New Player SSF mode
Let me start off by saying I have played very little POE and would like to start playing regularly.
My questions: 1) What is a good beginner build for SSF, something that I don't need to know a lot about the game to gear up and play, but also something that can take me pretty far. 2) When i'm leveling up, I remember I had these decisions to make about getting points or something after i completed a certain quest. I don't know which option is the best to do. 3) Side quests. Are they worth it? 4) what items should i horde up and use once i get a decent item so i don't waste good stuff on low level crap. 5) Enchants and crafting. Is there any? and is it worth doing. What materials do i need for that stuff. 6) My hideout. Who do I put in there, or does it matter. Any info would be appreciated. Dernier bump le 30 déc. 2017 à 11:17:05
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Flame totem Templar is about as basic as they get.
Just play for the fun of it for a while. Don't get all worried about what is best yet. Your first character or two will teach you what you need to learn. If you start out trying to be an expert, you'll find it overwhelming and quit. Just play whatever makes sense to you. In a week or two you'll be able to understand what a build guide is talking about and can start worrying about "best" or whatever. Complete all the quests. Full clear the areas. Learn about the monsters you face, because you'll have to face them again and knowledge is far more important than gear or point choices. Dernière édition par Shagsbeard#3964, le 29 déc. 2017 à 22:09:19
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" That's a good point, thank you. |
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I currently have 27 characters, have deleted more than I can remember.
As Shags points out, you wont know it all in one go. ~ Please separate the PoE1 and PoE2 forums.
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SSF is how I like to play the game. Your first character is -- most likely -- going to suck, but don't worry about it because along the way you pick up tricks, shortcuts, and learn all the basics of the game. Use your first character to explore and get into the lore of Wraeclast - read every totem, explore every corner, open every chest, etc. Then afterwards you might decide whether or not you want to remain SSF.
At any rate you'll definitely want to consider joining a guild. I was lucky to meet some senior players who were kind enough to help me understand the nuances and subtleties of the game, and in turn I was able to create a viable endgame character. As for crafting and what items to pick up, I always make sure to pick up flasks, magic and rare items, items with 3-linked sockets of different colours, and items with quality (especially gems). These can all be sold to vendors for currency items, it's really crucial that you go through the list of vendor recipes -- because you will need currency items later to modify and improve your gear. You might trade in quality items for armourers scrap, use that to improve a boots quality, apply an Orb of Alchemy, then use a jewellers orb, fusings, and chromatic orbs to get the sockets just right. This is -- basically -- crafting in the POE universe. It's expensive, time consuming, and even frustrating so it's important not to squander everything at once, and to use currency items only when necessary. As for your hideout, the only important thing are the master crafting benches. Everything else is eye candy. I hope this helped :) Dernière édition par Adenydd#5819, le 29 déc. 2017 à 23:57:29
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Just started SSF recently myself and you said you have little experience in PoE, I'll put my two cents in. If you're having trouble getting your elemental resistances to 75%, don't be afraid to pick up some resistances on tree (or roll a Bismuth Flask of Resistances). Where you'd pull the resistances kind of depends on what class you are, but a few good spots for them are:
Sentinel (10% All Res): Directly under the middle of the tree, and has three nodes above it that have +18% to their respective resistance. Diamond Skin (15% All Res): Left and a little down from Marauder start, with three 12% res nodes next to it. Cloth and Chain (12% All Res): Down from Duelist start. If you're going life, grab Golem's Blood nearby for the life regen (life regen is great, especially when you don't have the greatest gear going for you) Sanctuary (12% All Res while wearing a shield): Depending on build, this can be nice though I'm not sure how most people would rate the strength of this node. Personally a fan of it in my shield builds if I'm in the area. It's got 2 6% All Res nodes on the way to getting it, so grabbing Sanctuary is a total of 24% All Res. Those are some of the bigger ones, though there are smaller resistance nodes scattered about the tree. Also, you can pick up resistances through master crafting, so if you find masters while you're out in the wilds help them out. Which hideout you pick doesn't really matter, nor what you put in it. Some people just put the essential crafting benches and masters in their hideouts, and some people gussy their hideouts out until they make front page news with them. Last bit is to get yourself a solid loot filter (Most would recommend Neversink, no experience with it as I make my own, but should do the trick). Hope you have fun. The first few builds are usually rough, but once you start to get a real hang of the game and its mechanics things will really start to click and get great. Combat is simple.
Keep your blood in. Take theirs out. |
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SRS summoner with 2 spectres.
Fight censorship
https://www.reddit.com/r/The_Donald/ |
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SSF advice: Don't diss the +all resists nodes on the tree. The reason commonly given for not taking these is that resists are "easy to get on your equipment". In SSF, they really help out with giving you options on your equipment while leveling up. You can spec out of them later if you find good equipment that you're satisfied with.
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SRS summoner with 2 spectres should get you quite far, I agree - at least to Tier 10 maps.
Wildstrike is also very strong and fun, but as somewhat a melee skill a bit less safe to play. As for a filter, I can recommend this one that I have made with SSF in mind: https://www.pathofexile.com/forum/view-thread/1841723/page/2#p15104908 Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" 1. My personal favorite is summoner. Witch -> Necromancer. Whether it's Summon Raging Spirits, or zombies and Specters, it works wonders. This play style gives you a lot of free passes on gear early on. It requires a few uniques to make it shine, but it'll get you to maps without those just fine. 2. Quest rewards are quite easy to figure. Pick whatever you feel fits your style. Quests that reward skill points, will do just that. The only real choice is in act two, regarding the bandit choices; again this is up to you. Don't think too much on this early on, just go with the flow. 3. Yes. Some maybe not, but in SSF do everything you can......it helps a lot. 4. While leveling just hoard currency orbs. For items, keep uniques (if you find any), and a few good rares (this helps you gear up other characters you might make) 5. You use the currency orbs for crafting. And the Forsaken Master crafting benches. Don't use this too much while leveling. Start getting into this after you get to maps. Save as much as you can up until then; in SSF you'll need it. As for enchants, you do Lab for that, again something to focus more on while in maps. 6. The most important feature of the hideout is to store you Masters. When you reach large hideout, you can invite all masters in, and then you can level them up easier through daily missions. Masters are important for Master crafting via their benches. Again, in SSF this is kind of a big deal. Conclusion: keep your currency until end game. Level your masters. Plan for future chars by hoarding good items you find. And finally, have fun. |
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