Avatar of fire interactions

I've some question about avatar of fire. I know that if i take this keystone i can't deal non-fire damage which mean i can't chill / shock / freeze because i can't deal cold and lightning damage. But what about "Chance to shock" from arc or "Chance to freeze/shock/ignire" from Elementalist / Elemental proliferation support ? As far as i know those thing can apply even if i didn't do damage of those type. Correct me if i'm wrong i just want to know how avatar of fire interact with those thing :D
(Sorry for my bad grammer tho)
Dernier bump le 30 mai 2018 à 21:48:39
With a few exceptions, namely certain uniques and then the elementalist conflux nodes, you have to deal that type of damage to cause that ailment. Certain uniques like starforge etc can make it so a different element can inflict a status ailment like shock or ignite, and the elementalist can inflict shock, ignite, and freeze/chill with conflux with any damage.
I am going to copy from a post I made on this a few days ago:

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Abdiel_Kavash a écrit :
You need two things to inflict an ailment:

1) Chance to inflict an ailment, for it to trigger at all.
2) Do damage of a type that can cause that ailment, so that the ailment has a non-zero effect.

For example, you can have 20% chance to ignite and deal fire damage - then your hit can ignite. But if you don't have any chance to ignite, no matter how much fire damage you do, you will never ignite. Conversely, even if you have 100% chance to ignite, but you never deal damage that can ignite, the strength of the ignite will be 0 and it will not be applied at all. "Damage that can ignite" is usually fire, but there are items that can make other damage types ignite as well.

Critical strikes have a 100% chance to ignite, freeze, and shock. But they don't change which type of damage can do what.

Hrimburn makes it so that your cold damage can ignite. But if you don't have any chance to ignite, you will never actually ignite anything even with cold (or fire) damage.

The Elemental Conflux buffs from the Shaper of Desolation passive do both: they make all your damage types be able to cause the specific ailment, and also give you a 100% chance to cause that ailment. For example, if you have Shocking Conflux, and you deal only Physical damage, that damage will still shock every target you hit.


You can get fire damage to chill, freeze, or shock using items such as Yoke of Suffering or via the Conflux buffs. But just having % chance to freeze/shock is not enough by itself.
Dernière édition par Abdiel_Kavash#5296, le 29 mai 2018 à 01:40:10
Thanks for all of your reply. So avatar of fire isn't good for freeze/shock :( Anyone know how good is conflux from elementalist passive ? I want to try elementalist for first time but idk how good is conflux and Beacon of ruin.
Conflux is very strong, but the buff is unreliable. It's hard to build around and won't work when you need it.

Beacon of ruin is a great 2pt node but it's not worth 4pts. Proliferation is unneeded in the 'all skills are multi-target' meta we are in, though. And the other bonuses have terrible synergy with the conflux buffs for most builds and uses.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
You can still chill with aquamarine flask and shock with Vinktar unique flask.

You can link CWDT + Arctic Breath to leave chilled ground. You can drop Vaal Lightning Trap to leave shocking ground.

You can also have Spell totem + Arctic Breath + apply other debuffs on enemies.
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jeerinho a écrit :
You can still chill with aquamarine flask and shock with Vinktar unique flask.

You can link CWDT + Arctic Breath to leave chilled ground. You can drop Vaal Lightning Trap to leave shocking ground.

You can also have Spell totem + Arctic Breath + apply other debuffs on enemies.


The Aquamarine flask doesn't chill directly, it leaves chilled ground. Someone should correct me if I'm wrong, but I believe this does *not* count if you want to activate the effect of e.g. Dyadus.
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codetaku a écrit :
The Aquamarine flask doesn't chill directly, it leaves chilled ground. Someone should correct me if I'm wrong, but I believe this does *not* count if you want to activate the effect of e.g. Dyadus.

You have to chill the target directly
Dernière édition par Uoykai#2092, le 29 mai 2018 à 06:39:59
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Dernière édition par Uoykai#2092, le 29 mai 2018 à 06:39:48
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codetaku a écrit :
The Aquamarine flask doesn't chill directly, it leaves chilled ground. Someone should correct me if I'm wrong, but I believe this does *not* count if you want to activate the effect of e.g. Dyadus.


That is correct; enemies chilled by chilled ground are Chilled, but they are not Chilled by you - even if you create the chilling ground. So, e.g. Hypothermia works, but Dyadus doesn't.



(Maybe it's worth noting that Dyadus's modifier works somewhat differently than "against Chilled enemies" kind of things; but that is not immediately relevant for this question.)
Dernière édition par Abdiel_Kavash#5296, le 29 mai 2018 à 06:58:51

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