 19:02:39
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
Look interesting! I think I'll give it a shot. Do you pick and choose when to use RF or run it often?
looks pretty nice!, i picked this for my starter character, any tips on leveling skills, gear, etc?
How do you sustain mana exactly? Could this work better with assassin?
I saw you play Necro with Incinerate instead of Cyclone, will you switch later? Thanks either way.
Dernière édition par Psykrom, le 7 sept. 2019 08:35:00
Psykrom a écrit :
How do you sustain mana exactly? Could this work better with assassin?
I saw you play Necro with Incinerate instead of Cyclone, will you switch later? Thanks either way.

I'm trying to make Necromancer variant of the same build cose new ascendancy looks pretty nice. Right now I'm leveling with Incinerate - CwC - Volatile Dead then I'll buy Soulwrest, Heatbound Loop and switch to Cyclone.

It can work great with Assasin but PoB says that we have pretty much same damage as Chieftan but less HP and It's a bit harder to cap resistances.

For mana sustain on 6-link gem setup we have Watcher's Eye with clarity mod and jewelery with crafted mod "% of Damage Taken Gained As Mana". On tree I picked some points with mana regeneration rate. Also Cinderswallow flask gives us huge mana regen. In 3.8 clarity gem was changed and gives us even more mana regen.

UPD: Forgot to say that mod "% of Damage Taken Gained As Mana" works because we are dealing damage to ourself all the time and it counts as Taken Damage so we gain a lot of mana while spending a lot of mana.
Dernière édition par SiCH13, le 7 sept. 2019 21:17:11
Thanks for the reply, sounds plausible!
Is Avatar of fire useless without chieftain? I was wondering how good soul glutton from necromancer would be in order to sustain mana (and life MoM). Considering that, have you thought of combining it with eldritch battery?
Dernière édition par Psykrom, le 8 sept. 2019 09:17:35
Psykrom a écrit :
Thanks for the reply, sounds plausible!
Is Avatar of fire useless without chieftain? I was wondering how good soul glutton from necromancer would be in order to sustain mana (and life MoM). Considering that, have you thought of combining it with eldritch battery?

Avatar of fire probably useless without Chieftan in my opinion. Necro's Glutton node looks pretty nice, looking forward to test it. I don't really want to use eldritch battery for mana regen because I want ES to work as additional buffer of HP, but until you found master mode for jewelry and clarity watcher's eye eldritch battery may be useful. Especially with Soul Tether belt. I'll test it, thank you for idea.
UPDATE: Necromancer variant of this build is insane. We don't need master mod "% of Damage Taken Gained As Mana", we don't need clarity watcher's eye too. No issues with mana because of new Essence Glutton ascendancy. Fells smooter than Chieftan. Damage output is a bit lower but I'm only lvl 79 now and all my items pretty much trash.

And I forgot about one important thing. Necromancer have no sources of life leech on tree. So I'm trying to find the way to solve that problem right now. Soul tether not usable probably because of absence of life leech. I'm using CWDT - Spirit offering now to mitigate damage that we deal to ourself. Anyway, I should make separate post about Necro setup.
any budget gear to start with? i mean soulwrest is 2,2exp right now.


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