Bug - Prophecy "The Ward's Ward" - powerful bearded shaman doesn't spawn
I have the prophecy "the Ward's Ward" (track down Powerful Bearded Shaman --> Unique)
After running both Prisoner's Gate and The Climb about a dozen times+ each in the last couple of hours, this guy never spawned. Doing this Prophecy at level 91 is incredibly boring. If the low spawn rate is a bug, can someone fix it. If it's intentionally an incredibly rare spawn, it's really poor game design (frustrating, boring). His spawn rate really needs to be bumped up. (Note: it's possible that I did kill him, but it didn't close the prophecy. Things die so fast when you are level 91 on a level 7 map, I'm not sure) Dernier bump le 10 févr. 2018 à 13:43:59
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Note: I only farmed Prisoner's Gate and The Climb since those are the two Area's listed in Wiki. If you need to farm him somewhere else, Wiki needs to be updated.
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The prophecy does not guarantee the rare monster to spawn. It is all down to luck.
Any place that spawns Bearded Shamans works. Including maps. Try rolling maps with the "Area Inhabited by Goatmen" mod, that should give you a few to work with. |
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It required a "Powerful" version, not rare. After about 2 hours and 30 maps, I found one trapped in the center of an Essence which yielded a junky unique.
The spawn rate seems broken, considering the low quality of the unique dropped. For that amount of effort, either the reward needs to be buffed or the spawn rate needs to be more reasonable. |
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" An essence monster is a rare monster. "Powerful" is the game slang for "Rare". "Very powerful" means "Unique". |
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The "Powerful" slang seems really confusing, especially to new players. Why not just call it Rare? The term "Powerful" doesn't even come up in Wiki and isn't mentioned in the 4 tier's of Monster rarity.
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It is a flavor text that is only used in Prophecies to give them a sense of mystery. Anywhere else (map mods, Slayer ascendancies, Bisco's Collar, etc.) the game uses the proper terms for monster rarities.
Dernière édition par Abdiel_Kavash#5296, le 8 févr. 2018 à 08:05:17
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Hmmm... I wonder if even a single player has ever thought that "flavor" text provides a better gaming experience?
It just seems to unnecessarily complicate and obfuscate an already super-complex game with unreferenced confusing terminology. Cleaning up some of the language is just one way this game can be improved to better appeal to new players. For instance, wouldn't it be better if the actual rarity was stated; better yet, if the rarity text was color-coded to game colors? (blue, yellow, unique) Dernière édition par ppundy#6579, le 9 févr. 2018 à 06:09:42
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" Yes. I believe that the flavor text rather than a functional description provides a better gaming experience. |
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Geez so salty OP.
Navali's voice is meant to have mystique and that ancient hoodoo style foresight attached to the booming echoing style of speaking. It doesn't make sense for them to do all that and then have her say "Go kill a rare X. Do it. Do it now!" Her speaking style has to match the tone she has. Powerful as a replacement for rare seems excessively straight forward, even for a newer player in general. You just want to nit pick and be salty because it took you longer than it should have to hunt down a rare shaman. Where in reality, those prophecies are probably simpler to complete by just running maps and killing the random rare spawn without even remembering you had it as a goal because yes, the rewards generally suck, they are there just to help solo self found really who want a cheap but still hard to 100% achieve unique for ssf. "It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
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