Comparison of HP passive tree nodes from the right to the left side (marauder X ranger)

Here we can see what does the defensive route (life + evasion) of the ranger gives: total 17% life +12 maximum life, 62% evasion rating; followed by 8% attack speed, +20 dex and 20% accuracy. Then, the next 3 defensive nodes being Heart of Oak (8% life, 1% life regen, 20% stun recovery and avoidance, very nice) +2x stun avoidance and movement speed (very, very bad), summed up it is 36%* chance to avoid stun, 4% movement speed, 8% maximum life, 20% stun recovery, 1% life regen.



Here we can see what the defensive route (life + armour) of the marauder gives: total 17% life, +16 maximum life (?!), 46% increased armou, 1.8% (!!!!) life regen, +20 strength and 20% increased stun threshold (the only stun threshold increase avaiable in the whole tree, which is pretty freaking good).
Then, the next 3 defensive nodes being Heart of the Warrior (10% maximum life, 10 strength, +20 maximum hit points!) and +2x Life nodes, summed up total, 20% maximum life, +20 maximum flat life, +10 strength.



Then we have Survivalist notable, absolutely 0 increased maximum life, lots of evasion** and all resistances (total 42% resistances), +1 maximum cold resistance.



And here it is Barbarism notable, no armour gained but total of 14% maximum life, a bit less resistances (total 26% resistances), +1 maximum fire resistance.



*Considering chance to avoid stun has no other sources in the passive tree, it's almost impossible to get 100% chance to avoid being stunned permanently, which would be IDEAL, the only options being rare gloves/helmet with deafening loathing essence (or leo lvl 5 suffix craft on the helmet).

**Considering the highly accentuated diminishing returns for evasion, these 3 nodes look beyond awful for defensive purposes and i bet nearly no one skills them. Also, evasion is really good but it doesn't matter if one hit is enough to take you down, PLUS it doesn't regard spells, unlike having lots of life.


Conclusion: HP is absolute hideous on the right side of the tree.
Buff life on the right side of the tree! Just a little! Pretty Please!
Dernière édition par The_Risen#6326, le 6 mai 2018 à 16:40:55
Dernier bump le 7 mai 2018 à 20:46:24
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Swap all crit nodes to left side of the tree and then you can take the life away.
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Anonymous1749704 a écrit :
Swap all crit nodes to left side of the tree and then you can take the life away.





Buff life on the right side of the tree! Just a little! Pretty Please!
Dernière édition par The_Risen#6326, le 5 mai 2018 à 20:57:42
And now post all the crit nodes on right side of the tree. Just like you did with life. Gogogo.
Btw, i'm comparing the defensive nodes FROM RANGER AND MARAUDER (not stretching out to shadow or others), if anyone wants to stretch out to damage nodes and everything else, then it's a whole new comparison, much more complex than this one... imho, after the buffs in 2.6 and after, the weapon nodes on the left side are pretty solid on their own, also, as a marauder one can simply go to the right side if he wants the sword crit and the heartseeker notable, for example. Check my juggernaut passive tree, it's pretty L337.

But the reverse is not truth for rangers as the left side is very poor (empty) on projectile nodes.


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Anonymous1749704 a écrit :
And now post all the crit nodes on right side of the tree. Just like you did with life. Gogogo.
do it yourself, crybaby. Life is awful on the right side of the tree, that is common sense, i'm not asking to nerf the left side.

And i'm doing this for free, even though i should ask like 50 exalted orbs for sharing this stupidly godly passive tree of my build. Spent days working and remaking it to have the absolute most damage and defense possible.

Buff life on the right side of the tree! Just a little! Pretty Please!
Dernière édition par The_Risen#6326, le 5 mai 2018 à 21:08:58
compare the damage too. then youll know why right side of the tree cannot have the same defensive values as left one has

you did it already (in part) while showing ALL crit clusters left side has: 3 crit clusters, 2 mutually exclusive, 1 for staves (pretty much noone plays them) and 1 so bad that i do not recall anyone ever using it

left side of the tree has GARBO levels of damage, right side has acceptable life levels (esp with jewels)

if you give right side more life you can REMOVE entire left part of the tree

so please, stop making these joke requests. there is a reason why one side has lower life/better damage and vice versa. it is called making choices

not to mention that POE is glass cannon heaven where DPS is pretty much ALL that matters.
I don't get it. Why op post some nodes to compare at random? Compare them all, or none of them. Why don't we just move all the nodes on the tree onto the right side, and make the ranger the only char, then op will quit crying.

I like how he post staff crit when asked to post left side crit, that was rich
Meta = cattle


-ty men
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The_Risen a écrit :
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Anonymous1749704 a écrit :
And now post all the crit nodes on right side of the tree. Just like you did with life. Gogogo.
do it yourself, crybaby. Life is awful on the right side of the tree, that is common sense, i'm not asking to nerf the left side.

And i'm doing this for free, even though i should ask like 50 exalted orbs for sharing this stupidly godly passive tree of my build. Spent days working and remaking it to have the absolute most damage and defense possible.


Not sure if you are joking or not, but it seems like you think left side of tree has better life, and right side has better damage? If so, what is your issue?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron a écrit :
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The_Risen a écrit :
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Anonymous1749704 a écrit :
And now post all the crit nodes on right side of the tree. Just like you did with life. Gogogo.
do it yourself, crybaby. Life is awful on the right side of the tree, that is common sense, i'm not asking to nerf the left side.

And i'm doing this for free, even though i should ask like 50 exalted orbs for sharing this stupidly godly passive tree of my build. Spent days working and remaking it to have the absolute most damage and defense possible.


Not sure if you are joking or not, but it seems like you think left side of tree has better life, and right side has better damage? If so, what is your issue?


The right side doesn't have better damage, the right side has some damage IF you go crit, the right side has terrible HP.

Ask any HC player if it's viable to play most ranger/shadow builds (it's NOT), i know most SC player-scrubs (like the people commenting here i guess) only go glass cannon MF builds as endgame (which defeats the entire purpose of mf, which is to get gear for a cool build rofl) and they don't care about HP as much, stay stuck at lvl 85-92 or so, just grinding for more and more currency because they are addicted to it i guess.
But some players like to complete challenges (not the 40/40 lul ones), like, killing-streak all endgame content multiple times deathless, get maximum level and be as strong as possible, which is really hard to do, for example, by starting on the right side and playing a projectiles build;

>>>One can, for instance, start at the left side and go to the right (with many builds being possible this way), like i did, BUT, if you are playing some bow or projectile build, it's NOT possible to do the reverse, which leaves the player with beyond awful options for defense stacking (read defense as maximum life/EHP, which is the only TRUE defense in this game currently).
Buff life on the right side of the tree! Just a little! Pretty Please!
Dernière édition par The_Risen#6326, le 6 mai 2018 à 16:50:22
ranged playstyle is a defense in its own right

please, stop being unreasonable. if 'left side has ok damage' because it can go right side for crit, then the same 'logic' applies to right hand side defences

your jugg pretty much could drop ALL damage nodes from the left side of the tree and it wouldnt hurt that much. one crit cluster, one melee travel cluster and circumstantial area damage from templar. this is garbage compared to what right side of the tree gives you

accept that right side is 'damage focused' and left side is 'defences focused'.

and given that you play SC only - i wouldnt use this 'you scrubs play this and that' argument, it looks pretty bad

accept that in life you cannot have all the good things at once. there is a price for everything and if you want bonkers damage (and you want, otherwise you wouldnt play tornado shot for literaly years) accept that you wont have bonkers 'ehp'. want tanky char? it wont deal damage that is acceptable to you

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