Scorching ray and herald of ash.

Just wondering if the interaction fix will be implemented for flashback league, if it hasn't been already and i'm just blind. trying to plan out some builds, thanks in advance.
Dernier bump le 3 mai 2018 à 01:27:31
Wait what interaction? They shouldnt work together at all. The increased burn is a local mod, it works only for burning inflicted by HoA itself and nothing more.
(9-12)% more Spell Fire Damage
(0-38)% more Burning Damage

updated when they changed herald of ash also they have posted that they should be working together on reddit and have a fix waiting to be implemented

https://www.reddit.com/r/pathofexile/comments/81jkto/psaherald_of_ash_does_not_work_with_scorching_ray/ for the ggg reply on the matter
Dernière édition par HollerReborn#4957, le 2 mai 2018 à 14:19:56
More Spell Fire Damage =/= increased Spell Fire Damage, is there any confirmation that it has global effect?

Right now I only see 0.75% increased Fire Damage per 1 quality has global effect and should affect Scorching Ray.

But it's hard to justify reservation of 25% of mana pool to get 17.25% increased Fire Damage.

EDIT: Your link doesn't provide any details of such interaction, just confirmation that some interaction will happen.
Dernière édition par fwd#2278, le 2 mai 2018 à 14:27:40
"
HollerReborn a écrit :
(9-12)% more Spell Fire Damage
(0-38)% more Burning Damage

updated when they changed herald of ash also they have posted that they should be working together on reddit and have a fix waiting to be implemented

https://www.reddit.com/r/pathofexile/comments/81jkto/psaherald_of_ash_does_not_work_with_scorching_ray/ for the ggg reply on the matter


It doesnt work for anything else except HoA overkill burn. Check wiki or try yourself.
The more spell damage is global, the more burning damage is local. The more spell damage didn't work for SR for some time. Unfortunately idk if it has or has not been fixed already.
dedadadadedoodoodoo is all i want to say to you
Dernière édition par tweedledee111#4983, le 2 mai 2018 à 22:30:39
Logic tells you the spell modifier is Global because it doesn’t effect itself since only DoT modifiers effect it.

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