Implicit "spells have +#% to critical strike chance" does not affect heralds
All heralds share the "Spell" tag,
which would indicate that they should be affected by the implicit "spells have +#% to critical strike chance" This should not only affect the "spell" part of the gem, as it isn't specified that the implicit only affects spell critical strike chance, but the crit chance as a whole. If this isn't the case, then there is no reason why support gems like controlled destruction would increase herald of thunder mana reservation. Please fix the wording, remove the gem tag, or whatever. It's annoying to spend currency on items that does not work as intended. Regards, An adult baby Dernière édition par tellefo92#0712, le 23 juil. 2018 à 12:15:43 Dernier bump le 23 juil. 2018 à 23:01:39
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What are you expecting to happen, exactly?
Take Herald of Ash as an example. It never hits enemies. How can it crit? What would happen if it did? I don't see why anything here would need to be changed - seems fairly clear to me. Imagine the lack of introspection that would be required to spend your spare time telling people they’ve posted in the wrong section of some company's forum, only to then try accusing someone else of brown-nosing.
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Which part do you think doesn’t work? Your post is kinda confusing. It should only affect the ice explosion from herald of ice and the lightning strikes from herald of thunder. Since the effect of herald of ash doesn’t hit it wouldn’t get any crit chance. How are you determining that theose two effects aren’t getting the crit chance? The lightning one can’t shock so that wouldn’t even have a visual indicator.
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Sorry in advance for the messy post, English isn't my first language, so it's sometimes hard to make my complaint neat and tidy.
I would expect the stats in my tooltip to change, seeing as the wording is "spells have +#% to critical strike chance", which I understand to be altering the skills base crit chance (as it would with the inc. crit gem or a hatred watcher's eye), not only the spell portion of it. If it only affects the spell portion of the heralds, we should have an option to view the heralds spell critical strike chance in addition to their "regular" critical strike chance. Not that it matters necessarily (if it affects the explosion), but it's weird if for example herald of ice has a critical strike chance in the character sheet tooltip that isn't altered regardless of me wearing the gloves. I might be answering my own question here, it just doesn't make sense to me. Also, the implicit does affect herald of ash spell crit strike chance. Equipping the gloves chances spell crit from 6.53% to 9.79%. Herald of Ice with gloves ![]() Herald of Ice without gloves ![]() Herald of Ash with gloves ![]() Herald of Ash without gloves ![]() |
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Sounds like you don't scale your Critical Strike Chance enough for the gloves to make any difference, as the minimum chance is always 5% (in the cases where it isn't 0%). It's virtually the same to get 0.75% base crit, or 2%, or 4%. Those three will all yield "5%" in the Character Screen.
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I'm playing Scion Ascendant (Elementalist/Assassin), so the 5% "base" crit i get is from +1% from Ascentant/Assassin ascendancy and another +0.5% from (my tree is connected to shadow starting location).
Although, when you mention it, HoI and HoT crit chance didn't change when i removed the jewel from my tree, but my HoA spell crit chance did. |
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Herald of Ash never hits anything. No matter what its critical chance is, it will not have any effect. There is no hit that could crit.
I am not exactly sure what you mean by "spell critical chance" versus "regular critical chance". Heralds are spells, and the chance for their hits to crit is based on your spell critical strike chance. Attack critical chance has no effect on heralds. As far as the values, b0moodc answered correctly: the minimum critical chance for a hit that can crit is 5%. So there is no difference between a hit having a 1% critical chance and it having a 2% critical strike chance - in both cases, your actual chance to crit will be 5%. The character screen display is correct. |
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Are you supporting your Heralds with Controlled Destruction? Increasing their crit chance by 0.75% and then reducing it by 5% (i.e. 100% of their innate crit chance) results in the minimum allowed value (5%).
Dernière édition par Kelvynn#6607, le 23 juil. 2018 à 23:03:31
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