Best mana node in duelist starting area
Why does duelist have the best possible mana node in his starting area?
Lets check the concept of bottom skill tree: 1 the characters are based on STR/DEX 2 They have best attack speed 3 Best life nodes 4 Blood magic 5 Weapon skills Giving duelist the best mana node goes against the whole concept of the game having 6 different characters with 6 DIFFERENT STARTING AREAS, based on STR, DEX or INT. Would you like to see an uber 2H weapon node in witch area as an IMPROVEMENT? Would you like to see an uber ES node in marauder area as an IMPROVEMENT? etc. Its just a wrong direction to improve duelist as an unique character! I understand that life and mana nodes should be accessible everywhere and for everyone, but its just weird to see the best mana node in duelist area while ranger and marauder has absolutely nothing. Cheers p.s. sorry for my english p.p.s no rage posts pls Dernière édition par bvnl#7064, le 9 mars 2013 à 06:10:51
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
| |
Because Duelist also use mana for attacks...
|
![]() |
If you want to run % auras, haste and hatred on your duelist you need mana but before they had lots of problems with mana especially early on
R.I.P. my beloved P.o.E.
|
![]() |
" It's also the only cluster Duelists get. The next closest cluster is between the Ranger (who according to you gets nothing at all), and it only grants 16% Mana with two nodes. It's not like Duelists are going to be running 6 Auras any time soon :/ " He always had the Mana Flows cluster, it was just altered a bit and moved. Just an fyi. " The Ranger has a 3x 8% cluster in her area which you blatantly ignore, and the aforementioned 2x 8% cluster is fairly close. The Marauder is not far from 5x 8%, which is not bad at all for a single cluster. Hyperbole and a half, much. Dernière édition par Vipermagi#0984, le 9 mars 2013 à 11:51:42
|
![]() |
Not only does each class need to have a theme in the tree, but they also need to play differently. The Duelist needs some sort of identity that is available under the game mechanics, and not already claimed by some other class. Mana regen was the fit that matched both those criteria.
|
![]() |
deleted
Dernière édition par bvnl#7064, le 9 mars 2013 à 12:30:08
| |
Im talking about the image of the duelist(and image of each character is defined by their starting area). It was perfectly fine as these nodes were outside of his starting area.
Dernière édition par bvnl#7064, le 9 mars 2013 à 12:31:28
| |
" 100% mana regeneration. 50% cost reduction 24% maxium mana = profit? |
![]() |