Metadata Exploits
After reading the reddit thread pertaining to the guy running 21 Flicker Strike Slayers with the exact same gear and build spread across 21 different accounts, I've become pretty dismayed with the realization that GGG leaves a crap load open to be exploited through metadata.
In the thread people are discussing how there was a metadata exploit (recently fixed) that allowed people to know what Izaro chests to open through a simple script being run. It's further indicated in the thread that people are running tools to read metadata to know what beasts are located in a zone upon loading it. Is it just common knowledge that these kinds of metadata exploits exist in the game and there is nothing GGG can do about it? Not sure where to actually talk about this kind of thing as I guess it borders on advertising the ability to cheat in PoE, but it seems like it actually warrants some conversation. Prior to reading that reddit thread, I had been of the opinion that tools like that resulted in bans. Now I'm not all that convinced. To me it really seems GGG should not have made beasts tradable if metadata exploits are actually possible to know what beasts are in a zone. It's essentially akin to knowing if currency is going to drop in the zone. Dernier bump le 19 mars 2018 à 15:48:53
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" Reading the network stream and client memory doesn't quite allow you to know what currency exists in the zone, but it comes pretty damn close, and also allows you to definitely know where things that drop are, various preload based alerts for valuable things, etc, this ... Well, it isn't newer or more valuable, it just happens to be more noticed right now. The good news is that GGG can work to patch the issue when they know what it is, and anything available to the public is available to GGG necessarily. That allows them to work to make these attacks more difficult... |
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Easy to complain about, very very hard to fix.
You need to pre-load assets or the game becomes too choppy. You can't pre-load all assets, especially rarely used ones, without affecting performance. If you have a suggestion to fix this issue, I'm sure the developers would love to hear it. My solution is quite simple: Play the game as a single player game. No trade. No partying. Just me. That way I know there's no cheating going on that affects me. If you're trading and partying, you're benefiting from the cheating going on, whether you admit it or not. Items you trade for are connected in a huge web of players, and many of them have cheated to get to where they are. Only solution I see is to detach yourself from the web. |
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" I definitely don't have a solution. Although in the case of a fix for the lab treasure chest metadata exploit there was a fix. It just wasn't implemented until the exploit became more common knowledge in this league due to a good Samaritan on the OC forums. The exploit was apparently patched within a week of it getting popular, but has existed for a very long time. As I said above though, I don't think beasts should be tradeable if metadata exploits can be used to farm them. |
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